
Thanks hthhs.

Copy paste coding is not good.
I typed it wrong the first time and copied afterwards ...
@Nickel_Plate:
My error as my posted code was wrong.
It compiles for me without adding #include "date_type.h" also.
Moderator: OpenTTD Developers
I am testing ais on clean trunk, not in patchpack.Start_stop_all_AI
Too late, already testing.MagicBuzz wrote: There is currently a bug with group info, you may wait for a fix before integrating it if you are interested in.
=> The last line in the group's vehicle list isn't used. I didn't find how to use it in the list.
Thank you for reporting.Bug report (for as much as it's worth)
Please post your savegame. Even if I can not load it or it crashes immediatly, running it through a debug build might reveal some additional info.I encountered a failed assertion while using v10_7 (using the win32 binary provided here).
It happened when I tried to save my (paused) "game" after only changing a few signals.
An emergency safe didn't work and my savegame was no longer usable afterwards
The exact message I got was:
Assertion failed at line 39 of c:\users\hotsteel\desktop\new folder\src\rail_map.h: IsTileType(t, MP_RAILWAY)
Autosave is your friend. And yes a backup from time to time may prove usefull.Since that file was not a real game, but a place where I worked out and stored my ideas regarding stations, junctions, etc... I'm currently rather mad at myself for not keeping a backup![]()
Sorry about that it that is one of the consequences when playing/testing patches and especially patchpacks.I'm very enthousiast about this patchpack in general, but I have to admit it looks to be rather unstable at times.
Thank you. I'll have a looksie in a bit.Nickel_Plate wrote: Savegame as asked for.
Read file inside.
That's a pity since the savegame won't help you much: it got reduced to zero bytes.ChillCore wrote:Please post your savegame. Even if I can not load it or it crashes immediatly, running it through a debug build might reveal some additional info.
The assertion by itself does not say much as it can be called by various functions.
Autosave was off, but in this case it wouldn't have helped me much. As I said, it was not a real gamefile but more a place where I work out and store my ideas, so I'm using the build while paused cheat for it.Autosave is your friend. And yes a backup from time to time may prove usefull.
He, I'm not complaining! Of course I rather have a more stable game, but if I didn't love a lot of those patches so much, I could easily use another versionSorry about that it that is one of the consequences when playing/testing patches and especially patchpacks.
I try to avoid things like this from happening but ...
That will not help indeed ... too bad.Kimby wrote:That's a pity since the savegame won't help you much: it got reduced to zero bytes.ChillCore wrote: Please post your savegame. Even if I can not load it or it crashes immediatly, running it through a debug build might reveal some additional info.
The assertion by itself does not say much as it can be called by various functions.
At least you would have only lost a little bit instead of all of it and you would have had the chance to try and reproduce it by repeating what you did before.Kimby wrote:Autosave was off, but in this case it wouldn't have helped me much. As I said, it was not a real gamefile but more a place where I work out and store my ideas, so I'm using the build while paused cheat for it.ChillCore wrote: Autosave is your friend. And yes a backup from time to time may prove usefull.
Don't worry, I did not perceive it as complaining ...Kimby wrote:He, I'm not complaining! Of course I rather have a more stable game, but if I didn't love a lot of those patches so much, I could easily use another versionChillCore wrote: Sorry about that it that is one of the consequences when playing/testing patches and especially patchpacks.
I try to avoid things like this from happening but ...![]()
Sorry to burst your bubble but WorldPeace(tm) will come sooner then any version fixing all problems I'm afraid.Kimby wrote: And of course I'm currently living in the hope that v11 will fix all problems![]()
That would be nice yes.Lord Aro wrote: What would be nice is if you would seperate all the patches that are not being kept up to date and post them in their respective threads
I can see that being quite a bit of work though...
Updated and group_info also,MagicBuzz wrote: About natural sorting patch, you may use the lastest patch instead this one :
- strnatcmp function is now in string_func.h and string.cpp (no new file)
- Added the strnatcmp call into several screens (not only groups window)
Code: Select all
[LANG] Compiling string.cpp
~/chipp_v11/src/string.cpp: In function ‘int strnatcmp(const char*, const char*)’:
~/chipp_v11/src/string.cpp:479: warning: unused variable ‘with_icu’
Thank you, I am flattered.Lord Aro wrote: Well done you
You could quite easily be a dev (wink wink nudge nudge)
I figured that much but as I can not read your mind ...Here is the patch Natural Sort fixed.
The unused variable was just a few line I forgot to remove after some investigation about le library ICU...
I did not know it was broken (yet) ... Update included.Here is also the lastest version of Group Info (with profit button fixed).
Added, it is not sitting in my way and may as well be tested ...
And if you want it, the all_ai console commands patch.
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