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Resizeable as in the more width added more station buttons would appear, and more height adds station buttons and station classes as well?CommanderZ wrote:EDIT: Is the window resizeable? it would be very nice if it was
Made myself a note. Just trunk+daylength or cargodest+daylength? Or should I post the builds I use which is cargodest+daylength+ITiM+distant_join?Hamilton2007 wrote:Does your binarie have daylenght patch?
ExactlyResizeable as in the more width added more station buttons would appear, and more height adds station buttons and station classes as well?
You should include everything from the /bin folder from the source package and your openttd.exe, the strgen.exe is not necessary. If you have modified strings, ithen it is of course not necessary to provide obsolete language files you didn't adjust to your changes. If you don't provide the /data directory, then anyone who wants to try your mod needs to download the nightly too and use its /data.Anybody know if the only things I need to include are the exe and english lang file?
X2 i would like that very much indeedMJS wrote:Whooo, a cargodest+Itim+this patch+distant_join+daylength would be marvellous!
I agree. Oh wait, that is a commentFooBar wrote:I just have no comment on this patch. It's just great!
I don't understand exactly what you are saying, but i mean, the russian patchpack works perfect.Rubidium wrote: Furthermore I suggest that you do not create binaries with other patches than your own applied as it'll only cause incompatible clients/servers when someone compiles your patch and when someone uses your build, which makes properly testing harder.
It is not useless. Imagine you want to build a large station. You could resize the window alongside left or right side of the screen, so all the station tiles (and station tile categories) would fit there, so scrolling would be unnecessary. This way you could build the stations effectively and it would be a lot more fun than now.Adding resizing is easy, but since window sizes aren't remembered it's pretty useless imho.
Any idea how many people complain about bugs in modified builds in the official bug DB? And how useless their savegames are for us as we can't open them? And how unlikely it is for us to hunt for bugs in an old modification of trunk? Not to mention people already complaining that the latest ECS doesn't work in their Russian patchpack.Hamilton2007 wrote:I don't understand exactly what you are saying, but i mean, the russian patchpack works perfect.
Now i understand youRubidium wrote:Any idea how many people complain about bugs in modified builds in the official bug DB? And how useless their savegames are for us as we can't open them? And how unlikely it is for us to hunt for bugs in an old modification of trunk? Not to mention people already complaining that the latest ECS doesn't work in their Russian patchpack.Hamilton2007 wrote:I don't understand exactly what you are saying, but i mean, the russian patchpack works perfect.
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if ( _railstation.station_class_count == 0)
How did I not see that <_> That makes things quite a bit easier.[/quote]Rubidium wrote:You can, at runtime, add widgets to a window. Window::widgets contains a malloced array of widgets and when you realloc it and add stuff to the end and redraw the window it should "just" work assuming you're adding the widgets with the right size/location.
Nice, thanksscoz wrote:Fixed bug found by TrainTraveller(thanks!) and it now recreates the list every time the window is opened(incase you add/remove newgrfs during the game or something?).
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_railstation.station_classes.erase(_railstation.station_classes.begin(), _railstation.station_classes.end());
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_railstation.station_classes.clear();
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