I'd simply create a project on the DevZone which can contain all base set sprites in 32bpp in whatever zoom level. I'd fix the license to GPL v2 (no Jamaica dance around different licenses, just this one, then it's clear from the start, no questions needed, anyone who contributes to that set then will have to agree with the set's license), and start adding the sprites which comply with that license there.OPS wrote: Anyone wanting to claim work on the project must make a declaration here
Change wiki object flags to: Claimed/Unclaimed, then seperately - Not started/WIP/Finished
Add additional info: Date claimed, ETA (becomes unclaimed if inactive)
Add a link to tar/source/WIP preferably in the repo (if theres no link it to a coded tar it can't be marked as finished)
Add a field for license status (another factor that effects if it is marked finished)
No more "Done but no construction stages" "Done but not coded" "done but not this or that", its either finished or it's not
You have a real issue tracker there, not just a wiki. Any person who wants to create a certain sprite which does not exist yet, creates an issue, assigns it to her or himself and then attaches the sprite to that issue once finished. Thus a coder of the set can simple grab it, align it and it's done and the issue related to one sprite (or a set of sprites) also offers a good way to communicate and discuss about them.
It has the additional advantage that it is quite easily hooked to a compile farm to the repo. This could in principle create updated bundles on a daily basis. I'll happily be of assistence with setting up these things there. Though I'd wait the few weeks with coding (but not with gathering and adding sprites there) till we can use EZ sprites in trunk as the way they need coding might differ.