I have not (yet) included a switch for this as IMHO it does not feel right to undo the income devision by daylengh factor.vanDyk101 wrote:Is this switch added to version 13? 'Cause if so, I can't find it, and I love this patch so much, but the income makes it useless to play without higher income.ChillCore wrote:Maybe I should add another Advanced setting to switch this behaviour on or off?Code: Select all
/* Pay something when the income is too low after devision by daylength.*/ profit = profit / _date_daylength_factor; if (_date_daylength_factor > 1 && profit < 1) profit = 1;
If a vehicle makes 1000$ a month at daylength factor 1 it will make 30000$ at daylength factor 30 for the same month, simply because it has time to do 60 trips instead of 2.
Many people already claim that making money is too easy and thanks to the code you quoted the vehicle income stays (roughly) 1000$ no matter what daylength factor you use. (See the rest of the discussion from where you quoted for the same explanation in more detail.)
If you insist I can add it without too much trouble, eventhough if I will not use it, but the game will become unbalanced bigtime and way too easy.

A switch and a few if elses to display "colour" or "colour + 1" later ...ChillCore wrote:I could do that by means of a switch, I have alreay one extra colour in the extended (unfinished) arrays for this purpose.Eddi wrote:imho it's a bad feature. in trunk, there is a "colours for minimap" setting, maybe one should be able to select one with and one without "level 0" warning colour?ChillCore wrote: The (flashing with animation on) pink colour in the smallmap is a flood warning "feature" -> Level 0 ... may flood, be carefull where you build.
So either I make a construction where it uses "colour + 1" if the switch is off, or I add 3 more arrays without the flood warning colour and add a few more if elses.
I'll have a looksie in a bit. It certainly is possible to do that.
This now works in my debug build and will be ported to my normal folder to be included in the next version.
Additionally, if enabled the floodwarning will also show if the MoreHeightLevels patch is off (in the current version there is no floodwarning in the old arrays).
I might try to use three arrays instead of 6 in a later version -> use every 16th heightmap colour of the extended arrays if moreheightlevels is off and remove the old arrays ... but first some more bugfixing.

Edit:
New page, added quote.
Lol.JGR wrote: ... dashing shade of handsome pink.
Thank you for mentioning the new needed GRFs in your post JGR.
