Russian OpenTTD Community patchpack (1.3.0)
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- SquireJames
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Re: Russian OpenTTD Community patchpack (1.3.0)
Well, in a word, bugger. I am pretty heavily reliant on the programmable waypoints this pack has, and before anyone says it I have had no luck at all in applying a patch to any version myself. It may be easy for you coding wizards out there, but all BuiltOTTD does for me is crash in new and more interesting ways without compling jack.
So, that said, any chance of an update from our cyrillic friends or is my game suddenly useless?
So, that said, any chance of an update from our cyrillic friends or is my game suddenly useless?
Re: Russian OpenTTD Community patchpack (1.3.0)
I think the same. But I can't think that my game is useless because I spent a lot of time to do all that I did.... And It isn't finished yet.SquireJames wrote:So, that said, any chance of an update from our cyrillic friends or is my game suddenly useless?
Re: Russian OpenTTD Community patchpack (1.3.0)
Another crash type
*** OpenTTD Crash Report ***
Date: 2008-08-31 00:26:45
Build: r13691M built on Jul 11 2008 11:53:05
Reason: Assertion failed at ..\src\cargopacket.cpp:345: cp != NULL
Exception C0000005 at 0040561E
Registers:
EAX: 1882E960 EBX: 00000000 ECX: 0012F8A8 EDX: 1882E99B
ESI: 0059AF10 EDI: 005D2380 EBP: 0012FAF8 ESP: 0012FAC0
EIP: 0040561E EFLAGS: 00010206
*** OpenTTD Crash Report ***
Date: 2008-08-31 00:26:45
Build: r13691M built on Jul 11 2008 11:53:05
Reason: Assertion failed at ..\src\cargopacket.cpp:345: cp != NULL
Exception C0000005 at 0040561E
Registers:
EAX: 1882E960 EBX: 00000000 ECX: 0012F8A8 EDX: 1882E99B
ESI: 0059AF10 EDI: 005D2380 EBP: 0012FAF8 ESP: 0012FAC0
EIP: 0040561E EFLAGS: 00010206
Re: Russian OpenTTD Community patchpack (1.3.0)
The reasons for the crashes in my case is the autoreplace function! Each time i try to replace the vehicles of a vehicles group it happens!
Re: Russian OpenTTD Community patchpack (1.3.0)
And yet an other crash report. I can't tell what causes the crash.
I've attached the full report, a save right before the crash and the (compressed) crash.dmp. hth.
I've attached the full report, a save right before the crash and the (compressed) crash.dmp. hth.
Code: Select all
*** OpenTTD Crash Report ***
Date: 2008-09-08 05:29:01
Build: r13691M built on Jul 11 2008 11:53:05
Reason: Assertion failed at d:\nazarov\open\src\src_13691_clean\src\tile_map.h:135: !IsTileType(tile, MP_HOUSE)
Exception C0000005 at 00491D97
Registers:
EAX: 031FEAE8 EBX: 005D24E0 ECX: 0013F750 EDX: 031FEB50
ESI: 0000D3AD EDI: 0059AF10 EBP: 0013F9D4 ESP: 0013F968
EIP: 00491D97 EFLAGS: 00010202
- Attachments
-
- crash_report.txt
- (6.89 KiB) Downloaded 129 times
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- save_before_crash.sav
- (107.57 KiB) Downloaded 128 times
-
- crash.dmp.rar
- (1009.21 KiB) Downloaded 118 times
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- Route Supervisor
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- Joined: 07 Oct 2004 10:05
Re: Russian OpenTTD Community patchpack (1.3.0)
I just multiplayer tested this and on first impression it looked great but on second sight it turned out unusable unfortunately. When saving the game and then reopening the server with the saved game it works fine on the server but any client that wants to join is instantly disconnected with a desync error even if he played in the very same game minutes ago before the save and reopening the server. That is weird. Maybe it's because I am combining the DB Set with the Japan Set, but it works fine in single player and on new multiplayer games.
Also the game just crashed on repaying loan.
Also the game just crashed on repaying loan.
Re: Russian OpenTTD Community patchpack (1.3.0)
I think there are so many different bugs to solve....
Re: Russian OpenTTD Community patchpack (1.3.0)
Teh Problem will be the Patch Passengerdestination. Because it is not build for multiplayer. So if the first route is open, I think, you are not abel to connect. Before no Problem.chrissicom wrote:I just multiplayer tested this and on first impression it looked great but on second sight it turned out unusable unfortunately. When saving the game and then reopening the server with the saved game it works fine on the server but any client that wants to join is instantly disconnected with a desync error even if he played in the very same game minutes ago before the save and reopening the server. That is weird. Maybe it's because I am combining the DB Set with the Japan Set, but it works fine in single player and on new multiplayer games.
Also the game just crashed on repaying loan.
Why do you use the patchpack? My favorite was of course the destination. Now you have Yapp and PBS in trunk and with Cargo destination you can play without problems multiplayergames, if you want. Maybe you will try this.
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Re: Russian OpenTTD Community patchpack (1.3.0)
I have all the PAX settings deactivated so that shouldn't cause problems?! Trunk has no daylength patch and no distant join stations to name just 2 of the patches I use quite frequently 
Edit: OK, this patchpack is not multiplayer save I think. I created a game and built just one small track, the second played did the same, and when starting a new server with the save game you get immediate desyncs on all clients that want to join. I don't really know what the reason is, but it even occurs when all patch settings are turned off (those that can be turned off) and no NewGRFs are used.

