one bug lessr13850 frosch 2008-07-27 17:17:16 +0200 (Sun, 27 Jul 2008) 1 line
-Fix [FS#2146]: Fix resp. implement refitting of articulated vehicles during autoreplace.

Moderator: Graphics Moderators
one bug lessr13850 frosch 2008-07-27 17:17:16 +0200 (Sun, 27 Jul 2008) 1 line
-Fix [FS#2146]: Fix resp. implement refitting of articulated vehicles during autoreplace.
This a very good idea, Its a excellent feature of Long Vehicles.ostlandr wrote:Stuff and such....
The problem is just the availability of vehicle IDs, there simply are not enough to do this without a major recoding (ie. to allow refitting of all vehicles to any cargo and change graphics accordingly). I may do it in the future given time...Yes ... I don't need the horses although they might be fun, but I definitely would like to be able to use the trailers [in TTDPatch] with the short tractors/cabs.
Yes they should, I had forgotten to adjust the statistics according to the way statistics for articulated vehicles work, see below:Quick comment on the pretty horsies
I notice they all have the same have running costs...
Wouldn't having 6 horses cost more six times more than having one horse?
Code: Select all
+-----------------+------+------+
|Statistic | Rail | Road |
+-----------------+------+------+
|Date of intro | Fro | Fro |
|Reliablity decay | Fro | Fro |
|Vehicle life | Fro | Fro |
|Model life | Fro | Fro |
|Climate | Fro | Fro |
|Load rate | Veh | Veh |
|Speed | WO | Fro |
|Running cost | Tot | Fro |
|Capacity | Tot | Tot |
|Cost | Tot | Fro |
|Sound effect | Fro | Fro |
|Power | Tot | NI |
|Weight | Tot | NI |
|Tractive effort | Tot | NI |
|Air drag | NI | NI |
|Refit cost | Tot | Tot |
|Retire early | Fro | Fro |
|Misc flags | DOF | Fro |
|Refittable | Veh | Veh |
+-----------------+------+------+
Thats because I originally wanted to do traction engines, then changed my mind! I will do some statistics tweaking...I don't really like the Traction Engine graphics. To me, they look more like steam lorries.
I guess because of problems with disconnecting when overtaking (which quickly leads to a crash), if you would really like this feature try making a suggestion at flyspray. You never know, it might already be there!... why can't articulated vehicles overtake (in OpenTTD at least)?
These sets are released under the latest version of the Attribution-Non-Commercial-Share Alike Creative Commons; ie:For some of the OTTD servers they require a license, can we have one please?
That's good news. My OTTD server's web page makes all the newgrfs we use available for download, since getting the same version is more important than getting the latest version. That, of course, requires a license. Thanks!Zephyris wrote:These sets are released under the latest version of the Attribution-Non-Commercial-Share Alike Creative Commons; ie:For some of the OTTD servers they require a license, can we have one please?
Use and distribute freely for non-commercial purposes crediting me, Zephyris (Richard Wheeler), as the author with a link to this thread (http://www.tt-forums.net/viewtopic.php?f=26&t=33415). Modifications and adaptations can be made so long as they credit me as the original author, are for non-commercial purposes and are released under the Attribution-Non-Commercial-Share Alike Creative Commons license.
Are you planning to do a version that works with TTDPatch? If not, may I suggest this topic be moved over to the OTTD section so as to prevent confusion?Zephyris wrote:Compatibility:
Only compatible with the latest OpenTTD nightlies, r13850 or later.
Not many that I know of - takes time to add them. Heavy Equipment will offer some more RVs (traction engines) going back maybe as far as 1850.hjxbf wrote:And when starting a game in the 1850s, your loan would be long gone by the time the trains start to turn up (at least in the sets I'm using, if you know of some that have earlier trains than the UKRS or the CanSet, please let me know!).
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