32bit Extra Zoom Graphics Works In Progress
Moderator: Graphics Moderators
Re: [32bpp] Extra zoom levels Graphics
Been working on converting the pair of townhouses to a group of townhouses, to avoid confusion of double available houses, and newgrf etc. It's not finished, esp the garden needs some work still, but it's always good to ask for early feedback
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- group_of_town_houses.png (65.67 KiB) Viewed 7121 times
- habell
- Transport Coordinator
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Re: [32bpp] Extra zoom levels Graphics
I did use those other views to add to my 32bpp game.
![Wink :wink:](./images/smilies/icon_wink.gif)
But I think it would be better to have different houses in the game, and not the same houses, just rotated to look different.
So by all means, continue your work GeekToo. I'll replace that particular house with your house.
![Bowing Down :bow:](./images/smilies/bowdown.gif)
But this is just MHO.
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Re: [32bpp] Extra zoom levels Graphics
I have fixed the Varivar's houses TAR (I forgot the mask files), and other new house.
EDIT: I have added the latest Brupje building:
http://www.tt-forums.net/viewtopic.php?p=721164#p721164
EDIT: I have added the latest Brupje building:
http://www.tt-forums.net/viewtopic.php?p=721164#p721164
- Attachments
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- Ben_Robbins_Temperate_houses_preview.tar
- Group of houses and the concrete tile of statue, fountain and other buildings.
- (103.5 KiB) Downloaded 334 times
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- Varivar_Temperate_houses_preview.tar
- Fixed the mask file. Sorry, I forgot the mask files.
- (548 KiB) Downloaded 314 times
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- brupje_houses_preview.tar
- 3 buildings in TAR file.
- (267 KiB) Downloaded 403 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: [32bpp] Extra zoom levels Graphics
Update. I think it's finished, so it can be coded, unless someone sees serious issues. The licence is the same as the previous one (ie, cc, based on the work of Dmh_mac, to be included in the tar)
@Varivar, I've seen the houses by Ben, but there are 2 groups of townhouses, with different colours, so I think there is room for this one.
@Varivar, I've seen the houses by Ben, but there are 2 groups of townhouses, with different colours, so I think there is room for this one.
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- groupoftownhouses.png (66.98 KiB) Viewed 6642 times
Re: [32bpp] Extra zoom levels Graphics
Nice, very nice
In my opinion the roof windows (dakkapel in dutch) should be a bit lower on the roof.
(just 1 or 2 tiles, I know I'm nitpicking)
In my opinion the roof windows (dakkapel in dutch) should be a bit lower on the roof.
(just 1 or 2 tiles, I know I'm nitpicking)
Re: [32bpp] Extra zoom levels Graphics
Yes, the roof windows should be a bit smaller in my opinion too.
And you should make the windows less transparent, as now you can see through them and there's nothing behind them.
And to be really done you'd need to draw construction stages, too.
Keep up the good work!
And you should make the windows less transparent, as now you can see through them and there's nothing behind them.
And to be really done you'd need to draw construction stages, too.
Keep up the good work!
Re: [32bpp] Extra zoom levels Graphics
Like this ?
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- groupoftownhouses.png (66.47 KiB) Viewed 6553 times
Re: [32bpp] Extra zoom levels Graphics
The Roof-Windows are a lot better now *thumbsup*
However, you can still see through the windows in the left house...
However, you can still see through the windows in the left house...
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Re: [32bpp] Extra zoom levels Graphics
Thanks is a very good model. I have coded it.GeekToo wrote:Update. I think it's finished, so it can be coded, unless someone sees serious issues. The licence is the same as the previous one (ie, cc, based on the work of Dmh_mac, to be included in the tar)
@Varivar, I've seen the houses by Ben, but there are 2 groups of townhouses, with different colours, so I think there is room for this one.
Also, I think that it would be interesting to have the construction stages.
I have tried to code this park, but I think that it must be coded as a new GRF because It doesn't fit in the place of the original sprite. This is because the original park has a grass tile in the base, and the park (trees, path...) is the building, this is the reason why the park is over the road tile in the screenshot.
- Attachments
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- new_town_houses.tar
- By Dmh_mac and GeekToo. This file contains new 32 bbp houses as new GRF also. If You want use it, You must enable it in new GRF window.
- (307.5 KiB) Downloaded 320 times
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- Screenshot.
