As promised, here's are the win32 binary files. Sorry for the delay.
Gedemon: post some nice screenies here, or even start a screenshot topic for it, will ya?
planetmaker: Yes, that's an issue

The same goes for random road construction btw

nothing worse than the town deciding to shut down my highway completely ^^ I've already thought about limiting road construction more, but that would need a lot of changing...
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I'm doing my own test game atm and want to share some screens with you:
Here's a highway concept I came up with. It works because of the combination of
1) Pathfinder penalty for road vehicles
and
2) Speed limit for road vehicles
Namely the one-way bonus (or rather two-way malus) included in the latter. It causes vehicles to prefer the right lane, BUT: if it is busy, they will go on the middle lane, because of the first patch.
This is how it looks like normally:

- RV_pak_highway_1.png (100.22 KiB) Viewed 4807 times
This is how it looks when there's more traffic:

- RV_pak_highway_2.png (97.72 KiB) Viewed 4807 times
Nice, eh?

Maybe it would even cause nice overtaking effects, if there were more vehicles with different speeds. Have to test that...
Feel free to post screenshots of your RoadVehicleAwesomeness games
