problems with AI

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bancai
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problems with AI

Post by bancai »

Is this normal ?

That's Admiral Ai with the red collor :|


And how do i stop an ai without going in the instalation folder and deleting it ?

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planetmaker
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Re: problems with AI

Post by planetmaker »

bancai wrote:Is this normal ?

That's Admiral Ai with the red collor :|


And how do i stop an ai without going in the instalation folder and deleting it ?

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You can kill an AI company by opening the console and type "stop_ai <company_number>" where <company_number> is the number of the company of that AI. Similarily you can use "start_ai" in the console to start a new AI company.
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Leanden
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Re: problems with AI

Post by Leanden »

If your running against AIs which use lots of vehicles, having breakdowns turned off might be of some benefit. As i believe that A LOT of AIs build extra vehicles, when the vehicles it has don't reach the destination within a given efficiency rating. The more vehicles it builds that breakdown holding up all the other vehicles (you can't overtake a broken down vehicles), the less and less the rating is, and the more vehicles it builds.
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bancai
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Re: problems with AI

Post by bancai »

10x for the replies :) that helped
Brumi
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Re: problems with AI

Post by Brumi »

By the way, the problem here is that full load orders are used at drive-through road stations by the green company. AdmiralAI can be configured not to use drive-through road stations in the AI settings.
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Leanden
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Re: problems with AI

Post by Leanden »

WHy would green player using full load orders cause the red player to overload the roads with too many vehicles?
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Brumi
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Re: problems with AI

Post by Brumi »

I've seen that quite a few times in AI tests, because a drive-through station built by one player may block the way for the other's vehicles, thus making a huge queue. The AI which is blocked will notice that the service is not good enough, and will add even more vehicles.
In this case it seems that the head of the red queue is at the green station. I think the red route doesn't lead through the station, but probably there were some green buses blocking the junction before the station.
bancai
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Re: problems with AI

Post by bancai »

The green player is me, the rest are AI.

At first it was only 1 road(the one that is next to that farm), the parallel road didn't exist,i created it to fluidize the traffic (to clear the traffic). The buses had a clear road to pass,yet they still formed that huge line, even a second time when i built the parallel road.

Loaded the map again, used fast forward ,and it looks like a game of Zooma =) ... just found a new way to stop the computer from getting any profit with buses =) gonna place bus stations in the middle of nowhere between his stations and que 3 buses to go and full load from that station =). this is going to be epic troll for the AI
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