NOTE: My internet access is down so uploading files is a chore! The local library does not like that.
NOTE: My daily access time is limited, so I am unable to do a proper search to see if this was previously reported.
I started a random new game with r2162. All the farms had a new crop in their fields ... Transmitter Towers ... and it is a bountiful crop too. Unforetunately they are difficult to harvest and transport.
So I investigated:
1. I turned off all grfs except for the mandatory base one. The problem remained.
2. I went to my earliest good Alpha, r2045. The problem remained.
3. I loaded 2.5 beta 9 ... No more problem.
4. I compared the patch cfg for the beta and the alphas and turned off all the new switches in the alpha cfg. No more problem.
5. I turned on the dissabled switches one by one and VOILÀ! The culprit would seem to be experimentalfeatures.newterraingen. When this is set to off, all is well. Turn it on and the seeds of tower deceptions are sown.
Transmitter Farms?
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Transmitter Farms?
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Re: Transmitter Farms?
You mean like this:
... or this:
... or this:
(you get the idea)
I tried a random new game with my config, which also has newterraingen on, in r2144.
Actually, every transmitter on the map was placed within the range of a farm. Some of the places were unsuitable for a transmitter (in valleys, see SCR6.png), while others are fine (on mountains/hills, see SCR4/5.png), depending on the position of the "corresponding" farm.
When I create a random game with industries = none (the game option, not sure how it's called in the English version), no transmitters at all show up.
... or this:
... or this:
(you get the idea)
I tried a random new game with my config, which also has newterraingen on, in r2144.
Actually, every transmitter on the map was placed within the range of a farm. Some of the places were unsuitable for a transmitter (in valleys, see SCR6.png), while others are fine (on mountains/hills, see SCR4/5.png), depending on the position of the "corresponding" farm.
When I create a random game with industries = none (the game option, not sure how it's called in the English version), no transmitters at all show up.
One after one, by the star-dogged Moon,
Too quick for groan or sigh,
Each turned his face with a ghastly pang,
And cursed me with his eye.
-- Samuel T. Coleridge, The Rime of the Ancient Mariner
Too quick for groan or sigh,
Each turned his face with a ghastly pang,
And cursed me with his eye.
-- Samuel T. Coleridge, The Rime of the Ancient Mariner
Re: Transmitter Farms?
I just PM'ed Uzurpator; hopefully he can shed some light on this.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
- uzurpator
- Transport Empire Moderator
- Posts: 2178
- Joined: 10 Jan 2003 12:21
- Location: Katowice, Poland
Re: Transmitter Farms?
In all honesty - I haven't looked at that code for 3 years now, but if memory serves me - terrain gen does not touch transmitters or other map "placeables"
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
Re: Transmitter Farms?
All of the aboveaahz77 wrote:You mean like this:
Which explains why I didn't notice it until now as usually I create a scenario or I set industries = none.When I create a random game with industries = none (the game option, not sure how it's called in the English version), no transmitters at all show up.
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Re: Transmitter Farms?
Me too After I reproduced the problem, I switched back to industries = none and started another game, to compare the results.wallyweb wrote:Which explains why I didn't notice it until now as usually I create a scenario or I set industries = none.aahz77 wrote:When I create a random game with industries = none (the game option, not sure how it's called in the English version), no transmitters at all show up.
One after one, by the star-dogged Moon,
Too quick for groan or sigh,
Each turned his face with a ghastly pang,
And cursed me with his eye.
-- Samuel T. Coleridge, The Rime of the Ancient Mariner
Too quick for groan or sigh,
Each turned his face with a ghastly pang,
And cursed me with his eye.
-- Samuel T. Coleridge, The Rime of the Ancient Mariner
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