General In Game Designing

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Nite Owl
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Re: General In Game Designing

Post by Nite Owl »

There are two versions of VAST out there. An older version (v0.2.13) in which all of the tiles are station tiles with the usual catchment areas associated with such tiles. A newer version (v0.2.25) in which all of the tiles are New Objects with no catchment areas at all. I have found a lot of value in both versions. The older one for extending and beautifying stations and the newer one for creating parks. A while back there was a bit of a discussion in the VAST development thread about which direction to go with the set - station tiles or New Objects. At the time I fell on the station tile side of things but I can now see the value of both. The final decision will, of course, be up to zero.eight as to what to do with the next VAST release but for right now I am keeping both versions in my NewGrf list.
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Re: General In Game Designing

Post by kamnet »

Oh, delicious bacon! How in the world did I miss that release??? Thank you for the heads-up!
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Nite Owl
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Re: General In Game Designing

Post by Nite Owl »

I have been fiddling with Train Depot designs of late. The following image is the result of that fiddling. I am not completely satisfied with it yet, then again I never am, hence the fiddling.
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Depot 001.png
Depot 001.png (181 KiB) Viewed 710 times
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Nite Owl
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Re: General In Game Designing

Post by Nite Owl »

Here are a few more depot designs from my current game.
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Depot 002.png
Depot 002.png (64.9 KiB) Viewed 2114 times
Depot 003.png
Depot 003.png (122.31 KiB) Viewed 710 times
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jvassie
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Re: General In Game Designing

Post by jvassie »

I really love the way you combined the buildings/depots to create the 'depot building' itself, makes for a very realistic looking item! The one thing I would change myself though is the trackwork, I'm rather a stickler on not having junctions like that in my games (again aiming for realism), aside from that though, great stuff!

Out of interest what grfs have you used please to make the building and its various outdoor pieces please?
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Nite Owl
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Re: General In Game Designing

Post by Nite Owl »

The original image used the depots from The Canadian Train Set. All of the others used the Bigger Train Depot NewGrf. In addition all of the designs used bits and pieces from the following NewGrfs:

Industrial Station Renewal r14
DWE-Stations - Industrial Terrain Tiles v0.7
DWE-NewObjects - Various NewObjects Version 0.1
VAST+ Fences 0.2.0

The junctions in front of the depots are unrealistic. Despite their overall large size I was trying to fit these depot buildings into a specified space. This included the waiting areas in front of each depot entrance. Each set of trains uses one specific depot. I did have rare instances when two trains, each wanting to enter the same specific depot, would be in separate waiting areas. Therefore each train had to be able to use any waiting area to enter any depot. This unrealistic, yet functional, junction serves that purpose in a very small amount of space.

I have done some more fiddling. Here is the result:
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Depot 004.png
Depot 004.png (133.35 KiB) Viewed 710 times
Depot 005.png
Depot 005.png (64.43 KiB) Viewed 710 times
Depot 006.png
Depot 006.png (53.99 KiB) Viewed 2037 times
Humor is the second most subjective thing on the planet
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Brevity is the soul of wit and obscenity is its downfall
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Dave
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Re: General In Game Designing

Post by Dave »

You know I love this Nite Owl and I think your screenshotting is gorgeous but I will say that those depots are a little too... tidy... for me. A bit too symmetrical. In the UK, depots like that would be tacked on to and added and modified over time. Obviously that might not be what you're going for but just a thought.
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CrossSide
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Re: General In Game Designing

Post by CrossSide »

Inspiring topic! Will try to toy around a little bit to create some extaordinary, realistic stations as well with all those new objects being released!
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