[OTTD] Dutch Road Furniture

Find and discuss all the latest NewGRF releases for TTDPatch and OpenTTD here.

Moderator: Graphics Moderators

Post Reply
User avatar
FooBar
Tycoon
Tycoon
Posts: 6559
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

[OTTD] Dutch Road Furniture

Post by FooBar » 07 Jan 2012 21:58

Dutch Road Furniture 0.7.0
Dutch Road Furniture is an eyecandy object NewGRF that features road furniture which can be found alongside Dutch roads.

Downloads?
Get it from the ingame content download or the DevZone.

This NewGRF requires OpenTTD 1.2.0 or nightly r22723 (or newer).

What's new?
Check the changelog.

Problem?
If you find any problems with this NewGRF, please report them to the issue tracker or post in this topic.

Source?
This NewGRF is licensed GPLv2+ and you can get the source from the repository at the DevZone.

Screenshots?
Let's have a contest! Post your screenshots showing this set off in this topic. The best screenshot will be displayed here in the first post. There are more screenshots in the development topic.

Our current contest winner is Quast65. He's even made an add-grf, Highway End, shown in the screenshot!
Image
Last edited by FooBar on 23 Sep 2015 16:23, edited 8 times in total.

User avatar
FooBar
Tycoon
Tycoon
Posts: 6559
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: [OTTD] Dutch Road Furniture 0.5.0 (2012/01/07)

Post by FooBar » 07 Jan 2012 21:59

UK Signs Add-on

There is an add-on for this set available, providing UK style motorway signs. These signs are modified from the normal signs in the main set by Leanden.
Only in left hand drive version and with UK Roads support.

Download?
Get it from the ingame content download or the DevZone.

This NewGRF requires OpenTTD 1.2.0 or nightly r22723 (or newer).
Last edited by FooBar on 07 Jan 2012 23:38, edited 2 times in total.

User avatar
Leanden
Tycoon
Tycoon
Posts: 2621
Joined: 19 Mar 2009 19:25
Location: Kent

Re: [OTTD] Dutch Road Furniture 0.5.0 (2012/01/07)

Post by Leanden » 07 Jan 2012 22:06

Nice to the fruits of our combined labour :D

Excellent coding my Foobar :)
Image

User avatar
FooBar
Tycoon
Tycoon
Posts: 6559
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: [OTTD] Dutch Road Furniture 0.5.0 (2012/01/07)

Post by FooBar » 07 Jan 2012 23:14

An add-on for this set has just been released: UK style motorway signs, on special request of Leanden. More details in the second post.

EDIT: also there's now a bugfix release of the main set, the standalone motorway signs were missing UK roads support

User avatar
Quast65
Tycoon
Tycoon
Posts: 1652
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)

Post by Quast65 » 08 Jan 2012 20:37

Nice work!! :bow:

I've included a screenshot and a small thank you GRF, Highway End. See if you can spot them in the screenie ;-)
Attachments
Dutchroadfurn.png
Dutch Roadfurniture in use close to Schiphol Airport, The Netherlands
(432.57 KiB) Downloaded 5 times
highwayend.grf
graphics to end a highway (3 lane to 2 lane)
(15.97 KiB) Downloaded 1335 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.

User avatar
Leanden
Tycoon
Tycoon
Posts: 2621
Joined: 19 Mar 2009 19:25
Location: Kent

Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)

Post by Leanden » 08 Jan 2012 20:50

Good job with the highway end, does that work with UK roads and normal roads?

EDIT: Removed my request, i believe we have a 3->2 lane tile in development, still good stuff though so sit in place until we have something within the GRF itself. :)
Image

User avatar
Quast65
Tycoon
Tycoon
Posts: 1652
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)

Post by Quast65 » 08 Jan 2012 20:54

I've drawn it to match the righthand drive version of UK roads. I'm not very good at drawing, so maybe its better if you guys redraw it. But I think it will be a nice add-on for V0.5.2 ;-)

EDIT: Just read your edit, cool that you are also working on something like that!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.

User avatar
Leanden
Tycoon
Tycoon
Posts: 2621
Joined: 19 Mar 2009 19:25
Location: Kent

Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)

Post by Leanden » 08 Jan 2012 20:58

Te devzone currently shows this implementation, although currently uncoded, its just graphics:

Image
Image

User avatar
FooBar
Tycoon
Tycoon
Posts: 6559
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)

Post by FooBar » 08 Jan 2012 21:37

Nice screenshot, Quast65!
I'll add it to the first post, along with a link to your highway end grf.

Similar ends are indeed planned for the next version (which will be 0.6.0, not 0.5.2 ;)). What I have in mind is some sort of combination of what you have in your grf and what oberhuemer has drawn (in the screenshot Leanden posted). They will support variable length and will have the guardrail dive into the ground.
I already started work on end pieces for the shoulders.

For now your grf is a great addition. And of course people can keep using it next to my implementation if they like yours better! Did you upload it to the content download?

