Heavy Equipment Set (HEQS) v1.5.2 released! [OTTD]
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Re: Heavy Equipment Set (HEQS) - preview grf available
FYI - This is a duplicate GRF Id of (e)GRVTS.
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Re: NewGRF set proposal: Special Vehicles (Heavy Equipment?)
Hmm, just a thought, can you resize or crop the buy screen spritesandythenorth wrote:We have a preview grf![]()
Heavy Equipment Set (HEQS) preview 1 Coded by Zephyris. Graphics by andythenorth.
Features:
Four dump trucks, covering 1954-2050. Uses second company colour. Trucks should be refittable to all mineral cargoes.
These replace the first four buses in the game. That will be changed at some point.
No supportNo warranty
Beware of reversing trucks
![]()


- andythenorth
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Re: Heavy Equipment Set (HEQS) - preview grf available
Yup, known issue, thanks. Will get fixed when Zephyris has time.YukonRob wrote:FYI - This is a duplicate GRF Id of (e)GRVTS.
Yes I see the problem. It's not top of my list, but it will get fixed.LordAzamath wrote:Hmm, just a thought, can you resize or crop the buy screen sprites.. So they wouldn't overlap. (action3, cargo type ff
)
More drawing...here are some examples of trailers for use with tractors and bulldozers:
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Heavy Equipment Set (HEQS) - preview grf available
Great work!
Ever hear of the Linn tractor? This was a half-track hybrid tractor/truck, used for everything from construction to road maintenance to hauling land trains of sleds to mines in Canada.
In case you aren't familiar with these critters, thought I'd post the following links:
http://en.wikipedia.org/wiki/Linn_tractor
http://www.antiquetractors.com/contents/tpic1956.htm
http://www.ytmag.com/contents/atp1584.htm
And then of course, there is it's great-great granddaddy, the Lombard steam log hauler:
http://www.tractorshed.com/contents/tpic9597.htm
Lombard ended up suing both the Holt and Best companies for patent infringment on his tracks. After all the dust settled, Holt and Best merged, selling tractors under the Holt brothers' "Caterpillar" trademark.
This page has the Holt 15 and 20 ton models, along with a bunch of other halftracks from the WWI era:
http://mailer.fsu.edu/~akirk/tanks/Unit ... racks.html
Ever hear of the Linn tractor? This was a half-track hybrid tractor/truck, used for everything from construction to road maintenance to hauling land trains of sleds to mines in Canada.
In case you aren't familiar with these critters, thought I'd post the following links:
http://en.wikipedia.org/wiki/Linn_tractor
http://www.antiquetractors.com/contents/tpic1956.htm
http://www.ytmag.com/contents/atp1584.htm
And then of course, there is it's great-great granddaddy, the Lombard steam log hauler:
http://www.tractorshed.com/contents/tpic9597.htm
Lombard ended up suing both the Holt and Best companies for patent infringment on his tracks. After all the dust settled, Holt and Best merged, selling tractors under the Holt brothers' "Caterpillar" trademark.
This page has the Holt 15 and 20 ton models, along with a bunch of other halftracks from the WWI era:
http://mailer.fsu.edu/~akirk/tanks/Unit ... racks.html
Who is John Galt?
- andythenorth
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Re: Heavy Equipment Set (HEQS) - preview grf available
Looks useful, I'll consider them, cheers.ostlandr wrote:Ever hear of the Linn tractor? This was a half-track hybrid tractor/truck, used for everything from construction to road maintenance to hauling land trains of sleds to mines in Canada.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
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Re: Heavy Equipment Set (HEQS) - preview grf available
Small bit of work - about 20 years after they are introduced, the No. 6, No. 8, and No. 9 bulldozers will get upgraded.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
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Re: Heavy Equipment Set (HEQS) - preview grf available
ostlandr wrote: And then of course, there is it's great-great granddaddy, the Lombard steam log hauler:
http://flickr.com/photos/n1uly/197016485/
I've looked into Lombard and Linn tractors - they'll be in the set

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Heavy Equipment Set (HEQS) - preview grf available
Andy, you've just become my own personal god.
A walking dragline might be a nice alternative to a coal mine...
All we need now is a grf to split up mines to seperate tiles linked by short dirt tracks- so those cats have a job (rather than tearing up tarmac).
Any chance of a drill rig
? Might look nice next to one of the traditional ttd mines (like the front end loaders etc)...and of course toyota land cruisers/hilux's for the big cats to run over....
I eagerly await your next offering

A walking dragline might be a nice alternative to a coal mine...

