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PostPosted: Sun Jun 14, 2009 9:01 am 
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This thread is no longer supported as of September 17th 2010. It will be replaced by a new thread featuring a totally redone and rescaled tilt train. I do not know if I will continue work on the QR rail set but when I feel like it I may come back to it. If anyone would like to help with it then go right on ahead.

A link to the new thread for the tilt train will be posted here eventually. You can also find a link in my signature.

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Last edited by NekoMaster on Sat Sep 18, 2010 12:40 am, edited 7 times in total.

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PostPosted: Sun Jun 14, 2009 9:42 am 
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NekoMaster wrote:
Anyways, um, has anyone taken this already? or am I allowed to do my own version if its been taken?


You can draw anything you like, nothing's "taken". There would eventually have been tilt trains in Pineapple, but I never got to them.

I would suggest using my sprite templates to get the vehicle dimensions correct.

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PostPosted: Sun Jun 14, 2009 9:56 am 
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In only about an hour this is what I have, please tell me if I got the placement for the directions wrong


Attachments:
QR_tilttrain.png
QR_tilttrain.png [ 1.4 KiB | Viewed 7232 times ]

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PostPosted: Sun Jun 14, 2009 11:35 am 
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positions looks correct :)

and btw, if its a single train i can code it for you, should take me about 10 minutes :)

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PostPosted: Sun Jun 14, 2009 11:44 am 
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DJ Nekkid wrote:
positions looks correct :)

and btw, if its a single train i can code it for you, should take me about 10 minutes :)


Ok, it should be nothing more then a DMU, a Mail car, and a passenger car. if I knew how to make the train company coloured, I would offer to put it in your set :p, but, its not really the greatest right now.

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PostPosted: Sun Jun 14, 2009 11:46 am 
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Another up date, hopefully I got the fron and back postitioned properly

Its gonna be a pain to do the 4 diagonals T_T

EDIT : Relised that the pic I had had messed up lighting, turns out the train is mostly silver with red and yellow stripes

EDIT (again ) : Swapped the First and Fifth Sprites


Attachments:
QR_tilttrain.png
QR_tilttrain.png [ 1.87 KiB | Viewed 7136 times ]

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Last edited by NekoMaster on Sun Jun 14, 2009 11:59 am, edited 2 times in total.
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PostPosted: Sun Jun 14, 2009 11:56 am 
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CC is easy. Just use the right colours.

You must swap the first and fourth sprite though if you want a grf coder to like you ;)

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PostPosted: Sun Jun 14, 2009 12:08 pm 
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And heres the Company Colour One, though, Im not sure if that actually works, I did copy the colours from the win pallet

Edit : A few touch ups, bring the set up to code with the proper palleted colours

Edit : Heres my poor attempt that making 2 of the diagonals


Attachments:
QR_tilttrain_dualcc.PNG
QR_tilttrain_dualcc.PNG [ 2.3 KiB | Viewed 7107 times ]

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PostPosted: Sun Jun 14, 2009 1:25 pm 
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try 1 or 2 px taller...

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PostPosted: Sun Jun 14, 2009 1:40 pm 
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DJ Nekkid wrote:
try 1 or 2 px taller...


I tried, but, well, i'll try again later

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PostPosted: Sun Jun 14, 2009 3:00 pm 
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Ok so heres all the directions for the Front Unit


Attachments:
QR_tilttrain_dualcc.PNG
QR_tilttrain_dualcc.PNG [ 2.54 KiB | Viewed 6999 times ]

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PostPosted: Sun Jun 14, 2009 3:33 pm 
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Not bad. Not bad at all! Try making the roof a little more interesting. Either by adding some stuff to it or by applying some noise.

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PostPosted: Sun Jun 14, 2009 7:25 pm 
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Very nice.

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PostPosted: Sun Jun 14, 2009 7:28 pm 
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FooBar wrote:
Not bad. Not bad at all! Try making the roof a little more interesting. Either by adding some stuff to it or by applying some noise.


Since I can't find a over head shot of the train, and the only video I found was of corse, crap...

Since its a DMU I might add come rads or a exhuast hole on top.

Edit : Ok heres the sprite for the engine


Attachments:
QR_tilttrain_dualcc.PNG
QR_tilttrain_dualcc.PNG [ 2.63 KiB | Viewed 6867 times ]

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PostPosted: Sun Jun 14, 2009 8:55 pm 
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You should swap the fourth and 8:th sprite, think of the front of the train as the hand on a clock, starting at noon.

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PostPosted: Mon Jun 15, 2009 1:53 am 
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Not too bad. :)

Try making the underframe a bit bulkier: add the battery boxes and fuel tanks and other greeblies, and paint around them in black rather than transparent blue. You could also put in the CC pilot/cowcatcher down to the rails at the front.

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PostPosted: Mon Jun 15, 2009 1:55 am 
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OK, heres the finished sprites, I added in a mail car even though the real thing doesnt have one, just might be nice to have a high speed narrow guage mail car.

Attachment:
QR_tilttrain_dualcc.PNG
QR_tilttrain_dualcc.PNG [ 2.55 KiB | Viewed 6707 times ]


this needs to be coded so that its a Multi Unit with 6 Cars

so like this

MU-Power
Car
Car
Car
Car
Car
Car
MU-Control

Edit : I know theres more work to be done, but for now I would like to see how the thing looks.

Oh heres the stats for it

Cost : N\A
Inservice : 1997 - Present
Power : N\A
TE : N\A
Max Speed : (service) 160 Km\H (Max) 201 Km\H
Life : N\A
Running Cost : N\A
Usage : Express Passenger\Mail

Could Somebody please help dig up technical specs on this train? Wikipedia has nothing other then the speed and the number of cars.

Edit : This Pic is a small example of what it would look like on narrow guage rails and standard guage, but Im keeping it narrow gauge, but I might release a standard guage version if theres a demand.

Attachment:
Example_Set.png
Example_Set.png [ 28.72 KiB | Viewed 6740 times ]

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PostPosted: Mon Jun 15, 2009 5:57 am 
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Thought you might find my sig helpful :wink:

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PostPosted: Mon Jun 15, 2009 6:04 am 
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coalroads artist wrote:
Thought you might find my sig helpful :wink:


Sorry, nothing of use there for me, but thanks anyways, BTW, where can I get the Austrailian set and the Matching Landscape?

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PostPosted: Mon Jun 15, 2009 6:18 am 
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Not even the QR tilt trains?

The Ausset and matching landscape were mostly completed but needed to be coded and is being handled by people in the New South Wales rail set.

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