[OTTD] OpenGFX+ Airports 0.5.0
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- zero.eight
- Traffic Manager
- Posts: 128
- Joined: 15 Jun 2007 01:14
[OTTD] OpenGFX+ Airports 0.5.0
Hello ladies and gents,
We are proud to present OpenGFX+ Airports 0.5.0, a NewGRF designed to enhance the default airports. This release version adds four rotations for all airports, specific graphics for tiles above the snowline and several fixes to the base set sprites.
OpenGFX+ Airports 0.5.0 is available through the ingame online content service or directly from openttdcoop (thanks for hosting) for manual installation. You must have OpenTTD 1.2.0 or r22518 or later.
Big thanks to Skidd13 and Zephyris for their work on the original OpenGFX sprites which were used for drawing the new graphics, and to yexo and planetmaker for coding, the developers of the AirportTiles NewGRF extension, and not forgetting others who have made small but nonetheless significant contributions. Please see the readme for full credits.
If you'd like to contribute to this set or have any suggestions, please post in the development thread. Since this set fully replaces the default airports, it is possible to do things that cannot easily be done (if at all) by base set replacements, such as unique sprites for specific airports.
Enjoy
We are proud to present OpenGFX+ Airports 0.5.0, a NewGRF designed to enhance the default airports. This release version adds four rotations for all airports, specific graphics for tiles above the snowline and several fixes to the base set sprites.
OpenGFX+ Airports 0.5.0 is available through the ingame online content service or directly from openttdcoop (thanks for hosting) for manual installation. You must have OpenTTD 1.2.0 or r22518 or later.
Big thanks to Skidd13 and Zephyris for their work on the original OpenGFX sprites which were used for drawing the new graphics, and to yexo and planetmaker for coding, the developers of the AirportTiles NewGRF extension, and not forgetting others who have made small but nonetheless significant contributions. Please see the readme for full credits.
If you'd like to contribute to this set or have any suggestions, please post in the development thread. Since this set fully replaces the default airports, it is possible to do things that cannot easily be done (if at all) by base set replacements, such as unique sprites for specific airports.
Enjoy
OpenTTD: VAST - station tiles and objects | MICS - urban monorail graphical conversion | Universal Rail Type - easier train replacement
- Level Crossing
- Tycoon
- Posts: 1187
- Joined: 07 Feb 2011 22:04
- Location: East Coast, United States
Re: [OTTD] OpenGFX+ Airports 0.3.0
Wait...what? That hasn't been released yet!zero.eight wrote:You must have OpenTTD 1.2.0
Like my avatar? See my screenshot thread
Re: [OTTD] OpenGFX+ Airports 0.3.0
But that will be the first stable that supports this NewGRF. If you want to use it now, you can use nightly r22518 or later.Level Crossing wrote:Wait...what? That hasn't been released yet!zero.eight wrote:You must have OpenTTD 1.2.0
Re: [OTTD] OpenGFX+ Airports 0.3.0
It requires features that won't hit the main releases until 1.2.0 comes around, judging by the required nightly.Level Crossing wrote:Wait...what? That hasn't been released yet!zero.eight wrote:You must have OpenTTD 1.2.0
- Level Crossing
- Tycoon
- Posts: 1187
- Joined: 07 Feb 2011 22:04
- Location: East Coast, United States
Re: [OTTD] OpenGFX+ Airports 0.3.0
The feature won't be included in, for example, 1.1.3?
Like my avatar? See my screenshot thread
Re: [OTTD] OpenGFX+ Airports 0.3.0
No.Level Crossing wrote:The feature won't be included in, for example, 1.1.3?
Re: [OTTD] OpenGFX+ Airports 0.3.0
If the version number x.y.z increases the z-value, that means it's a bugfix release that will not include any new features, certainly not siginificant ones. A release with new features is identified by the increase of the y-value and a reset to 0 of the z-value. New feature releases come out typically once a year in April.Level Crossing wrote:The feature won't be included in, for example, 1.1.3?
Apart from that, good work on the airports! If I may suggest a suggestion, than that's improving the jetways of the city airport. One appears to be flat on the ground while another is connected to the top of the gate-building. Plus that the main walkway doesn't seem to be connected to the main building.
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: [OTTD] OpenGFX+ Airports 0.3.0
That I do - another NewGRF for my 'always on' NewGRF-list. Marevelous work on all the graphics (and code)zero.eight wrote: Enjoy
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: [OTTD] OpenGFX+ Airports 0.3.0
Good work!
I attached my translation into Russian for this set (revision 144).
I attached my translation into Russian for this set (revision 144).
Re: [OTTD] OpenGFX+ Airports 0.3.0
This looks really great! The different rotations suits very well.
I would also like to provide a translation for traditional Chinese too.
I would also like to provide a translation for traditional Chinese too.
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- Chi-Trad.lng
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Face the fearful with no fear, and its fearfulness disappears.
Re: [OTTD] OpenGFX+ Airports 0.3.0
You guys really rock ! This rotation feature is pure awesomeness !
Re: [OTTD] OpenGFX+ Airports 0.3.0
Thanks for your contributions, in r145 translations for Dutch, Russian, Spanish and traditional Chinese have been added.
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- Traffic Manager
- Posts: 142
- Joined: 08 Jul 2011 12:10
Re: [OTTD] OpenGFX+ Airports 0.3.0
A release so current it's compatible with a OTTD version not even out yet!
Re: [OTTD] OpenGFX+ Airports 0.3.0
Great work!
Now all that's needed is for someone to draw the airport rotations for the original graphics, and this grf will be obsoleted!
Now all that's needed is for someone to draw the airport rotations for the original graphics, and this grf will be obsoleted!
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: [OTTD] OpenGFX+ Airports 0.3.0
Quite not so. Default airports don't adopt to the ground (i.e. always green grass) and have never any snow cover.Lord Aro wrote:Great work!
Now all that's needed is for someone to draw the airport rotations for the original graphics, and this grf will be obsoleted!
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: [OTTD] OpenGFX+ Airports 0.3.0
Very nice done!
I will sure enjoy these additional views in the ongoing work to add support for AIs to use airport views.
I will sure enjoy these additional views in the ongoing work to add support for AIs to use airport views.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: [OTTD] OpenGFX+ Airports 0.3.0
I'm absolutely blown away by the time and effort that the OpenGFX+ team puts into these projects. I wish I had more time right now to throw into some complementary projects.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
- buckethead
- Tycoon
- Posts: 2014
- Joined: 12 Jun 2009 07:21
-
- Engineer
- Posts: 17
- Joined: 10 Jan 2008 22:02
Re: [OTTD] OpenGFX+ Airports 0.3.0
I'm guessing this grf doesn't work in toy climate? It didn't for me...
Re: [OTTD] OpenGFX+ Airports 0.3.0
Quite possible, toyland climate is severely lacking good grfs
Being a retired OpenTTD developer does not mean I know what I am doing.
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