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This is the release thread for my modular locomotive sheds set. For more information and the development thread please look here:
I have just released version 0.1.0 of MLSS. The set now has over 3 times as many sprites as the last release (0.0.3). New Features include masonry (brick) sheds for your golden age rail networks, improvement and inclusion of the box-roof shed, and two "roof junk" tiles to help break up the monotony of large complexes. There are only a few more things to fix before I feel that the set will be ready for bananas. I of course appreciate any feedback or advice!
What are modular locomotive sheds? Simply put, an eye-candy solution to the (perceived) problem of small, unrealistic depots. By using a matching depot and station set, as well as special optical illusion tiles, MLSS allows the user to create large, multitrack depot complexes that function essentially as a single depot, and can stable trains on specific tracks with careful construction and timetabling
This is my first released .grf, and I want to thank all of the people who helped me figure out the coding process in the development thread!
Thanks, and best!
- (221.48 KiB) Downloaded 840 times
Idea : Total town replacment set chages the road texture at set date would it be possable todo that with this set so early years you have the old brich style sheds right up to the more modern steel sheds
but as i said great work on this
Glad to see some feedback!
See the development thread for the secret.jake.grimshaw wrote:How on earth did you get a PBS signal within a station tile?
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For metal sheds, I have touched up the "box-roof shed" and included it in the set. I have added one decorative tile each for the flat and box roof styles: a flat roof with HVAC equipment and company color conduits/ducts, and a box-roof with a company color stripe and small second company color conduit. The decorative elements on these tiles fit within the right and left halves of the roof, so careful placement of overlay tiles can create more variations, i.e. flat roof with ducts only, box roof with small conduit only. I have tried to show examples of all of these in a screenshot above.
I seem to be having pallette issues, so currently the CC elements are just blue and green. Hopefully this will be fixed soon.
I greatly appreciate and feedback or advice!
Where can i find the grf for the brick depot as i only have the modern one available in the game
thanks for your interest!
(Note: I mixes up some tiles from ISR and the station is from the North American Station Set.
Only bug I have found is that the "regular" cobblestone paved tracks don't function as track tiles.
Oops, I must have set that bit by accident. Look forward to it being fixed within a day or two with the next release. I am also going to add an "outer layer" of 16 roundhouse tiles that will be more along the lines of early 20th century rather than late 19th, as well as a few assorted tiles, and remove the grid lines from the cobblestone pavement, as it is more distracting in game than I thought it would be. (anyone have thoughts regarding this?) I am not sure if the 20th century roundhouse should have concrete, gravel, asphalt, or cobble groundsprites, and if I should go back and add custom groundsprites to the (non-roundhouse) shed tiles. I still need to figure out how to animate the turntable and various doors (on train routing, as in ISR), and devise a way to associate depot styles with different track types.Only bug I have found is that the "regular" cobblestone paved tracks don't function as track tiles.
Sorry to stray into development talk here in the release thread, thanks for tthe feedback and screenshot!
only thing missing is on of those "flat roof" ones with no doors at all and if possible one that could show a wall on the tile next to it and not just the roof ;D
Glad you like it so far!
Made one ages ago, but now I cant find it enywhere :/ It never got realesed.DanMacK wrote:Definitely going to have to try this one. We've been waiting on roundhouses for years!
But this one like me too very much!
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