32bit Extra Zoom Graphics Works In Progress
Moderator: Graphics Moderators
Re: [32bpp] Extra zoom levels Graphics
blender files for the hangingflat
- Attachments
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- hangingflat.zip
- (2.21 MiB) Downloaded 368 times
Re: [32bpp] Extra zoom levels Graphics
I've finished the 1x1 courtyard flats. The construction stages are in the attachment.
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- Finished
- 1432_z0.png (60.87 KiB) Viewed 12906 times
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- 1x1 Courtyard flats uncoded.zip
- All sprites, uncoded.
- (138.8 KiB) Downloaded 346 times
- athanasios
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Re: [32bpp] Extra zoom levels Graphics
I had the same thought-a door/entrance on them. No other way possible. OTTD people are thin and like to take the lift solo!brupje wrote:... the only way seems to be the yellow tubes. And they are not wide enough for a person
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"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
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Re: [32bpp] Extra zoom levels Graphics
I have fixed the offsets and coded the latest Varivar's building. Also, I have tested the latest desert road tiles, and They are perfect. I have tested It with flat tiles (like the desert tiles or bare tiles), and moving a Window over them, I haven't seen random pixels. 

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- Varivar_Temperate_houses_preview.tar
- TAR file.
- (1.02 MiB) Downloaded 1533 times
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- brupje_houses_preview.tar
- TAR file with offsets fixed.
- (1.14 MiB) Downloaded 1626 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
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Re: [32bpp] Extra zoom levels Graphics
athanasios wrote:I had the same thought-a door/entrance on them. No other way possible. OTTD people are thin and like to take the lift solo!brupje wrote:... the only way seems to be the yellow tubes. And they are not wide enough for a person
I'm sorry, I really tried, but it only makes it look more weird. This is the final version

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- hangingglass.zip
- (640.59 KiB) Downloaded 339 times
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- hangingglass_z0.png (136.85 KiB) Viewed 2542 times
Re: [32bpp] Extra zoom levels Graphics
Why not just make a circular staircase beneath the living space?
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- habell
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Re: [32bpp] Extra zoom levels Graphics
That's greatmaquinista wrote:...Also, I have tested the latest desert road tiles, and They are perfect. I have tested It with flat tiles (like the desert tiles or bare tiles), and moving a Window over them, I haven't seen random pixels.

Can someone place the new desert road-tiles in the wiki?
Re: [32bpp] Extra zoom levels Graphics
I've updated the link to the new desert road tiles tar.habell wrote:That's greatmaquinista wrote:...Also, I have tested the latest desert road tiles, and They are perfect. I have tested It with flat tiles (like the desert tiles or bare tiles), and moving a Window over them, I haven't seen random pixels.
Can someone place the new desert road-tiles in the wiki?
-edit-
I've improved the Clydesdale Blank buildings, it has nicer windows now.
- Attachments
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- Improved version, unsplitted and uncoded.
- final.png (117.79 KiB) Viewed 12278 times
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- Blend file.zip
- Blend file
- (1.21 MiB) Downloaded 380 times
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- Engineer
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Re: [32bpp] Extra zoom levels Graphics
First, let me say what a Great Job you all are doing! I love the new 32 bit graphics!
I was using the new Desert Roads v2 and found the following issues (image attached):
Green Flag - 199_z0 and 211_z0 are not meeting up properly, leaves a brown line at seam.
Red Flags - The Southeast and Southwest borders of 'foundation' roads show a seam when they meet with the standard ground rounds.
Yellos Flag - 208_z0's road is too wide in the SouthWest portion, does not meet up well with 199_z0
Blue Flag - 200_z0 shows a brown pixel on the seam when it meets up with another 200_z0.
thanks again,
DE
I was using the new Desert Roads v2 and found the following issues (image attached):
Green Flag - 199_z0 and 211_z0 are not meeting up properly, leaves a brown line at seam.
Red Flags - The Southeast and Southwest borders of 'foundation' roads show a seam when they meet with the standard ground rounds.
Yellos Flag - 208_z0's road is too wide in the SouthWest portion, does not meet up well with 199_z0
Blue Flag - 200_z0 shows a brown pixel on the seam when it meets up with another 200_z0.
thanks again,
DE
- Attachments
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- Desert Roads v2.png (277.15 KiB) Viewed 2579 times
Re: [32bpp] Extra zoom levels Graphics
WOW all these graphics look amazing I cant wait till a full set is availible and the 32bit blitter is in the trunk
Re: [32bpp] Extra zoom levels Graphics
Actually, it has been in trunk and stable releases for quite some time now...mullie0 wrote:WOW all these graphics look amazing I cant wait till [...] the 32bit blitter is in the trunk
Re: [32bpp] Extra zoom levels Graphics
I meant including the extra zoom levels. I would love to use them but I'm to scared to add a patch to my running openttd version which has already been patched for pax des and infrastructure sharing
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Re: [32bpp] Extra zoom levels Graphics
[quote="brupje"][quote="athanasios"][quote="brupje"]... the only way seems to be the yellow tubes. And they are not wide enough for a person
[/quote]
I had the same thought-a door/entrance on them. No other way possible. OTTD people are thin and like to take the lift solo![/quote]
I'm sorry, I really tried, but it only makes it look more weird. This is the final version
[/quote]
I noticed something weird.
The right side has horizontal support beams from the vertical pole to the building. Shouldn't there be equivalent beams on the left size of the building?

