32bit Graphics Extra Zoom Patch
Moderator: Graphics Moderators
-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels, Updated V9 r16366
Thanks for the patch and the compiled executable.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
-
- Transport Coordinator
- Posts: 282
- Joined: 02 Apr 2009 21:57
Re: [32bpp] Extra zoom levels, Updated V9 r16366
Hi guys...Are there a compiled version for use the extra zoom level on vista 64 bit??thanks...
Re: [32bpp] Extra zoom levels, Updated V9 r16366
Try using the 32bit windows binaries.Antonio1984 wrote:Hi guys...Are there a compiled version for use the extra zoom level on vista 64 bit??thanks...
-
- Transport Coordinator
- Posts: 282
- Joined: 02 Apr 2009 21:57
Re: [32bpp] Extra zoom levels, Updated V9 r16366
I'm sorry but it doesn't work...
Last edited by Antonio1984 on 12 Jul 2009 11:58, edited 1 time in total.
Re: [32bpp] Extra zoom levels, Updated V9 r16366
My telepathic powers are not sufficient to deduce a solution from that problem description; could you be a bit more specific please?
Edit: Fixed a typo
Edit: Fixed a typo
-
- Transport Coordinator
- Posts: 282
- Joined: 02 Apr 2009 21:57
Re: [32bpp] Extra zoom levels, Updated V9 r16366

Re: [32bpp] Extra zoom levels, Updated V9 r16366
Please follow all instructions. From the first post (emphasize mine):
GeekToo wrote:Installation instruction
------------------------
up/downgrade trunkversion to r16366
apply the patch and recompile ( maybe someone can create a windows binary(testers, not the one I sent you, some changes were made afterwards), cause I want to spend my time on improving the patch, and not on porting to windows ( I develop on Gentoo Linux ))
put the tar file in the data directory (it's just an example tar, with the new grass)
modify openttd.cfg:
-set sprite_cache_size to 64 to prevent out of sprite memory errors
Done. Start openttd with the 32bpp-optimized blitter. It only works for this blitter. This can also be set in the cfg file, if you want it to be default.
Re: [32bpp] Extra zoom levels, Updated V9 r16366
Hi guys, sorry to bring up an old topic but I had some of the issues with the patch that others experienced so I decided to sync to trunk (r17608) and attempt to fix some, I'm not exactly a competent C++ programmer so this is probably a once-off, if there are any bugs caused by my fixes then let me know but I have done some extensive testing with it so it should be fine.
Changes I have made:
Sync to trunk: 17608
- This actually breaks some of the 32bpp sprites due to changes in the openttd grf files since 16366. It mainly affects the trucks tars made in the last few pages of the 32bpp sprites thread, I have updated the filenames of the sprites that have the issue on my pc but forgot to note down which ones I changed/need changing unfortunately
Fixed: Signs not showing in any zoom level
- This was as simple as porting the station sign changes over to the signs section
Workaround: Click town/station/waypoint/sign broken for zoom levels other than normal
- In this case, they are still not aligned correctly but this way you can at least click on them and get the boxes to show up, so basically I broke the alignment of the click areas to be as mis-aligned as the text
Fixed: Flickering/overlapping of town signs/signs
- I don't remember if it existed in older revisions but it popped up after I synced to trunk anyway, it seems that it was fixed with a few lines of code that were changed for the station signs but not the rest so I ported it over to them, seems to be solid and I haven't noticed any flickering over overlapping on any of the signs
Here's the diff: Here's the Binaries:
Windows 32-bit
Windows 64-bit
Changes I have made:
Sync to trunk: 17608
- This actually breaks some of the 32bpp sprites due to changes in the openttd grf files since 16366. It mainly affects the trucks tars made in the last few pages of the 32bpp sprites thread, I have updated the filenames of the sprites that have the issue on my pc but forgot to note down which ones I changed/need changing unfortunately
Fixed: Signs not showing in any zoom level
- This was as simple as porting the station sign changes over to the signs section
Workaround: Click town/station/waypoint/sign broken for zoom levels other than normal
- In this case, they are still not aligned correctly but this way you can at least click on them and get the boxes to show up, so basically I broke the alignment of the click areas to be as mis-aligned as the text
Fixed: Flickering/overlapping of town signs/signs
- I don't remember if it existed in older revisions but it popped up after I synced to trunk anyway, it seems that it was fixed with a few lines of code that were changed for the station signs but not the rest so I ported it over to them, seems to be solid and I haven't noticed any flickering over overlapping on any of the signs
Here's the diff: Here's the Binaries:
Windows 32-bit
Windows 64-bit
Last edited by BeeJAy on 24 Sep 2009 18:33, edited 1 time in total.
-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels, Updated V9 r16366
Thanks!
But It doesn't work in my computer. It says "Error. Failed to find a sounds set. Please acquire a sounds set for OpenTTD.".
I have the file "sample.cat" in my data folder, and the previous version of OpenTTD32extra zoom levels worked well.
How I can fix it?
But It doesn't work in my computer. It says "Error. Failed to find a sounds set. Please acquire a sounds set for OpenTTD.".
I have the file "sample.cat" in my data folder, and the previous version of OpenTTD32extra zoom levels worked well.
How I can fix it?
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels, Updated V9 r16366
Wild guess: BeeJAy did not include the relatively new sound set definition files (*.obs), that should be included with a binary.
If that is true, download a recent nightly, locate the *.obs files in its /data directory, and copy it to the data directory of your downloaded extra zoom levels binary.
If that is true, download a recent nightly, locate the *.obs files in its /data directory, and copy it to the data directory of your downloaded extra zoom levels binary.
Re: [32bpp] Extra zoom levels, Updated V9 r16366
cool! someone needs to update thitle of the thread
next fix required:get all the company colours to work
(yes maquinista, i really am slightly annoyed be that
)
question: how do i make a url go to a specific post?

