FIRS Industry Set - 3.0.12 released 18th February 2019

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FIRS Industry Set - 3.0.12 released 18th February 2019

Post by andythenorth » 01 Jul 2009 20:30

FIRS Industry Replacement Set - Release Thread

FIRS Is Releasing Something (Again) :)

Get FIRS
FIRS is available on Bananas (in game content service), except for beta versions.
Also downloadable from http://bundles.openttdcoop.org/firs/releases/LATEST/

FIRS guide & docs are here: http://bundles.openttdcoop.org/firs/rel ... arted.html

FIRS 3 releases
- "...even the steel is out of someone's mind"
- changelog: http://bundles.openttdcoop.org/firs/rel ... gelog.html

FIRS 2 releases
- "Better, faster, stronger"
- changelog: http://bundles.openttdcoop.org/firs/rel ... gelog.html

FIRS 1.0.0
- new: it's 1.0.0 ;)
- new: online docs for FIRS. http://bundles.openttdcoop.org/firs/rel ... ATEST/docs

Thanks to all who helped.

A full bundle of release files (including previous versions) can be found at: http://bundles.openttdcoop.org/firs/releases/

Looking for FIRS development and translation info? > Click for the development and translations thread.

OpenTTD wiki page about FIRS: http://wiki.openttd.org/FIRS
Last edited by andythenorth on 18 Feb 2019 18:48, edited 125 times in total.

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Re: FIRS Industry Replacement Set - Releases

Post by FooBar » 01 Jul 2009 20:45

FIRS Nightly Releases

Since we have some working code now, we think it's time to show you what's done (and what's not!). Nightly builds of FIRS will be made available on an irregular basis. The link below leads to the download location. Note that industry chains are not yet complete and that not all planned cargos can be serviced in the current nightly releases.

>>Download FIRS Nightly<<

Please also note that these nightlies will be buggy in some aspects, but it allows you to keep track of what we're doing more easily as you can see it for yourself!


Reporting bugs

If you think you've discovered a bug, you should check if it has been reported previously in the tracker: http://dev.openttdcoop.org/projects/firs/issues. Then report your bug there (or in this topic). We prefer bugs to be reported in the tracker directly as then they don't get lost.

>>Report a bug<<



Have fun, and let us know what you think!
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The large industry is the cement plant in it's natural habitat. Next to it the brewery and the arable farm.
The large industry is the cement plant in it's natural habitat. Next to it the brewery and the arable farm.
Untitled-1.png (52.96 KiB) Viewed 147138 times
Last edited by FooBar on 04 Jul 2009 10:53, edited 4 times in total.

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Re: FIRS Industry Replacement Set - Releases

Post by NekoMaster » 01 Jul 2009 21:34

This really isn't a bug, but anyways you might wanna change the GRF ID, its the same as the metro track set usually used by 2cc Train set.

Anyways great so far ^_^ I cant wait for the other industries.

BTW, will there be features like in ECS where over time mineral and oil deposits run out of stuff (eg. Approx. Left : 19,990 Tons or Approx. Left : 2,500 Liters)
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Re: FIRS Industry Replacement Set - Releases

Post by planetmaker » 01 Jul 2009 22:10

NekoMaster wrote:This really isn't a bug, but anyways you might wanna change the GRF ID, its the same as the metro track set usually used by 2cc Train set.
Thanks for reporting. It's changed.

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Re: FIRS Industry Replacement Set - Releases

Post by NekoMaster » 01 Jul 2009 23:12

Another thing, is the paper mills ment to make like thousands of Goods and Packaging from less then like, 120 Tons of wood a month? Im Just saying cause it does seam a little much and might be a noobish way to make money easy and quick as long as you can transport most of it. And currently theres no place that accepts Fruits and Veggies nor grain.

I also noticed theres a waste refit option on some of the wagons and road vehicles, does that mean there will be a recycling plant or garbage dump?
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Re: FIRS Industry Replacement Set - Releases

Post by maquinista » 01 Jul 2009 23:57

It works well. Now, I need add more sprites with the new cargos, like bauxite or scratch metal, but is better asking for help in the other thread.
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FIRS-T screensot of FIRS.
FIRS-T screensot of FIRS.
FIRS_screenshot.png (15.47 KiB) Viewed 147393 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]

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Re: FIRS Industry Replacement Set - Releases

Post by Roujin » 02 Jul 2009 00:09

NekoMaster wrote:I also noticed theres a waste refit option on some of the wagons and road vehicles, does that mean there will be a recycling plant or garbage dump?
http://tt-foundry.com/sets/FIRS/schema/industries
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Re: FIRS Industry Replacement Set - Releases

Post by NekoMaster » 02 Jul 2009 00:32

maquinista wrote:It works well. Now, I need add more sprites with the new cargos, like bauxite or scratch metal, but is better asking for help in the other thread.
Hey, what that set there? It looks cool and I wanna give it a whirl :p
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Re: FIRS Industry Replacement Set - Releases

Post by maquinista » 02 Jul 2009 02:40

Is the Spain set, I have added it ECS/FIRS support, but there aren't new sprites in the latest release. Maybe tomorrow I will upload a update with some bauxite and sand sprites for the small and big hoppers.
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Re: FIRS Industry Replacement Set - Releases

Post by andythenorth » 02 Jul 2009 06:12

maquinista wrote:Is the Spain set, I have added it ECS/FIRS support, but there aren't new sprites in the latest release. Maybe tomorrow I will upload a update with some bauxite and sand sprites for the small and big hoppers.
Sprites for FIRS cargos are going to be an issue for a lot of us set authors. Lets discuss it in the development thread.