I had the same thought-a door/entrance on them. No other way possible. OTTD people are thin and like to take the lift solo![/quote]
I'm sorry, I really tried, but it only makes it look more weird. This is the final version

I noticed something weird.
The right side has horizontal support beams from the vertical pole to the building. Shouldn't there be equivalent beams on the left size of the building?
Talent does what it can.
Genius What it must
Genius What it must
- athanasios
- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
I noticed that too. Seems there is only one lift available! 

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"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
- Mooияakeя™
- Engineer
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Re: [32bpp] Extra zoom levels Graphics
Hi guys,
Is there a link to get a complete patch for all of these? - I'd like to download what everyone has done so far as it looks amazing.
Also, how Can I get involved to help? I'm not the best in the world, but this is something I can put my pathetic pixel art skills to the test on and try to improve them. Tutorials would be ace too!!
Excellent work all!
Is there a link to get a complete patch for all of these? - I'd like to download what everyone has done so far as it looks amazing.
Also, how Can I get involved to help? I'm not the best in the world, but this is something I can put my pathetic pixel art skills to the test on and try to improve them. Tutorials would be ace too!!
Excellent work all!
- habell
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Re: [32bpp] Extra zoom levels Graphics
You could have searchMooияakeя™ wrote:Hi guys,
Is there a link to get a complete patch for all of these? - I'd like to download what everyone has done so far as it looks amazing.

It's just a few topics down, http://www.tt-forums.net/viewtopic.php?f=36&t=39059
- Mooияakeя™
- Engineer
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Re: [32bpp] Extra zoom levels Graphics
Actually I did and am currently still reading here:habell wrote:You could have searchMooияakeя™ wrote:Hi guys,
Is there a link to get a complete patch for all of these? - I'd like to download what everyone has done so far as it looks amazing.![]()
It's just a few topics down, http://www.tt-forums.net/viewtopic.php?f=36&t=39059
http://wiki.openttd.org/index.php/List_ ... 32bpp_tars
I'm not a complete tool.
Re: [32bpp] Extra zoom levels Graphics
I've got news...
The usual rules apply: if you want the tender, activate the .grf that is included in the .tar file. No need to extract it from there, OTTD will find it in the .tar. The .blend and .nfo files are coming soon. Eventually, I intend to make a .tar which includes all the steamers I've done so far.- Attachments
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- gresley_a4.tar
- (819.5 KiB) Downloaded 3285 times
Re: [32bpp] Extra zoom levels Graphics
As promised... (see the .tar file posted earlier for the -CC3.0 by- license)
Edit: thanks maquinista for updating the wiki!
Edit: thanks maquinista for updating the wiki!
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- gresley_a4.nfo
- bad .nfo code ;-)
- (3.33 KiB) Downloaded 320 times
Last edited by Teemes on 06 Mar 2011 21:34, edited 2 times in total.
Re: [32bpp] Extra zoom levels Graphics
Woow thats beautiful Teemes. 

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