There is no side for trains. Or do you mean the side of the signals?
Could the game autosave setting be saved with the savegame?
I autosave every three months but every time I load a game I have to set it on three months again. And sometimes I forget that.
Here's a funny thing. I remember some while back there was a lot of pain in the neck to get multi-headed engines to steam (smoke, spark) properly, which they do now. Usually I stick the engines up at the front of the train, and I've never noticed any trouble. Today I was using a really long train, and it needed another loco, so I gave it one. It turned up at the back of the train, kind of like the pusher engines they used to use on steep hills (except facing backwards). Well, OK, I figured I'd play with it this way for a bit. I noticed a couple of anomalies.
1. Even though the steam loco at the back of the train was facing backwards, the smoke appeared at the leading end of the loco, in other words over the cab. Normally you put the steam engines pointing the right way so maybe this isn't that big of a deal. Although the Kirby Paul tank engine, facing backwards, looks actually quite normal in front of a passenger train, kind of like an Edwardian London commuter train.
2. When the leading end of the train went into a tunnel, its smoke stopped. OK, this makes sense. But at one and the same time, the smoke from the REAR engine also stopped, even though it was a really long train and the rear engine wasn't anywhere near the tunnel. I didn't see whether the smoke from the rear started early when the front of the train came OUT of the tunnel though. I guess the smoke on/off code is linked to the train, not the engine, and assumes there is only one loco per train, which was the way it always was in the past?
These are probably pretty rare circumstances so they aren't worth much fiddling. But I couldn't resist mentioning them.
Development Projects Site: http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Could we have plane reliability made more realistic, say 95%+ reliability across the board, particularly post second world war aircraft. :! : We have little choice now, would you fly on any of these planes
Clearly the choice of aircraft needs to be refocused to price, number of passenger seats, mail/goods capacity. Another omission, all planes have cargoe holds they need to carry people, mail and goods at least.
Plane safety/reliability needs to be a given, beyond question after all what goes up must come down Who really would fly in these planes? not the pilot !!!!!????
On modern aircraft perhaps a small factor for reliability, and plane crashes need to be almost a nil possibility.
Well I hate to say it, but this is TTD, not reality. Reliability makes choosing an aircraft something you think about more, instead of just getting the biggest and fastest. Sure you may be able to buy that new plane that just came out that holds a lot more passengers than what you have now, but you'd have to reconsider if the reliability is still around 69%. Besides, with the new patch features, the chance of a crash is drastically reduced, except it is much higher during a breakdown, so that gives you even more incentive to get the most reliable aircraft.
Also, the reason for the graphics folders and stuff is:
1. This is still Alpha version. Improvements may be made later, and we have no way of knowing what it'll be like next final. Besides, what's wrong with the current way? It's incredibly easy.
2. Not everyone wants all the same graphics. People's wants vary so greatly, it's better to just let them download and install exactly what they want, no more, no less.
How many boards would the Mongols hoard if the Mongol hordes got bored?
New graphics should always be something you can choose, not a mandatory feature. But I really don't think it will ever end up like that. Sofar, everything patched about TTD is optional and everyone who joined modifying took the same path as Josef.
To add some request to this topic the following: I started a game in 1930 and now the economical crashed are off date. They used to appear in 1975 (oil crisis) and 2009 (WW3?). It seems that the game uses a switch that counts the years since the game started. Can this be altered to a switch that checks if the year = 1975 i.e.?
You mean the world recession? That's entirely random. In most games, I don't even see them at all (even with disasters on and fluctuating economy).
As for a download with everything, the beta and release versions will have both the separate files to download as well as an all-you-can-eat download which has everything set up already, including the newgrf.txt file.
Patchman wrote:As for a download with everything, the beta and release versions will have both the separate files to download as well as an all-you-can-eat download which has everything set up already, including the newgrf.txt file.
You mean it will be possible to have the temperate set and db set and arctic set all toghther????
I hope that there will be a cheat to reset all semaphores to signals. It looks odd, semaphores on maglev track. And my empire was too big to manually adjust.
There already is : cht:semaphores 0/1 [since Alpha 38]
Patchman wrote:A totally new sign cheat is "Cht: Semaphores 0/1 [tracktype]", which changes all signals to light signals ("Cht: Semaphores 0") or semaphores ("Cht: Semaphores 1"). If you specify an additional number, only that type of track will be converted, e.g. "Cht: Semaphores 0 1" will change all monorail/electrified rail signals to light signals. Note that semaphores will only work if you have "semaphores on" and the latest signals.grf file (which hasn't changed).
If it makes you feel any better, Hyronymus, I was just gonna ask for something like that, if I didn't see any new posts since yesterday covering it. Heh.
I meant that u can have signals before 1975 (no, im not talking abt. pre-signals, but normal electric light up christmas tree light type signals)
seems unrealistic - especially after going through the pain of having semaphores in the 1st place just start a new game in 1950's and 1st press ctrl and then place signal - u dont get semaphore!!!
Centennial_Tycoon wrote:I meant that u can have signals before 1975 (no, im not talking abt. pre-signals, but normal electric light up christmas tree light type signals)
seems unrealistic - especially after going through the pain of having semaphores in the 1st place just start a new game in 1950's and 1st press ctrl and then place signal - u dont get semaphore!!!
Why would you press control , are you going to make a pre-signal? You can place signal first and then press control.
I just thought id mention it as a bug if anyones interested, i found ir damn cool to be able to travel through time -
Second point. -
Everytime u build a bridge the availability is calculated at the point of building - so if i went back to 1950 with maglevs - i dont have any tube bridges ( icould always use the bridge speed control of tyhe patch - but still - )
Centennial_Tycoon wrote:I just thought id mention it as a bug if anyones interested, i found ir damn cool to be able to travel through time -
Second point. -
Everytime u build a bridge the availability is calculated at the point of building - so if i went back to 1950 with maglevs - i dont have any tube bridges ( icould always use the bridge speed control of tyhe patch - but still - )
Would be nice to control more bridges like this, say there comes a suspension in 1960,1970 and 1980 or something.