All we need now is a grf to split up mines to seperate tiles linked by short dirt tracks- so those cats have a job (rather than tearing up tarmac).
Any chance of a drill rig

I eagerly await your next offering

- andythenorth
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Re: Heavy Equipment Set (HEQS) - preview grf available
Excessive - but feedback is always usefulJim Yates wrote:Andy, you've just become my own personal god.![]()

Well if the trails patch gets finished for OTTD, that's more possible. See the thread about it in the OTTD development forum...Jim Yates wrote:All we need now is a grf to split up mines to seperate tiles linked by short dirt tracks- so those cats have a job (rather than tearing up tarmac).
I think it would be interesting if someone made a 'mining' scenario. This would be a tropic map with high default land and several huge craters with multiple mines in them (and roads spiralling down the sidewalls). There could also be small mining towns in the craters. Using PBI, the mining towns would accept fuel oil and water, which I'll be providing off-highway vehicles for. A fair distance from the mines would be one or more large cities.
Making scenarios isn't my thing, but someone might enjoy knocking this up? Also, there will be plenty of forest and farm vehicles so equivalent scenarios for 'mountain logging' and 'great plains' would be good.
I would like to draw some drilling gear - might appear in a future version of ISR (if mart3p agrees). I was going to draw pickup trucks, but they'll be tinyAny chance of a drill rig? Might look nice next to one of the traditional ttd mines (like the front end loaders etc)...and of course toyota land cruisers/hilux's for the big cats to run over....


FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Heavy Equipment Set (HEQS) - preview grf available
I've been after some mining stuff in openttd for a while.. so.. credit where credit's dueExcessive - but feedback is always useful

An open pit scenario? Hmm would be good. I worked at a mine over the summer in a semi-arid zone. Luckilly this mine was situated next to a big river (Orange River, divides Namibia from RSA) so the small mining town had most of the water it needed. But tankers were still a common sight, both for fuel oil/lubricants and water (I think?). A local transport company (how ttd?!!) moved this for the town, along with all sorts of machinery for the mine. It also had its own airstrip. So mining presents many diverse opportunities. Interestingly, A LOT of the water seems to be wasted at places like that, mainly for dust suppression..I think it would be interesting if someone made a 'mining' scenario. This would be a tropic map with high default land and several huge craters with multiple mines in them (and roads spiralling down the sidewalls). There could also be small mining towns in the craters. Using PBI, the mining towns would accept fuel oil and water, which I'll be providing off-highway vehicles for. A fair distance from the mines would be one or more large cities.
You might find it interesting to know that some large mines have catenary wires above haul roads to assist the really big ore trucks. The change in performace and efficiency is remarkable...
I would, but I'm right in the middle of writing up my thesis - I'm actually procrastinating right now...Making scenarios isn't my thing, but someone might enjoy knocking this up? Also, there will be plenty of forest and farm vehicles so equivalent scenarios for 'mountain logging' and 'great plains' would be good.

