maquinista wrote:About iron ore mine: Do You prefer a ground with these tiles?
..image..
I think that It will look better than grass tiles.
Fair enough, if it looks good then that is fine by me.
Xand wrote:1. A (sandy) parking lot, with some heavy equipment with a check-point/gate when leaving the terrain.
2. A road that will lead you down to the pit.
TBH there isn't really space for these...
Xand wrote:3. Omit the fence.
Meh, quite a lot of rendering time for a small change...
Xand wrote:4. The houses should look more if they are being used, meaning dirtier. There could be some rust on the roofplates, chimneys etc. They look to clean.
Well yes, but that involves some more effort w/texturing which I can't be bothered with
Xand wrote:5. Omit the house. I've never seen a pit with housing on the bottom, but in stead replace it by something like this:
I specifically made this look like the original graphics and OpenGFX graphics for consistency.
Xand wrote:For the walls, I suggest using a darker color. I've changed it in Blender and I think it looks a lot better.
I am finding that objects, especially ones which should stand out a bit like buildings, should be quite a lot brighter than expected to appear clearly at low zoom levels, so this was an intentional design choice.
Unless there are any serious objections to the Iron ore mine then I say code it, I dont really want to do any more work on it...
I'm replacing the park...is there a generous guy that can give me a blender version of a tree?Otherwise I have study how to make a tree...
I don't think any .blends have been released... You can either just photoshop one of the existing trees onto the final sprite, or you will have to find a plant-generating program (modelling a tree by hand is pretty impossible). I would try dryad:
http://dryad.stanford.edu/ or the blender tree generating script from big buck bunny:
http://www.bigbuckbunny.org/index.php/trees/ .
@Antonio1984
For the ground tiles you can use the shadow only setting to render the shadow as an alpha transparent one... See the attachment.