I have asked Xeryus about what's up... I'm going to tell you what his answer was when I got it

Regards,
Red*Star
Moderator: Graphics Moderators
Just create a project on the devzone, submit your stuff. And then either you can continue to work on it - or, if you fail in doing so for whatever many valid (or invalidXeryusTC wrote:Heh, I've been thinking of getting back to NFO coding just for this set a few times in the past year, however I am too busy usuallyI could manage a buggy release though with my old code
Yes. Muhahahahahaha!audigex wrote:It is indeed - does anyone have that old beta which was released at one point [...]?
XeryusTC wrote: But well, I am coming near a version which I can release for global testing etc
Simple MS Paint will do.bwong wrote:was Photoshop used for this project?
I don't know what your intention on this question is - if you want to draw yourself or just want to know how I worked. (Or both.)bwong wrote: Thank goodness for that too!
Another question: When drawing the sprites, did you have to draw for all the sides, just like a normal sprite? and also, was Photoshop used for this project?
Regards, with thanks
bwong
My intention was, because I want to start to draw some myself, as it does seem very interesting, and also partly on how you worked on it. And when I said 'normal' I meant the sprites for a train. Sorry about the mix-up, because when I first read on how to draw sprites, the example was about drawing sprites for trains.Red*Star wrote:
I don't know what your intention on this question is - if you want to draw yourself or just want to know how I worked. (Or both.)
I also don't know what your notion of a "normal" sprite is. The company statue found in TTD for example needs exactly one view (per tile). The stations need two views (per tile), so I to drew these for my stations as well and vehicles need eight views (per object), IIRC. Is the latter one "normal" for you?
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