electricty pylons and oil pipelines
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electricty pylons and oil pipelines
I know oil pipelines has been discussed before, but how about actually voting on it to be implemented or not instead of long threads which reach no conclusion?
also electricity pylons, not so it puts growth in the cities and towns but just so we can be able to power factories etc or just for eye candy?
also electricity pylons, not so it puts growth in the cities and towns but just so we can be able to power factories etc or just for eye candy?
Re: electricty pylons and oil pipelines
voting on a feature you'd like will not mean it will get implemented. even if someone does come forward and codes it for you, it does not mean the devs will accept the patch!
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Re: electricty pylons and oil pipelines
isnt OTTD open source?dihedral wrote:voting on a feature you'd like will not mean it will get implemented. even if someone does come forward and codes it for you, it does not mean the devs will accept the patch!
Re: electricty pylons and oil pipelines
Yes. You should feel free to download the source and create your own version with oil pipelines.iranair777 wrote:isnt OTTD open source?dihedral wrote:voting on a feature you'd like will not mean it will get implemented. even if someone does come forward and codes it for you, it does not mean the devs will accept the patch!
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Re: electricty pylons and oil pipelines
What I meant was getting permission by my previous reply. I personally have no skills in coding and creating in OTTD and just wondering if anyone else will be intrested in it being implementedPikkaBird wrote:Yes. You should feel free to download the source and create your own version with oil pipelines.iranair777 wrote:isnt OTTD open source?dihedral wrote:voting on a feature you'd like will not mean it will get implemented. even if someone does come forward and codes it for you, it does not mean the devs will accept the patch!
- planetmaker
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Re: electricty pylons and oil pipelines
The permission is granted to everyone to download and modify the source. That doesn't mean that everyone can commit to the main repository of OpenTTD. Good patches (both wrt purpose and code quality) may be accepted by them, though.iranair777 wrote:What I meant was getting permission by my previous reply. I personally have no skills in coding and creating in OTTD and just wondering if anyone else will be intrested in it being implementedPikkaBird wrote:Yes. You should feel free to download the source and create your own version with oil pipelines.
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Re: electricty pylons and oil pipelines
hihi - what some people understand under the term 'open source' is cute 
"it's open source Rubidium! i demand you add some patches, eg [...] else i will ask the forum users to cast their vote, to see what they think you should be doing all day long!"
sheesh ^^

"it's open source Rubidium! i demand you add some patches, eg [...] else i will ask the forum users to cast their vote, to see what they think you should be doing all day long!"

sheesh ^^
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Re: electricty pylons and oil pipelines
Maybe, this could be simulated with new station tiles with a pipe, and building very long stations.
The disadvantage is that these stations doesn't allow pass roads or rails over them.
The disadvantage is that these stations doesn't allow pass roads or rails over them.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
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Re: electricty pylons and oil pipelines
I usually make electricity pylons in scenario editor with SAC's landscape grf, and oil pipes with monorail.
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Re: electricty pylons and oil pipelines
darn you beated me to it again bennyBennythen00b wrote:I usually make electricity pylons in scenario editor with SAC's landscape grf, and oil pipes with monorail.
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Re: electricty pylons and oil pipelines
I'm not demanding but asking if it will be possible for someone to develop this for all of usdihedral wrote:
i demand you add some patches,
sheesh ^^
Re: electricty pylons and oil pipelines
if you are going to quote me, then dont quote me out of context!
- belugas
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Re: electricty pylons and oil pipelines
As far as I can remember, pipelines and electric pylons as real industry extensions have been refused because they are passive transport mode.
As such, once built... there is nothing to do anymore. pretty boring, if you ask me. Oh, of course, it add realism. But that's not a proper reason to code this.
As such, once built... there is nothing to do anymore. pretty boring, if you ask me. Oh, of course, it add realism. But that's not a proper reason to code this.
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
Re: electricty pylons and oil pipelines
As there are no capacitor/accu. waggons to transport electricity (
), electric pylons could look nice, of course if someone makes them.

NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
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Re: electricty pylons and oil pipelines
Electricty pylons would need new objects support. I don't know if They will be implemented in OTTD or TTDPatch.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
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[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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Re: electricty pylons and oil pipelines
maquinista wrote:Electricty pylons would need new objects support. I don't know if They will be implemented in OTTD or TTDPatch.
see benny's post, in temperate climate you can use SAC's Landscape, they will provide you the electrical pylons (see my normal screenshot thread+baywater scenario thread, THEY EXIST ALREADY
pipeline = use the oil tanker wagons and/or oil ships, in real life that is a pretty normal way to transport it, and i dont see why you want to change it, for eyecandy you can use the monorail track
- belugas
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Re: electricty pylons and oil pipelines
From what i heard, newobjets are already supported by Patchmaquinista wrote:Electricty pylons would need new objects support. I don't know if They will be implemented in OTTD or TTDPatch.
As for OpenTTD, I'm working on it, at the pace of a snail, but still.
I have to admit, there are some sirens that are more attractive for me, currently...
Edit -> paste and pace... not the same
Last edited by belugas on 29 Apr 2009 23:23, edited 1 time in total.
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
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Re: electricty pylons and oil pipelines
Yes, but new objects will allow use them without loss the current objects.ZxBiohazardZx wrote:see benny's post, in temperate climate you can use SAC's Landscape, they will provide you the electrical pylons (see my normal screenshot thread+baywater scenario thread, THEY EXIST ALREADYmaquinista wrote:Electricty pylons would need new objects support. I don't know if They will be implemented in OTTD or TTDPatch.
I didn't know it.belugas wrote:From what i heard, newobjets are already supported by Patch
Thanks for your work!belugas wrote: As for OpenTTD, I'm working on it, at the paste of a snail, but still.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: electricty pylons and oil pipelines
Mh... that would be another annoying object that can't be demolished, if in the way. Kinda like the transmitters that everyone loves
It would look nice though...

It would look nice though...
- belugas
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Re: electricty pylons and oil pipelines
Not exactly. The specs allows newobjects to be removable. meaning that if ever the grf writer wishes it so, they can be removed indeed.Qu@rks wrote:Mh... that would be another annoying object that can't be demolished
http://wiki.ttdpatch.net/tiki-index.php ... on0Objects <- reference
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
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