User avatar
Quast65
Tycoon
Tycoon
Posts: 1652
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)

Post by Quast65 » 08 Jan 2012 22:14

Thnx! I've not uploaded my GRF to the content download, It's badly drawn and only supports righthanddrive UK roadset. But it works fine now until you guys are ready for a next release ;-)

By the way, just some ideas now there are Matrix boards, How about some tiles with roadworkers in them or a carcrash? :twisted:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.

jermboy27
Engineer
Engineer
Posts: 26
Joined: 30 Oct 2011 17:02

Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)

Post by jermboy27 » 09 Jan 2012 01:21

Add Dutch Yield signs, Please?


User avatar
Leanden
Tycoon
Tycoon
Posts: 2621
Joined: 19 Mar 2009 19:25
Location: Kent

Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)

Post by Leanden » 09 Jan 2012 16:49

Quast, im liking your highway end signs, although ive noticed that there arent enough different orientations to cover every direction of slope.
Image

User avatar
Quast65
Tycoon
Tycoon
Posts: 1652
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)

Post by Quast65 » 10 Jan 2012 14:09

Thats correct, It's only for flat surfaces or a perfect slope to a tunnel (picture highwayend01).
But that is all I need for my highways. I only play on a Dutch scenario that is 95% flat. And to be honest even if you play rougher terrains, you want your highways as flat as possible to keep up the speed.
I wouldn't want highways where one side is on sealevel and the other below (picture highwayend02), I would terraform that to be flat.
One side through a mountain is no problem by the way (picture highwayend03)
Attachments
highwayend01.jpg
highwayend01
highwayend01.jpg (157.62 KiB) Viewed 32501 times
highwayend02.jpg
highwayend02
highwayend02.jpg (38.21 KiB) Viewed 32501 times
highwayend03.jpg
highwayend03
highwayend03.jpg (38.15 KiB) Viewed 32501 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.

User avatar
Leanden
Tycoon
Tycoon
Posts: 2621
Joined: 19 Mar 2009 19:25
Location: Kent

Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)

Post by Leanden » 10 Jan 2012 16:28

I was more thinking that my motorways are built in trenches, and at the end of one going from NE to SW, the last tile of the motorway goes up a hill, but i cant place a highway end there :)
Image

User avatar
Quast65
Tycoon
Tycoon
Posts: 1652
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)

Post by Quast65 » 10 Jan 2012 17:03

Ahh, I see!

Only answer I have is to go from 2 to 3 lanes (and viceversa) in the trench, but that doesn't look very nice, or build highways on slopes. They are not called HIGHways for nothing ;-) See picture below.

I don't think I will draw/encode a better solution for you, as it is no use to me and you guys are getting close to a better drawn way to make the 2 to 3 lanes transition.

ONTOPIC: Is it possible to draw/encode 2 extra activators? One with 3 green arrows (indicating 3rd lane is open) and one with 3 white circles (indicating end of speedlimit/close down of 3rd lane due to accident)
Attachments
highwayend04.jpg
highwayend04.jpg (144.79 KiB) Viewed 32452 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.

User avatar
Leanden
Tycoon
Tycoon
Posts: 2621
Joined: 19 Mar 2009 19:25
Location: Kent

Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)

Post by Leanden » 10 Jan 2012 17:22

Motorways in the UK tend to have enbankments built around them to contain the noise.
Image

User avatar
FooBar
Tycoon
Tycoon
Posts: 6559
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)

Post by FooBar » 10 Jan 2012 18:09

Quast65 wrote:They are not called HIGHways for nothing
Actually a highway can be anything. The US Route 66 for instance is in many places just a simple single carriageway with one lane in each direction, but still a highway. Much like our provincial roads.

But that's just semantics :)
Quast65 wrote:Is it possible to draw/encode 2 extra activators? One with 3 green arrows (indicating 3rd lane is open) and one with 3 white circles (indicating end of speedlimit/close down of 3rd lane due to accident)
That's certainly possible. Three green arrows is easy, as that's just copy/paste. The "end of all by matrix signs indicated restrictions" one is slightly more work, as that involves with possible scale problems, but I'll try.
Leanden wrote:Motorways in the UK tend to have enbankments built around them to contain the noise.
In the Netherlands we generally don't have space for that, so we use other types of noise barriers. I plan to add some different versions of those to the set.

User avatar
Brantwan
Traffic Manager
Traffic Manager
Posts: 166
Joined: 19 Feb 2009 21:04
Skype: brantwan
Location: New Brunswick , Canada
Contact:

Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)

Post by Brantwan » 15 Jan 2012 18:10

hey foobar im having troubles trying to get the dutch highway sign's its saying my version od ottd isnt compatable with it.
I got a screenie to show:
Image
I Am the Mustard King..... I like to bath in Mustard!!

Transportman
Tycoon
Tycoon
Posts: 2683
Joined: 22 Feb 2011 18:34

Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)

Post by Transportman » 15 Jan 2012 18:17

Brantwan wrote:hey foobar im having troubles trying to get the dutch highway sign's its saying my version od ottd isnt compatable with it.
I got a screenie to show:
FooBar wrote:This NewGRF requires OpenTTD 1.2.0 or nightly r22723 (or newer).
You have OpenTTD 1.1.4, which is older than 1.2.0 and r22723.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML

Post Reply

Return to “Graphics Releases”

Who is online

Users browsing this forum: Google Adsense [Bot] and 2 guests