

Moderator: Graphics Moderators
ECS has great graphics, like the tropical hotel, the coal mines or the factories. I like the two projectsKogut wrote:andythenorth wrote:(and have much better graphics than ECS)
But glass works are terrible. And I dislike all truck animations (disapperaring adn appearing from thin air).maquinista wrote:ECS has great graphics, like the tropical hotel, the coal mines or the factories. I like the two projectsKogut wrote:andythenorth wrote:(and have much better graphics than ECS)
Neko - out of interest, do you use the Waste chain in your FIRS games?NekoMaster wrote:I think you should just make a Normal and easy version of FIRS
Yes, so I can send it to a recycling center and get scrap metal, which I send to a steel millandythenorth wrote:Neko - out of interest, do you use the Waste chain in your FIRS games?NekoMaster wrote:I think you should just make a Normal and easy version of FIRS
If the recycling center produced scrap metal with no input, would you bother with waste?NekoMaster wrote:Yes, so I can send it to a recycling center and get scrap metal, which I send to a steel mill
Yep, it's a bug. Not a mistake, just unfinished code.waste cp's produce like, over 4000 Tonnes of waste, that has to be a bug, unless its a very wasteful world Im playing
All of those were plannedNekoMaster wrote:Well, i would prefer something that looks like a garbage dump\landfill...Also I think that you should make the incinerator change its looks as time goes on....some even produce electricity
Aw, I dont even know how to do that stuff. I dont even know how to compile code for anything, program or grfandythenorth wrote:All of those were plannedNekoMaster wrote:Well, i would prefer something that looks like a garbage dump\landfill...Also I think that you should make the incinerator change its looks as time goes on....some even produce electricity![]()
I'm not deleting the stuff for Waste, I've just put it on ice. I don't think it belongs in a default version of FIRS. It will be missing from nightlies until further notice (Recycling Plant and Junk Yard will stay).
BTW Neko, if you wanted to checkout and compile yourself, it could be just a few lines to re-enable Waste, but I can't help you with it too much!
I too, am in favor of using parameters to change stuff in FIRS, like difficulty, industry chains, maximum stockpile, etcFooBar wrote:I think a medium-sized base set with multiple "plug-ins' is not a bad idea. That way one can start out small and gradually add a little bit more to every new game once the base industries get too easy or too boring. Given Andy's list of proposed changes, I think we should remove even more from the default to get at around 2 times the amount of industries compared to default TTD.
More industries are then added on a cargo basis. A parameter setting would allow to enable more cargo types and with each type comes a few extra industries.
So yes, I'm in favour of the parameter setting for the very reason that seperate grf add-ons are annoying to add to the grf list AND count towards the grf limit. We can then still allow third-party add-ons in the form of seperate grfs.
And then we have a normal version, a medium version, an advanced version, an intermediate version, a beginners version, a - well you get the point - version all in one. Splendid.
I agree in principle. I am a bit scared of complexity problems though:FooBar wrote:I think we should remove even more from the default to get at around 2 times the amount of industries compared to default TTD....More industries are then added on a cargo basis. A parameter setting would allow to enable more cargo types and with each type comes a few extra industries.
When this solution is found, I'd like to translate FIRS to spanishFooBar wrote:Translations weren't enabled last time I checked (quite a while ago!). I came up with a new translation framework a while ago, but because that didn't work properly, it wasn't implemented at that time. Most likely one time I find a solution round that. At that point, structure of language files will change and current files need to be converted somehow...
Thanks for the offer. I recommend waiting for the framework to be done, to save some work. Ofcourse the strings will not change, but the format in which they are saved most likely will.Terkhen wrote:When this solution is found, I'd like to translate FIRS to spanish
You may be right. I've tested quickly, and it appears to be the case. If so, that will help.FooBar wrote:As for the industries, I believe you can set them to accept/produce something that isn't available. E.g. if FOOD is accepted but not an available cargo, the game just doesn't show FOOD as an option. As soon as FOOD is made available, it will put it on the list. That should reduce the complexity.
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