inspire me

Moderator: OpenTTD Developers
I do agree that the Junctionary could indeed contain more (and partly also better) screenshots...Torben Paw wrote:@planetmaker i used to play in some of the first sandbox games and still spend a lot of time on coop-wiki-thingy and you guys should post more screenshots as it is far to complicated to load a savegame if your stuck in building something and need some inspiration.
Everything I circled in purple should be combo pre-signals, not entry. And personally, I would use only regular signals after the station. With back to back entry pre-signals in the picture, that is pretty much how it is behaving.Sande wrote:I tried the fast Ro-Ro station posted 2-3 posts above me without Cargodest.
I only use what the original game offers me so... I had to use the pre-signals etc to simulate the thing.
I just took a previous game, made the big station, signals etc, then funded a power station and lotf of coal mines for one loading station. Basically the trains are doing a small circle now.
I got 30 trains going smoothly in this one. 2 lines, about 8-9 unload slots used max, the train can leave the station after unloading to wait until it can join the mainline again. I hope I got the signals right...
Basically the first four stations are meant for the inner track, then the next lines are for the outter track and also, the trains from the inner track could go over to the outter track stations. 30 trains moving without problems. Adding another track can only increase the station capacity... 4-5 stations per line is about enough. At least with my settings.
Suggestions? Comments?
It has some mistakes. The trains can't leave the station.Sande wrote:OK, I took over one station design and tried to make it usable for 4 tracks in 4 tracks out. You can expand them both ways if you want/have the space.
5 stations per 1 track seems like the best ratio. In my games, that is.
Different cargo can be unloaded/uploaded in different parts of the station.
I think it will be very useful in my games, at least.
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