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Re: FIRS Industry Replacement Set - Releases

Post by FooBar » 02 Jul 2009 10:36

NekoMaster wrote:BTW, will there be features like in ECS where over time mineral and oil deposits run out of stuff (eg. Approx. Left : 19,990 Tons or Approx. Left : 2,500 Liters)
No[0]. FIRS will be more TTD-ish but eventually it will take a little while for processing industries to process output from input.
NekoMaster wrote:Another thing, is the paper mills ment to make like thousands of Goods and Packaging from less then like, 120 Tons of wood a month?
I knew I did something wrong... Now I at least know where :P Thanks for reporting.
NekoMaster wrote:And currently theres no place that accepts Fruits and Veggies nor grain.
Try the next nightly. That will have a brewery that accepts such. FIRS is far from completion. Until we have a stable release we don't guarantee that industry chains are complete and/or usable. For now: live with it :wink:
maquinista wrote:It works well.
Good job! I do see that we need translations at some point in time (not now, the language files are changing every day. Heck, even the whole translation system will change at some point). ...Grano, Mineral de hierro, Waste, Alimento... :P



[0] Open for discussion, but if we add such a feature, it will be disablable.

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Re: FIRS Industry Replacement Set - Releases

Post by FooBar » 02 Jul 2009 16:51

A new nightly has been uploaded a short while ago. This nightly fixes the GRFID collision and adds a Brewery, Cement Plant and Waste Collection Point. This nightly does not fix the high production amounts of certain industries.

From now on we won't be announcing nightlies any more, so just check for yourself on a regular basis. I'm posting this announcement to let you know that automated nightly compilation is not functional yet. Until then all nightlies are published manually on random intervals.

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Re: FIRS Industry Replacement Set - Releases

Post by Cudar » 02 Jul 2009 18:00

Fantastic artwork, and I like that the industries completely fit to the OpenGFX terrain style.
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Re: FIRS Industry Replacement Set - Releases

Post by FooBar » 03 Jul 2009 09:51

That's because the terrain tiles used are directly from the used base graphics set. The industries will fit TTD terrain just as well. :)

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Re: FIRS Industry Replacement Set - Releases

Post by Benny » 03 Jul 2009 14:20

Started a new game in TPPP and I'm getting this error:

It's r126 btw.
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Re: FIRS Industry Replacement Set - Releases

Post by pietjeklap » 03 Jul 2009 14:43

I have the same error.

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Re: FIRS Industry Replacement Set - Releases

Post by Ammler » 03 Jul 2009 17:55

There is a bug in nforenum and grfcodec, therefor compilation on the server doesn't work. I deleted all nightlies, as they are useless anyway. Maybe someone has a working bundle? (make bundle_zip) He could upload it here then.

Sorry about. :-(

Edit: foobar just uploaded a local copy from him, so that one should work...

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Re: FIRS Industry Replacement Set - Releases

Post by FooBar » 03 Jul 2009 18:28

Bennythen00b wrote:Started a new game in TPPP and I'm getting this error
Did you compile that yourself? If so, use the stable renum and grfcodec. Newer builds of those tools don't work properly for a reason yet to be investigated by DaleStan, who is not around at the moment.

Also, don't complain about bugs when using a patchpack. I'm not interested to keep up with those as well. Always use the latest stable or trunk to confirm a bug before reporting, please. Thanks! :)

Anyways, I compiled a new version (r127) and uploaded it to where you normally should be able to get a nightly. So get it there :D

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Re: FIRS Industry Replacement Set - Releases

Post by Benny » 03 Jul 2009 18:34

FooBar wrote:
Bennythen00b wrote:Started a new game in TPPP and I'm getting this error
Did you compile that yourself? If so, use the stable renum and grfcodec. Newer builds of those tools don't work properly for a reason yet to be investigated by DaleStan, who is not around at the moment.
What?
FooBar wrote:Also, don't complain about bugs when using a patchpack. I'm not interested to keep up with those as well. Always use the latest stable or trunk to confirm a bug before reporting, please. Thanks! :)
Why should a newGRF complain about a patchpack?
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Re: FIRS Industry Replacement Set - Releases

Post by Benny » 03 Jul 2009 18:37

r127 works in TPPP now, so that was not the problem.

Thanks for fixing it. :D
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