- park_and_new_houses.JPEG (64.28 KiB) Viewed 6512 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
Thanks for the coding. You're fast!maquinista wrote:Thanks is a very good model. I have coded it.
Also, I think that it would be interesting to have the construction stages.
I'll try to create the construction phases soon.
Seems like 32bpp development is progressing fast.
I'd like to see some good screenshots of users of the graphics, so we can judge the overall look, and see what needs to be improved. Because most models look good by themself, but it's also important they look good together.
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Re: [32bpp] Extra zoom levels Graphics
I have created this tread:GeekToo wrote:Thanks for the coding. You're fast!maquinista wrote:Thanks is a very good model. I have coded it.
Also, I think that it would be interesting to have the construction stages.
I'll try to create the construction phases soon.
Seems like 32bpp development is progressing fast.
I'd like to see some good screenshots of users of the graphics, so we can judge the overall look, and see what needs to be improved. Because most models look good by themself, but it's also important they look good together.
http://www.tt-forums.net/viewtopic.php?f=47&t=39239
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
Your houses look really nice, Geektoo. One thing: the grass in the garden doesn't look nice, it doesn't fit with the grass used in other buildings/sprites. It looks too much like a texture just pasted on the floor. maybe you can create grass with particles? You can find a nice tutorial here.
Re: [32bpp] Extra zoom levels Graphics
I think I don't need the tutorial, I've done it before:
http://www.tt-forums.net/viewtopic.php?p=625408#p625408
So I'll see if I can improve it on this sprite.
Edit: and then it becomes something like this
http://www.tt-forums.net/viewtopic.php?p=625408#p625408
So I'll see if I can improve it on this sprite.
Edit: and then it becomes something like this
- Attachments
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- groupoftownhouses.png (68.62 KiB) Viewed 6170 times
Re: [32bpp] Extra zoom levels Graphics
That looks much better, good work!
. The blue interiors behind the windows look a bit ugly, maybe they look better if they're black. the tile ground looks a bit too big scaled.
I've started with the "1×1 Clydesdale Bank Building" (the wiki name). It isn't finished yet and I also haven't drawn construction stages yet. Criticism and suggestions are as always welcome!
![Smile :)](./images/smilies/icon_smile.gif)
I've started with the "1×1 Clydesdale Bank Building" (the wiki name). It isn't finished yet and I also haven't drawn construction stages yet. Criticism and suggestions are as always welcome!
- Attachments
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- Not finished yet
- Modern_office_block.png (120.87 KiB) Viewed 6130 times
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Re: [32bpp] Extra zoom levels Graphics
Is very good.
Aracirion modeled another building, but It fits better in a 2×2 space, and It was in WIP state from 2006. I think that we can code this model as a new GRF file, and have the two buildings in the game:
http://www.tt-forums.net/viewtopic.php?p=523504#p523504
Aracirion modeled another building, but It fits better in a 2×2 space, and It was in WIP state from 2006. I think that we can code this model as a new GRF file, and have the two buildings in the game:
http://www.tt-forums.net/viewtopic.php?p=523504#p523504
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
As nice as your model is Varivar, Aracirion's model looks more like the real life equivalent.
![Image](https://imageproxy.tt-forums.net/b9bd98a3679019e9862f5200cbf18f0bb2a03e27/687474703a2f2f7777772e63687269737361777965722e636f6d2f696d616765732f74747068322e6a7067)
Chris Sawyer's website has some examples...
http://www.chrissawyer.com/feature1a.htm
Chris Sawyer's website has some examples...
http://www.chrissawyer.com/feature1a.htm
PathZilla - A networking AI - Now with tram support.
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
I think that a building like the original (in size) would need four squares. Having two models (1×1 and 2×2) would be better to keep a uniform scale with buildings. Also, the Aracirion's model, was rendered with 512 px width.Zutty wrote:As nice as your model is Varivar, Aracirion's model looks more like the real life equivalent.
Chris Sawyer's website has some examples...
http://www.chrissawyer.com/feature1a.htm
I will ask if Aracirion give us permission to code it.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
I did a 32bpp version of
. ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
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- modernoffice.png (125.22 KiB) Viewed 5981 times
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
No offence, but the texture specularity isn't very good
.. I think it could be a toyland version fo the real thing
Ir's really toyish :/
![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
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