What light source did you use for the l3p? It looks good!AndersI wrote:Did you try BlockCAD (see sig)? It's the simplest of all the Lego CAD-systems. You can do one-click renderings with POVRay, using either the L3P-generated parts, or Lutz Uhlmann's parts with more facets etc..Wolf01 wrote:I already tried with mlcad and wings3D, but none of them are simple, ok, mlcad is it, but the povray model made with ldview doesn't convince me
Edit: Fixed the lightning a bit in the BlockCAD image.
[Big Project][32bpp] BrickLand Climate
Moderator: Graphics Moderators
Re: [Big Project][32bpp] BrickLand Climate
The only thing necessary for the triumph of evil is for good men to do nothing.
Re: [Big Project][32bpp] BrickLand Climate
To be honest, I don't knowTrueLight wrote:What light source did you use for the l3p? It looks good!

Code: Select all
// Lights:
light_source {
<1000,-5000,-1000> // Latitude,Longitude,Radius: 60,-120,240.952
color rgb 0.5*<1,1,1>
}
light_source {
<-1000,-5000,1000> // Latitude,Longitude,Radius: 60,-120,240.952
color rgb 0.2*<1,1,1>
shadowless
}
light_source {
<0,-5000,0> // Latitude,Longitude,Radius: 60,-120,240.952
color rgb 0.5*<1,1,1>
shadowless
}
Re: [Big Project][32bpp] BrickLand Climate
Yeah, really nice, I'll give it a look, maybe in one or two months I'll have a new 32bpp version of the brickland set, so... coders! where are you?
Re: [Big Project][32bpp] BrickLand Climate
A couple of pages back I saw someone with plans to create a whole new industry chain.
Are you planning to do a 1:1 replacement of the original toyland (with only new names and graphics), or are you planning to add entirely new things and extending the amount of industries? In the first situation this set might also be useful for the 8-bit replacement project.
Are you planning to do a 1:1 replacement of the original toyland (with only new names and graphics), or are you planning to add entirely new things and extending the amount of industries? In the first situation this set might also be useful for the 8-bit replacement project.
Re: [Big Project][32bpp] BrickLand Climate
AndersI wrote:To be honest, I don't knowTrueLight wrote:What light source did you use for the l3p? It looks good!BlockCAD patches the L3P generated file before sending to POVRay, so I just set the light position in BlockCAD and click 'Render'. I'll have to re-create the render and check. Just a minute, maybe the file is still there ... [...] ... ah, found it!
I think the key lies in setting the extra lights 'shadowless' - they fill in the details but don't cast shadows. Also note that the sum of the light intensities shouldn't be too far from 1.0.Code: Select all
// Lights: light_source { <1000,-5000,-1000> // Latitude,Longitude,Radius: 60,-120,240.952 color rgb 0.5*<1,1,1> } light_source { <-1000,-5000,1000> // Latitude,Longitude,Radius: 60,-120,240.952 color rgb 0.2*<1,1,1> shadowless } light_source { <0,-5000,0> // Latitude,Longitude,Radius: 60,-120,240.952 color rgb 0.5*<1,1,1> shadowless }
Tnx a bunch, it looks perfect

The only thing necessary for the triumph of evil is for good men to do nothing.
- DeletedUser5
- Transport Coordinator
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Re: [Big Project][32bpp] BrickLand Climate
Well, I think one is here. I can code some graphics, but I need to have these graphics beforeWolf01 wrote:so... coders! where are you?

Can you update first post and added there link to additional shores ( I posted them some time ago, I think their on 16th page ).
Re: [Big Project][32bpp] BrickLand Climate
DoneSoeb wrote:Can you update first post and added there link to additional shores ( I posted them some time ago, I think their on 16th page ).

For the graphics I think you need to wait at least another month, when I'll be a little less busy
- DeletedUser5
- Transport Coordinator
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- Joined: 07 Oct 2007 15:10
Re: [Big Project][32bpp] BrickLand Climate
I guess I need to, but I'm not bored yet, so I can wait.
Re: [Big Project][32bpp] BrickLand Climate
After various unsuccessful tries with paint and since I don't know how to model in 3D anything more complicate of a tetris block, I decided to remake all the brickland with MLCad:
If there's somebody who can help on making the new version in this way, I'll appreciate any help, also if a little help
Attached below you'll find the .ldr project
I didn't try if the tiles will fit on the original graphics, and also I don't know how to set the right angle to take snapshots of the piecesIf there's somebody who can help on making the new version in this way, I'll appreciate any help, also if a little help
Attached below you'll find the .ldr project
- Attachments
-
- brickland_terrain_new.zip
- (9.44 KiB) Downloaded 230 times
Re: [Big Project][32bpp] BrickLand Climate
Sorry for the double post 
A new rework with MLCad, I wasn't satisfied of the previous... I'm not satisfied of this one too, but looks better
This time I drawn some roads too, and I'm undecided about the second stage of the terrain (the one half brown and half green)
I'll keep the old one, maybe it can be reused
Attached you'll find a screenshot of the current wip and the .ldr file

A new rework with MLCad, I wasn't satisfied of the previous... I'm not satisfied of this one too, but looks better
This time I drawn some roads too, and I'm undecided about the second stage of the terrain (the one half brown and half green)
I'll keep the old one, maybe it can be reused
Attached you'll find a screenshot of the current wip and the .ldr file
- Attachments
-
- brickland_new_21.png (107.03 KiB) Viewed 1760 times
-
- brickland_new_2.zip
- (3.52 KiB) Downloaded 233 times
Re: [Big Project][32bpp] BrickLand Climate
I'd agree with you, the second one does look better. For the middle stage of the terrain I'd recommend green studs on a brown base, but that's just my opinion.
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