GRFMaker: Three section articulated vehicles
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- Bob_Mackenzie
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GRFMaker: Three section articulated vehicles
Dear All
Using GRFmaker v4 I can do two section articulated vehicles but it seems beyond me to get a three section vehicle to work, has anyone successfully done it using GRF maker and if so can they post up an example please?
Thanks
Bob
Using GRFmaker v4 I can do two section articulated vehicles but it seems beyond me to get a three section vehicle to work, has anyone successfully done it using GRF maker and if so can they post up an example please?
Thanks
Bob
Re: GRFMaker: Three section articulated vehicles
hi there,
I believe that inside the Ikarus Bus set(made by colossal) there is some three section articulated vehicules....
I believe that inside the Ikarus Bus set(made by colossal) there is some three section articulated vehicules....
- Bob_Mackenzie
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Re: GRFMaker: Three section articulated vehicles
Lets hope Mr 404 chips in then 

Re: GRFMaker: Three section articulated vehicles
HEQS also has trailers behind roadvehicles and trams ... up to 15.
Source is here and GPL http://dev.openttdcoop.org/projects/heqs but I do not know if the authors used GRFMaker.
You may want to ask andythenorth, planetmaker or Terkhen for more info.
Source is here and GPL http://dev.openttdcoop.org/projects/heqs but I do not know if the authors used GRFMaker.
You may want to ask andythenorth, planetmaker or Terkhen for more info.

-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
Re: GRFMaker: Three section articulated vehicles
HEQS is coded in NFO. Unless you plan to add a lot of NFO blocks to your GRFMaker HEQS examples will not be very helpful 

Spanish translation of OpenTTD
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
- andythenorth
- Tycoon
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Re: GRFMaker: Three section articulated vehicles
@Bob, it's not hard in nfo. Once you know nfo that is 
It's really not actually hard, it's one varaction 2 you need to insert somewhere (I guess)

It's really not actually hard, it's one varaction 2 you need to insert somewhere (I guess)
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- Bob_Mackenzie
- Chairman
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Re: GRFMaker: Three section articulated vehicles
If its a simple line of code i could insert it, as long as someone explains how it works, pleaseandythenorth wrote:
It's really not actually hard, it's one varaction 2 you need to insert somewhere (I guess)
- colossal404
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- Joined: 07 Mar 2009 12:48
- Location: Szeged, Hungary
Re: GRFMaker: Three section articulated vehicles
There's an example of how 3 section RVs works in GRFMaker, but the coding is not by me. It's made by GL2, I made only the drawings and the data collecting.
I disabled some lines in it what you don't need, but it has a feature of a loading sprite (have open doors and blinkers on while staying at a stop) and a not used feature of a special sprite when going to the depot, but I think these won't need for you, so just ignore these lines.
AFAIK the essence is the second callback in the variational block. But if you insert sprites in it (unfortunately I don't found them, thi code is from the old Ikarus set), and write a bigger number in "csuklószám" block you will get more trailers
So if you need help just ask, I will help if I can. And if I don't reply to a comment please send me a PM
I disabled some lines in it what you don't need, but it has a feature of a loading sprite (have open doors and blinkers on while staying at a stop) and a not used feature of a special sprite when going to the depot, but I think these won't need for you, so just ignore these lines.
AFAIK the essence is the second callback in the variational block. But if you insert sprites in it (unfortunately I don't found them, thi code is from the old Ikarus set), and write a bigger number in "csuklószám" block you will get more trailers

So if you need help just ask, I will help if I can. And if I don't reply to a comment please send me a PM

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- Bob_Mackenzie
- Chairman
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- Joined: 25 Mar 2010 13:36
Re: GRFMaker: Three section articulated vehicles
Thanks
However GRF maker fails to open the file giving the error "incorrect block size" - perhaps its needs the sprites to go with it?
Cheers
Bob
However GRF maker fails to open the file giving the error "incorrect block size" - perhaps its needs the sprites to go with it?
Cheers
Bob
- colossal404
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- Location: Szeged, Hungary
Re: GRFMaker: Three section articulated vehicles
Hmm...
Nope, it "just" needs a newer version of GRFmaker, I send it to you in PM.
Nope, it "just" needs a newer version of GRFmaker, I send it to you in PM.
- Bob_Mackenzie
- Chairman
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- Joined: 25 Mar 2010 13:36
Re: GRFMaker: Three section articulated vehicles
Works a treat, thanks very much 

- Bob_Mackenzie
- Chairman
- Posts: 823
- Joined: 25 Mar 2010 13:36
Re: GRFMaker: Three section articulated vehicles
The next problem is getting the trams to turn corners nicely. You can do it with offsets with 3 pert vehicles but with a 5 part tram with short sections that doesn't work.
Ive been talking with 404 about this but if anyone else know how to do it in GRF maker please chip in.
A simple code snippet to do it would be OK to - as long as its clearly annotated
Thanks
Bob
Edit 404 came through - thanks
Ive been talking with 404 about this but if anyone else know how to do it in GRF maker please chip in.
A simple code snippet to do it would be OK to - as long as its clearly annotated
Thanks
Bob
Edit 404 came through - thanks

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