Wallyweb Enterprise Builders (WEB) received a call to submit a proposal for industry and rail development from the local authorities of TTDXland.
We showed them our catalogue. They were very impressed with NARS2 as a rail system and George's ECS Industries for its wide variety of transportation opportunities.
We took it back to our labs to run similations for our proposal.
All was fine, until we established a lime quarry and a cement works.
It seems that the lime quarry wants to produce regearing and the cement works requires Gear Ratios. Not very conducive to the efficient production of cement, and how does one load regearings into an ore wagon outfitted for gear ratios??

- lime mine giving us the gears
- Gear_Ratio.png (62.62 KiB) Viewed 6919 times
We discussed it in the lab and our technician suggested that it might be our configuration for the simulation. George's ECS must be loaded before towns and roads, so we loaded ECS before everything. Perhaps if we loaded NARS2 before ECS ...
That seemed to work, but ... WAIT! WAIT! ...

- Gears all limed up
- Gear_ratio_1950.png (51.72 KiB) Viewed 6914 times
Now we have limestone for gearing. How the heck can we use limestone to regear an engine? How many tons does it take?
Before anyone suggests dropping one of the ECS vectors, the local authorities tell us that is not an option. They want the full benefit of ALL of the vectors.
Perhaps someone knows of a parameter in NARS2 to disable this regearing fiasco?