Edit: OK, this patchpack is not multiplayer save I think. I created a game and built just one small track, the second played did the same, and when starting a new server with the save game you get immediate desyncs on all clients that want to join. I don't really know what the reason is, but it even occurs when all patch settings are turned off (those that can be turned off) and no NewGRFs are used.
Re: Russian OpenTTD Community patchpack (1.3.0)
I think it is the same problem if you only have the patch Passengerdestination. I have tried other patchpacks with this patch and it was the same problem.
Re: Russian OpenTTD Community patchpack (1.3.0)
Everything of that was said many times before (in this thread). This patch is only for single players, it is not multiplayer safe.chrissicom wrote:Edit: OK, this patchpack is not multiplayer save I think. I created a game and built just one small track, the second played did the same, and when starting a new server with the save game you get immediate desyncs on all clients that want to join. I don't really know what the reason is, but it even occurs when all patch settings are turned off (those that can be turned off) and no NewGRFs are used.
Tschö, Auge
Re: Russian OpenTTD Community patchpack (1.3.0)
I can't think that is safe to single player too...Auge wrote:Everything of that was said many times before (in this thread). This patch is only for single players, it is not multiplayer safe.
Tschö, Auge
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Re: Russian OpenTTD Community patchpack (1.3.0)
@Auge, yup I read of some bugs on the first page but I didn't expect such behaviour and didn't read through all posts. Without multiplayer I wouldn't even play TTD 

Re: Russian OpenTTD Community patchpack (1.3.0)
Hello

*btw* I play the patch in single mode and I never had a crash (Windows 2000). On my Linux machine I play a nightly build fourteenthousandanynumber (even without crashes). I like that!
Tschö, Auge
Yes, no one expects an effect of a disabled patch. But in this case it is is like it is (as said before). When, in a not scalable time, the cargodest patch is ready ...chrissicom wrote:@Auge, yup I read of some bugs on the first page but I didn't expect such behaviour and didn't read through all posts. Without multiplayer I wouldn't even play TTD

*btw* I play the patch in single mode and I never had a crash (Windows 2000). On my Linux machine I play a nightly build fourteenthousandanynumber (even without crashes). I like that!

Tschö, Auge
Re: Russian OpenTTD Community patchpack (1.3.0)
Someone who have Windows XP have been tested the patch without crashes, please?Auge wrote:Hello
Yes, no one expects an effect of a disabled patch. But in this case it is is like it is (as said before). When, in a not scalable time, the cargodest patch is ready ...chrissicom wrote:@Auge, yup I read of some bugs on the first page but I didn't expect such behaviour and didn't read through all posts. Without multiplayer I wouldn't even play TTD
*btw* I play the patch in single mode and I never had a crash (Windows 2000). On my Linux machine I play a nightly build fourteenthousandanynumber (even without crashes). I like that!
Tschö, Auge
Re: Russian OpenTTD Community patchpack (1.3.0)
Has there been any movement on this? I'm getting crashes as well. I'm willing to start a new game, but I can't live without the patches offered in this great pack.
Re: Russian OpenTTD Community patchpack (1.3.0)
Why do you not use v 1.5.0?
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Re: Russian OpenTTD Community patchpack (1.3.0)
When did version 1.5.0 came out and where can i find it.ige wrote:Why do you not use v 1.5.0?
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