Anymore ancilliary items like drill rigs would be good for the ISR. One of the larger face shovels would go well with your ore trucks too...I would like to draw some drilling gear - might appear in a future version of ISR (if mart3p agrees). I was going to draw pickup trucks, but they'll be tinyAnd I don't know of a way to run them over
- andythenorth
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Re: Heavy Equipment Set (HEQS) - v0.2 of preview grf available
(This was a release post for preview release v0.2 of the set - now out of date).
Newest version of the HEQS grf will always be in the first post of the thread.
v0.2 remains available here: http://www.tt-forums.net/viewtopic.php?p=725227#p725227
Newest version of the HEQS grf will always be in the first post of the thread.
v0.2 remains available here: http://www.tt-forums.net/viewtopic.php?p=725227#p725227
Last edited by andythenorth on 01 Jan 2009 19:42, edited 4 times in total.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Heavy Equipment Set (HEQS) - v0.2 of preview grf available
I just tested this in TTDPatch (r2061) for you, with grvts_1_3.grf on and then off.andythenorth wrote:(I haven't tested on Patch
The same error occurred in both situations:
TTDPatch Game wrote:heqsdt.grf has invalid sprite #3 (code 4/5)
This will help you if you intend to have this file available to TTPatch players as well as OTTD players.TTDPatch Wiki wrote:code 4 = The sprite refers to an invalid vehicle/text/town part ID
code 5 = The sprite has fewer bytes than expected
This might help you if you are seeing errors under OTTD
If it is your intention to never have this grf available for TTDPatch, then perhaps it is time to move this thread over to the OTTD Graphics forum.andythenorth wrote:...and won't be able to support Patch)
1. This forum section features grf files that are ALL supported by the patch and that may or may not be supported under OTTD.
2. It would be less confusing for us TTDPatch players to not have to be wading through "OTTD only" files when we are looking for TTDPatch compatible files in the TTDPatch/Graphics section of the forums.
3. It will reduce the quantity of posts by TTDPatch players seeking support in your thread.
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- andythenorth
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Re: Heavy Equipment Set (HEQS) - v0.2 of preview grf available
Okey dokey, I've asked for the thread to be moved.wallyweb wrote: If it is your intention to never have this grf available for TTDPatch, then perhaps it is time to move this thread over to the OTTD Graphics forum.
cheers,
Andy
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Heavy Equipment Set (HEQS) - v0.2 of preview grf available
Actually, that's so be read as "code 4 somewhere before byte 5".
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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Re: Heavy Equipment Set (HEQS) - v0.2 of preview grf available
More coding is happening (this is not a photoshop comp!): 
These are unitised mining trucks with 200t capacity, I won't be drawing any sprites bigger than this 
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- cmoiromain
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Re: Heavy Equipment Set (HEQS) - v0.2 of preview grf available
Those are huge! Do they actually exist IRL? (not for realism, just out of curiosity) If they do I guess they can only drive on flat ground 

I am little, ugly, and nasty. How do you do?
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Re: Heavy Equipment Set (HEQS) - v0.2 of preview grf available
IRL they are made by Kress: http://www.kresscarrier.com/coal.phpcmoiromain wrote:Those are huge! Do they actually exist IRL? (not for realism, just out of curiosity) If they do I guess they can only drive on flat ground
Other manufacturers have also produced unitised haulers in the past. You're right - they are designed for high speed hauling on smooth mine roads. They are not good with rough ground or steep hills.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
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Re: Heavy Equipment Set (HEQS) - v0.2 of preview grf available
Set update: I'm getting my head around grf coding, and some kind people are play testing a preview grf with 18 vehicles in it. It's very alpha and lots of the vehicle properties aren't set up, but if anyone wants to have a go with it, PM me before Thursday Nov 13th - I'll be away for a couple of weeks after that.
Screenshot attached - the depot / vehicle info sprites have incorrect positions, but that will get fixed later.
cheers,
Andy
Screenshot attached - the depot / vehicle info sprites have incorrect positions, but that will get fixed later.

cheers,
Andy
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: Heavy Equipment Set (HEQS) - v0.2 of preview grf available
Hi, i tried the newgrf file from the startpost but it did'nt work for me.
I am also using the tramset and i've read something about the 'Enable multiple newGRF engine sets' setting altrough i'm not able to find it.
I see no errors/warnings ingame but the vehicles don't show up.
Edit: Using OpenTTD 0.6.3
I am also using the tramset and i've read something about the 'Enable multiple newGRF engine sets' setting altrough i'm not able to find it.
I see no errors/warnings ingame but the vehicles don't show up.
Edit: Using OpenTTD 0.6.3
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Re: Heavy Equipment Set (HEQS) - v0.2 of preview grf available
That feature is in the nightly. You can download it at http://www.openttd.org. Don't worry, it's minimally stable although it has lot of cutting edge code.JapyDooge wrote:'Enable multiple newGRF engine sets'

For your problem, try downloading the nightly first.
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