OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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2006TTD
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by 2006TTD »

The fizzy drink factory is still the old one. There is a fix as well an improvement done at devzone.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by planetmaker »

That task is still assigned to you. So it is to be assumed you're still working on it :-)
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by 2006TTD »

I have done it, does it mean I can remove the tag in 657(CC Candy factory, which is assigned to you but I done it) and 839(Fizzy drink factory)?
Last edited by 2006TTD on 27 Aug 2010 12:34, edited 1 time in total.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by planetmaker »

If you think you're done with something, you should remove the 'assigned to' and set it to no-one (usually: that I assigned you without prior consent the other ground tiles is border-line ;-) ). Otherwise the valid assumption is that you work on it :-) - that's the whole purpose of that setting ;-)
Last edited by planetmaker on 27 Aug 2010 12:35, edited 1 time in total.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by 2006TTD »

How about 657? It is assigned to you but I done it too.
Well, if it's done, then it should be fine to remove it.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by planetmaker »

2006TTD wrote:How about 657? It is assigned to you but I done it too.
Well, if it's done, then it should be fine to remove it.
You'll not that it still doesn't work ingame and I still need to test it. My tests on that so-far were unsatisfactorily
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by 2006TTD »

I see. I haven't remove it, so let it be then. :)
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by planetmaker »

Well... the netiquette kinda says (my understanding)
- Assign a task to yourself if you work on it and are intend to bring it to an end.
- Don't change the status of tasks which are 'assigned to' other people. Comments, suggestions, ready-prepared patches are of course fine to add :-)
- Assign task only to people if the context and / or previous communication asks for it :-) - the toyland rought tiles could be considered such case. But it's always save to not assign something ;-)

Any case, back to topic: I shall have another look at both, fizzy drink factory and the sweets factory. IIRC the problem was that CC didn't work despite of your changed sprites, but I shall investigate anew.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by 2006TTD »

After reading, I think I get how the way it works now.
Thank you, planetmaker! :)
Sorry for any previous offences. :wink:

P.S. please also check out the toyland rough tile variant too.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by planetmaker »

2006TTD wrote:After reading, I think I get how the way it works now.
Thank you, planetmaker! :)
Sorry for any previous offences. :wink:

P.S. please also check out the toyland rough tile variant too.
No worries, no offence taken. And yes, I'll checkout how they look like.

One comment already before I tried them ingame: the current rough tile is rather a light green while thes versions seem to be based on the default ground tile. Could you maybe at the same time produce a version of these sprites (they look very good and have IMHO the right shading!) based on the current light green (=rough) tile?
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by 2006TTD »

The sprites are really based from the rough tile. For comparison and reference, I uploaded a new file which includes the original tile sprite.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by planetmaker »

It looks nice. Committed in r508:
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variation for the rough tiles
variation for the rough tiles
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by 2006TTD »

Hmm... I see that the small square on the right corner of the tile looked triangular. Does that matter?

Here's an amended version if needed.
GREENvariant-2.png
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Froix »

I'd like to take on the trees please. I started out with a few drafts for your consideration. No younglings and just one dead tree for now.

Feel free to critic and/or reject of course.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by oberhümer »

Stolen Trees might help...
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Rubidium »

oberhümer wrote:Stolen Trees might help...
In what way might they help? Given that it doesn't allow derivates or selling in a commercial product, whereas OpenGFX's license requires that to be possible.
Also pointing him to that artwork and implying that his trees should look like that can be seen a derivation of those trees. Just let him draw his own trees, so they can be included into OpenGFX without problems.

I like the trees, but now the transmitter looks so toyland-ish.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

With these trees, more than just the transmitter might look toyland-ish...

The trees look good, I fear they might look /too/ good to match the rest of OpenGFX! I recommend having these trees as newgrf first, so that all can see how they look combined with OpenGFX. In the unlucky event that they might not fit that good, the NewGRF is there and ready to be released and used by people who like the trees regardless of whether they fit with OpenGFX.

So by all means, please continue! I promise you that these trees will make it to the game, one way or another :D
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by oberhümer »

Rubidium wrote: ...
OK, that was just a random outburst without any fact-checking...

Anyway, the trees look very good.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Mmm, they do look good! Remember all the climates though :)
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by NekoMaster »

I think the transmitters should have an antenna or two and a few Drum shaped Cells (ever wondered why its called a "Cell phone?", its because of the cell towers that are every where and in openttd they somehow cluster A LOT in areas)
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