OpenTTD 1.0.0-beta3
Moderator: OpenTTD Developers
Re: OpenTTD 1.0.0-beta3
When can we expect the full version of openttd 1.0.0 to be released? I don't mind trying beta programs just that most people wont upgrade until a steady version released so this leads to lack of online competitors
Re: OpenTTD 1.0.0-beta3
Whe it's done. We still have to release RC's.
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
Re: OpenTTD 1.0.0-beta3
I hardly think that 1.0.0-beta3 lacks of servers, see the bottom of this page: http://www.openttd.org/en/serversBeavi501 wrote:When can we expect the full version of openttd 1.0.0 to be released? I don't mind trying beta programs just that most people wont upgrade until a steady version released so this leads to lack of online competitors
Re: OpenTTD 1.0.0-beta3
Indeed it will be released when it is done. Though if you take a look on which dates things has been released lately you can see that the devs like to release things on interesting dates so while it won't be released until it is done, the release will probably happen on an interesting date.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: OpenTTD 1.0.0-beta3
I don't see anything interesting about the dates that the betas have been released, could you explain that?Zuu wrote:Though if you take a look on which dates things has been released lately you can see that the devs like to release things on interesting dates so while it won't be released until it is done, the release will probably happen on an interesting date.
Re: OpenTTD 1.0.0-beta3
Try finding a pattern in the release dates of all 0.6.x and 0.7.x stables: http://wiki.openttd.org/Release_Historypetert wrote:I don't see anything interesting about the dates that the betas have been released, could you explain that?Zuu wrote:Though if you take a look on which dates things has been released lately you can see that the devs like to release things on interesting dates so while it won't be released until it is done, the release will probably happen on an interesting date.
Re: OpenTTD 1.0.0-beta3
OT: "A release is never late! Nor is it ever early. It arrives precisely when the Devs mean it to!"
Re: OpenTTD 1.0.0-beta3
I see it now, thanks YexoYexo wrote:Try finding a pattern in the release dates of all 0.6.x and 0.7.x stables: http://wiki.openttd.org/Release_History

Re: OpenTTD 1.0.0-beta3
Of courseneob wrote:OT: "A release is never late! Nor is it ever early. It arrives precisely when the Devs mean it to!"

Re: OpenTTD 1.0.0-beta3
How do OpenTTD developers actually decide who will make the commit for a new release? What about making the branch for 1.0?Yexo wrote:Of courseWe never give a release date, so we can't be late.
Re: OpenTTD 1.0.0-beta3
The first 1.0 beta was released on the 24 December.petert wrote:I don't see anything interesting about the dates that the betas have been released, could you explain that?
Edit:
Of course they study the pattern of the moon which will tell them everything about when to do things and whom shall do which thing.petert wrote:How do OpenTTD developers actually decide who will make the commit for a new release? What about making the branch for 1.0?
</irony>
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: OpenTTD 1.0.0-beta3
that is usually the job of the "lead developer".petert wrote:How do OpenTTD developers actually decide who will make the commit for a new release? What about making the branch for 1.0?Yexo wrote:Of courseWe never give a release date, so we can't be late.
Re: OpenTTD 1.0.0-beta3
Usually the person doing the releases is called the release manager!Eddi wrote:that is usually the job of the "lead developer".petert wrote:How do OpenTTD developers actually decide who will make the commit for a new release? What about making the branch for 1.0?Yexo wrote:Of courseWe never give a release date, so we can't be late.
Besides that, the history shows that (recently at least), there always has been some plan but that there are also enough cases that show that when there's a reason to deviate we do. As such the release date can be extrapolated, but also there is nothing that keeps us from releasing it on ANY other date.
Re: OpenTTD 1.0.0-beta3
Hi, I am a fluent Welsh speaker. I have just sent an email requesting Welsh translation responsibilities 
May I say how proud I am to see our (minority) language represented in such a great piece of software!

May I say how proud I am to see our (minority) language represented in such a great piece of software!
Re: OpenTTD 1.0.0-beta3
Hi... i want to ask how i can use the new road trains?
its deactivated...
its deactivated...
Re: OpenTTD 1.0.0-beta3
have you tried Activating it under advanced settings?
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
Re: OpenTTD 1.0.0-beta3
road trains? Can you point out which new feature you are referring to?
NewGRFs can supply you with articulated road vehicles if that is what you ask for. HEQS for example have quite a few articulated trucks.
NewGRFs can supply you with articulated road vehicles if that is what you ask for. HEQS for example have quite a few articulated trucks.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: OpenTTD 1.0.0-beta3
I think he means Trams.
What about you? Will you join me when the time comes to be a hero?
Re: OpenTTD 1.0.0-beta3
Yes... i mean tram...
now its only grey!
its an official addon?
its activated later?
Thx for answer.
now its only grey!
its an official addon?
its activated later?
Thx for answer.

- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: OpenTTD 1.0.0-beta3
OpenTTD has by default no tram vehicles. You're only given the option to build trams and their related infrastructure, if you activate a newgrf which provides trams. Get them via the online content service from the main menu of OpenTTD.
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