
[OTTD] Generic Cars [v0.4] 22/02/2010
Moderator: Graphics Moderators
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Generic Cars [v0.2]
So... vehicleIDs didn't change? Then this discussion is mute 

OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: Generic Cars [v0.2]
I assume you know the difference between two similar sounding but different in their meaning words, and purposely chose the wrong one followed by a winky smiley, to confuse the hell out of people?planetmaker wrote:So... vehicleIDs didn't change? Then this discussion is mute
Re: Generic Cars [v0.2]
In which case I will just upload v0.3 as an update to v0.2, just need to get home from work!
Re: Generic Cars [v0.2]
Lol, just noticed this. I think you will find the discussion is moo, like something a cow would say.Then this discussion is mute
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Generic Cars [v0.2]
Hm... looks like my vocabulary needs a fix. I meant to say something like "... then this discussion is dispensable / void / unnecessary / gratuitous / ... "
It's an uncalled-for confusion, but I can swear I've heard that sentence more than one time in a situation like this - my dictionaries don't give me a word I could have searched for, though, which comes phonetically close to "mute" and a meaning in the right direction.
It's an uncalled-for confusion, but I can swear I've heard that sentence more than one time in a situation like this - my dictionaries don't give me a word I could have searched for, though, which comes phonetically close to "mute" and a meaning in the right direction.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: Generic Cars [v0.2]
Moot.
Though I've always liked Joey's defence of the word being "moo" in 'Friends': "Yeah, moo. It's like a cow's opinion - it doesn't matter. It's moo."
Ronnie
Though I've always liked Joey's defence of the word being "moo" in 'Friends': "Yeah, moo. It's like a cow's opinion - it doesn't matter. It's moo."
Ronnie
Any TT, TTD or OTTD sprites I have ever posted to this forum or elsewhere may be used as-is or in edited form free of charge for any purpose without credit in perpetuity.
Re: Generic Cars [v0.2]
Lets try not to stray off topic please.
~ Lakie
~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Re: Generic Cars [v0.2]
I actually do, the 0.2 cars are great as taxis (or sherut or microbuses) to serve small villages. It would be great to have both.PikkaBird wrote:Personally, I'd just overwrite the old one (it's not like anyone's likely to have made some massive game with the old set, or is going to want to use both 0.2 and 0.3 simultaneously). Otherwise, yeah, it'll need a new grf id.
What about an oversize transport which can´t be passed?andythenorth wrote: Other ideas:
- street sweeper
- white line painting crew
- grader
- snow plough
- refuse/recycling truck
- emergency services
Re: [OTTD] Generic Cars [v0.2]
Tada, 0.4. Now with a parameter to turn off the random beeps while the car is driving around (set the first parameter to 1), at the request of XMJ.
- Attachments
-
- cars.grf
- Generic Cars v0.4
- (316.32 KiB) Downloaded 1711 times
Re: [OTTD] Generic Cars [v0.4] 22/02/2010
Thank you, Pikka!
Just tested it, works fine
Now I can build even more cars
Just tested it, works fine

Now I can build even more cars

Re: [OTTD] Generic Cars [v0.4] 22/02/2010
How to set parameter to disable beeps?
Re: [OTTD] Generic Cars [v0.4] 22/02/2010
Like this I believe (though you should use v0.4 not v0.3 of generic cars
)*
*Disclamer, this statement is 100% untested!

*Disclamer, this statement is 100% untested!
- Attachments
-
- generic cars parameters.png (7.59 KiB) Viewed 6863 times
Re: [OTTD] Generic Cars [v0.4] 22/02/2010
Oh, so simple, thanks
I thought that I need to enter some text like "variable_name=1", but it is simple "1" 


- SwissFan91
- Tycoon
- Posts: 2399
- Joined: 08 Feb 2009 18:36
- Location: Alberta, Canada
Re: [OTTD] Generic Cars [v0.4] 22/02/2010
I think I have found a bug, not sure if it is directly to do with this set. If you build a few cars in the depot, the "sell all vehicles in this depot" doesn't work. You press yes, and the cars remain in the depot. Any thoughts?
Re: [OTTD] Generic Cars [v0.4] 22/02/2010
May be it happens because of zero price of cars? You need to look how the source code of this function works.jake.grimshaw wrote:I think I have found a bug, not sure if it is directly to do with this set. If you build a few cars in the depot, the "sell all vehicles in this depot" doesn't work. You press yes, and the cars remain in the depot. Any thoughts?
Re: [OTTD] Generic Cars [v0.4] 22/02/2010
That must be an OpenTTD bug, there is no reason this set should not work the same as any other vehicle set.
Re: [OTTD] Generic Cars [v0.4] 22/02/2010
Yes, but before creating a bug report please test if it it still happens in r19277 or later.
Re: [OTTD] Generic Cars [v0.2]
Thanks! Although it was pretty cool to scroll past a busy town the other day and hear actual traffic sounds- trucks revving, cars honking. . .
Actually I think I may skip that parameter until it gets annoying.

PikkaBird wrote:Tada, 0.4. Now with a parameter to turn off the random beeps while the car is driving around (set the first parameter to 1), at the request of XMJ.
Who is John Galt?
- zc15-nyonker
- Engineer
- Posts: 72
- Joined: 02 Nov 2009 21:39
- Location: Grand Rapids, Michigan, USA
Re: [OTTD] Generic Cars [v0.4] 22/02/2010
Hey Guys. I have been using this set for ages, but I have one request to make. The massive sets (GRVTS, basic industries, basic vehicles) all have complete 32bpp. Now this tiny set, only 56 sprites, doesn't. I'm no modeler, but 32bpp would get this set caught up and it would only take a few weeks tops. Plus cars especially the old ones, would look awesome like you've never seen on 32bpp.
A fan of OTTD, Transport Empire
My creations: World Across Scenario
Steam power & local factories are the answer to America's problems. Oh, yeah. Representatives that represent are needed too.
My creations: World Across Scenario
Steam power & local factories are the answer to America's problems. Oh, yeah. Representatives that represent are needed too.
Re: [OTTD] Generic Cars [v0.4] 22/02/2010
This is on my to-do list, and should be easy(ish) to do because they were based on 3D objects to start with... Just be patient, it will happen at some point, especially if 32bpp extra zoom levels hits trunk...
Who is online
Users browsing this forum: Bing [Bot] and 8 guests