[TTDP] OpenGFX 0.4 for TTDPatch
Moderator: Graphics Moderators
[TTDP] OpenGFX 0.4 for TTDPatch
Download:
The DevZone does now build the TTDPatch bundles with the other bundles, please download directly from there
Releases: http://bundles.openttdcoop.org/opengfx/ ... /ttdpatch/
0.4.x will be last releases with ttdpatch support (missing grf v8)
Note: this is for TTDPatch only, OpenTTD users please check this thread
Installation:
- Backup your trg?r.grf files
- Replace your trg?r.grf files with the files from the download
- include ogfxe_extra.grf to your newgrfw.cfg
Have Fun!
Report glitches not related to TTDPatch to our tracker:
http://dev.openttdcoop.org/projects/opengfx
Issues related to TTDPatch to this thread...
Greets
Ammler
Changelog:
26-12-2011: Update to 0.4.x, last ogfx releases with ttdp support
22-12-2010: as of today, also releases are available
26-09-2010: automatic nightly and release building
04-09-2010: Update to r523 (pre 0.3)
24-01-2010: Update to 0.2.1, complete rewrite of this post
Last edited by Ammler on 26 Dec 2011 14:11, edited 23 times in total.
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Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: OpenGFX for TTDPatch
I like how only the letters present in OpenTTD shows up on that one 
T N PO T T COON

T N PO T T COON

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Re: OpenGFX for TTDPatch
I haveAmmler wrote: Is there interest of the patch players to distribute a opengfx version for the patch, too?
Ammler

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Re: OpenGFX for TTDPatch
There's no C in "OpenTTD"Chrill wrote:T N PO T T COON

But as there's interest in a pack for TTDP, maybe we should add the other characters as well...
Re: OpenGFX for TTDPatch
There's also no C in the screenshot.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: OpenGFX for TTDPatch
Does, using a, comma, so, often really, help?Ammler wrote:For some reason, I updated my local copy of TTDPatch to r2162, then I was curious, if the opengfx works in the patch too, so I symlinked the pack and linked the extra grf with newgrfw.cfg.
He's like, some kind of OpenTTD developer.
Re: OpenGFX for TTDPatch
Its all part of the ying-yang of language that for every person who writes a paragraph without a single mark of punctuation there has to be someone who uses all those missing pieces otherwise the punctuation dimension will overflow and we'll all be flooded in a sea of commas full stops and semi colons.petern wrote:Does, using a, comma, so, often really, help?Ammler wrote:For some reason, I updated my local copy of TTDPatch to r2162, then I was curious, if the opengfx works in the patch too, so I symlinked the pack and linked the extra grf with newgrfw.cfg.
Re: OpenGFX for TTDPatch
I tried to give mine to Alain, but he didn't want them. So I had to use those myself. 
Sorry about.
Hopefully it is better now.

Sorry about.

Hopefully it is better now.
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Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: OpenGFX for TTDPatch
I've used these graphics for quite some time, they're rather wonderful. Are they a 100% finished nowadays?
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

<orudge> make love to me while I surf, dear lobster

<orudge> make love to me while I surf, dear lobster
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: OpenGFX for TTDPatch
Unfortunately not. Actic and temperate climate are done. One tropical house needs coding, the construction stages of another is missing. Toyland misses a lot of sprites (contributors highly welcome!) and some manager faces need drawing, too. For a complete list of to-do see http://dev.openttdcoop.org/projects/opengfx/issueslobster wrote:I've used these graphics for quite some time, they're rather wonderful. Are they a 100% finished nowadays?
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: OpenGFX for TTDPatch
A simple error...
- Attachments
-
- ogfxpatch.png (5.79 KiB) Viewed 12596 times
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Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: OpenGFX for TTDPatch
⢇⡸⢸⠢⡇⡇⢎⡁⢎⡱⢸⡱⢸⣭⠀⢸⢜⢸⢸⣀⢸⣀⢸⣭⢸⡱⠀⢰⠭⡆⣫⠰⣉⢸⢸⠀⢰⠭⡆⡯⡆⢹⠁⠀⢐⠰⡁
Re: OpenGFX for TTDPatch
Shouldn't it be possible to just skip those sprites, as they aren't needed for patch?
Code: Select all
1453 * 9 07 9D 04 \7= 00 00 00 00 10
1454 * 3 05 10 0F
- Attachments
-
- ttdpatch.png (383.45 KiB) Viewed 2104 times
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- ogfx4ttdpatch_r165.p1.diff
- Apply this patch to the opengfx repo and it works nicely with patch.
- (15.6 KiB) Downloaded 244 times
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Still work in progress: OpenGFX or/and OpenSFX - Please help!
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: OpenGFX for TTDPatch
We could, of course, create a seperate TTDP edition. Should be "just" a few lines in the makefile and a convention on how to uncomment them in the TTDP case.
EDIT: or make it proper conditional sprites in the first place...
EDIT: or make it proper conditional sprites in the first place...
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: OpenGFX for TTDPatch
Splitting ogfx_extra into seperate parts for each feature (per #208) might be useful for this purpose...
Re: OpenGFX for TTDPatch
Better use action 09 for such things.Ammler wrote:Shouldn't it be possible to just skip those sprites, as they aren't needed for patch?Code: Select all
1453 * 9 07 9D 04 \7= 00 00 00 00 10 1454 * 3 05 10 0F
⢇⡸⢸⠢⡇⡇⢎⡁⢎⡱⢸⡱⢸⣭⠀⢸⢜⢸⢸⣀⢸⣀⢸⣭⢸⡱⠀⢰⠭⡆⣫⠰⣉⢸⢸⠀⢰⠭⡆⡯⡆⢹⠁⠀⢐⠰⡁
Re: OpenGFX for TTDPatch
Ok, Action9 solved it, thanks Frosch 
As of revision r168, it is possible to use OpenGFX in TTDPatch, just rename the files to trg*.grf and add the extra file to newgrfw.cfg and you are done.
We will soon release next alpha, maybe we post a Patch version here then.
Edit: Download renamed opengfx from 1st post.
Greets
Ammler

As of revision r168, it is possible to use OpenGFX in TTDPatch, just rename the files to trg*.grf and add the extra file to newgrfw.cfg and you are done.

We will soon release next alpha, maybe we post a Patch version here then.
Edit: Download renamed opengfx from 1st post.
Greets
Ammler
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Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: OpenGFX for TTDPatch
I would like to see it.
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
Re: OpenGFX for TTDPatch 0.2.1
Update to 0.2.1, maybe someone could move it to Releases...
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Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: [TTDP] OpenGFX 0.2.1 for TTDPatch (24-01-2010)
I am planning a small utility to make it easier for a user to switch between the original grfs and opengfx under TTDPatch. It will not take off for a few months though.
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
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