Timetable based separation patch

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MJS
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Re: Timetable based separation patch

Post by MJS »

MagicBuzz wrote:I played a long time with it, and never found any critical issue. I have to admimt sometimes it doesn't do what I expected, but most of the time it works very well.
In what sense didn't it do what you expected?

Otherwise we can conclude it seems all there is to be done is attracting some positive attention to this topic, and multiplayer testing. Is that correct?
bokkie
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Re: Timetable based separation patch

Post by bokkie »

To make it into trunk? Guess that won't happen since Maedhros made his own version at http://www.tt-forums.net/viewtopic.php? ... o+seperate. My guess is that the devs don't like the current patch as it is (don't know why, I can't code so can't judge). MagicBuzz was pretty disappointed with this I believe (if I recall correctly).

PhilSophus took this patch and added a lot to it with ITIM, maybe that version has a better chance. I would really like it! Makes my playing with pax and busses a lot more fun since they don't clog up.
id10terror
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Re: Timetable based separation patch

Post by id10terror »

The last post made on that thread was dated Thu Aug 28, 2008 2:52 pm. Could be alive but the thread appears dead.
-=Edit=-
the last post points here and is very much alive
http://www.tt-forums.net/viewtopic.php?t=39276
-=/Edit=-



Attention admins reading here, if you can, please find time to take a look here and either give thier approval or dissaproval (with or without suggestions etc,etc,etc) (http://www.tt-forums.net/viewtopic.php? ... 43#p801843)

Please as many people have worked hard on both cargodest and this project cargodist and i'd hate to see this one start to fall behind the trunk because no one knew about it or was interested in it, i'm very interested in it and about all i can do to support it right now is post to the forum.......

It seems the openttd.org website has more downloads than it lets on, for example the cargodest project can be download via the main download page on openttd.org but if you dont have a direct link (somthing like(but not) http://www.openttd.org/download.php&cargodest) you wont find them. It seems the admins dont want everyone trying every variation(with every concievable problem). The only reason to justify this would be say because they dont want to be emailed by every tom, dick and harry with bug such and such of the variation of the mainline.

I think that a warning dialog on opening an 'alpha' build of open ttd stating somthing like "Alpha Test Build, yes it has bugs, no dont contact us WE will contact you when and if we need reports. If you just cant help yourself prepare to be flamed." ought to do it. That way the site could show these 'alpha' editions and the admins could ligitimately 'take out' any noobs who dont obey the rules. Its a win win, the people get more builds and become aware of what they could have and the admins get a target rich environment.
DaleStan
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Re: Timetable based separation patch

Post by DaleStan »

id10terror wrote:I think that a warning dialog on opening an 'alpha' build of open ttd stating somthing like...
And you think the eye dee ten teas will actually read that message?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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id10terror
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Re: Timetable based separation patch

Post by id10terror »

No I don't, but thats 'how' you end up with the target rich environment, if they read it they would not post. You would have to click 'ok' on the box to confirm so they would have no excuse.

Besides, you read it ;)

Lol, dont take that the wrong way, i'm just messing with ya, you are well respected on the forums dalestan. :bow:
MJS
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Re: Timetable based separation patch

Post by MJS »

Bug report: Using the cargodist+separation build ('norev00', it says in the header), I notice that at least for trams the travel time to the depot randomly increases and decreases by 1 during a run, until it ends up at '(not timetabled)'. I can provide a savegame if needed.
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fonso
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Re: Timetable based separation patch

Post by fonso »

As the patch against my git tree doesn't change anything in saveload I deduct this patch doesn't save anything (except for settings, perhaps). Is that correct behaviour? Have you considered the possible implications regarding desyncs?
The guy on the picture is not me, it's Alonso.
ashb
Engineer
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Joined: 30 Jun 2009 13:28

Re: Timetable based separation patch

Post by ashb »

Correct, this patch doesn't save anything, it simply smoothes out the timetable/lateness of shared vehicles.

I don't *think* there is any sync issues since there is no randomness involved, but then the game I was playing with this in did have a couple of desyncs. However that seemed to be related to the signals on tunnels patch that we also had.
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JamieLei
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Re: Timetable based separation patch

Post by JamieLei »

Our CargoDIST and this patch game seemed to desync A LOT. But I'm still not sure what exactly caused the desyncs.
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id10terror
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Re: Timetable based separation patch

Post by id10terror »

Should work against 0.7.2(17010?) and i could have sworn that branch was the one i was editing however the patch claims it was built against 17049 me i have no idea.

I just made it patch against the current source nothing else.

Edit: Updated ver posted
Attachments
timetable-separation_r17010 B.patch
Tortoise SVN Patch
(12.97 KiB) Downloaded 147 times
timetable-separation_r17097.patch
Tortoise SVN Patch
(13.32 KiB) Downloaded 165 times
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