next fix required:get all the company colours to work
(yes maquinista, i really am slightly annoyed be that

question: how do i make a url go to a specific post?
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Re: [32bpp] Extra zoom levels, Updated V9 r16366
Clicky on the little page in the top right of the post you want.Lord Aro wrote:question: how do i make a url go to a specific post?
(Or right clicky if you want to just copy the link)
Re: [32bpp] Extra zoom levels, Updated V9 r16366
I can't seem to reproduce the sample.cat error on any pc I have, it's really confusing me, all the obs files are in the zip and they are all from the trunk data folder, though it could be a language settings issue or perhaps I created a zip file that can't be extracted properly in some programs.
There have been many changes to the way sample.cat is detected in the 17xxx revisions, I have reverted one of the most recent changes that isn't consistent with the other changes made and posted a new exe file below, copy it over and see if it works.
Apart from that there is no more changes to the way the sound system works in any way that weren't already in the previous extra zoom patches and that change doesn't affect the way that sample.cat is detected anyway.
Download here: Not needed, file on previous page works
If anyone is able to build this using the diff file for me it would be appreciated, just in case there is something wrong with my build setup that's causing this.
PS: A simpler test could be for anyone getting the error to download the latest nightly (it's a newer revision but not many changes have been made) and see if that has the error.
There have been many changes to the way sample.cat is detected in the 17xxx revisions, I have reverted one of the most recent changes that isn't consistent with the other changes made and posted a new exe file below, copy it over and see if it works.
Apart from that there is no more changes to the way the sound system works in any way that weren't already in the previous extra zoom patches and that change doesn't affect the way that sample.cat is detected anyway.
Download here: Not needed, file on previous page works
If anyone is able to build this using the diff file for me it would be appreciated, just in case there is something wrong with my build setup that's causing this.
PS: A simpler test could be for anyone getting the error to download the latest nightly (it's a newer revision but not many changes have been made) and see if that has the error.
Last edited by BeeJAy on 23 Sep 2009 13:55, edited 1 time in total.
Re: [32bpp] Extra zoom levels, Updated V9 r16366
thanks!Gremnon wrote:Clicky on the little page in the top right of the post you want.Lord Aro wrote:question: how do i make a url go to a specific post?
(Or right clicky if you want to just copy the link)

AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels, Updated V9 r16366
That's the error, I didn't copy these OBS files, because I didn't know that They are necessary. Sometimes there are not necessary compiler files in binaris, and I don't copy them. I'm sorry.Roujin wrote:Wild guess: BeeJAy did not include the relatively new sound set definition files (*.obs), that should be included with a binary.
If that is true, download a recent nightly, locate the *.obs files in its /data directory, and copy it to the data directory of your downloaded extra zoom levels binary.
I have copied it, and It works well.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels, Updated V9 r16366
Just use "make bundle" or "make bundle_zip" for create packages, that way you can be sure all necessary files are in and no unnecessary ones are in either.
Re: [32bpp] Extra zoom levels, Updated V9 r16366
Thanks for the tip, will make things much easier.Yexo wrote:Just use "make bundle" or "make bundle_zip" for create packages, that way you can be sure all necessary files are in and no unnecessary ones are in either.
Re: [32bpp] Extra zoom levels, Updated V9 r16366
please help me 

- Attachments
-
- imagem.jpg
- (86.8 KiB) Downloaded 43 times
-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels, Updated V9 r16366
How It happened?gugusilva wrote:please help me
Was It while you was playing? Or when You started the application?
You always get this error, or It happened once?
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: [32bpp] Extra zoom levels, Updated V9 r16366
We cannot.gugusilva wrote:please help me
Why do you think an emergency save and a crash log were generated without useful information? Why don't you supply them? But supply them at the place they belong: don't bother to report crashes of patched versions to the official devs, but report them in the thread concerning the patch somewhere on this forum, otherwise even that location is found in what you posted the screenshot of. Doh!
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Who is online
Users browsing this forum: No registered users and 17 guests