Canadian Trains Set [v1.0 now available] ...

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OzTrans
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Re: Canadian Trains Set v0.3c [21 Mar 2008] ** OpenTTD √ **

Post by OzTrans »

andythenorth wrote:... I'm unable to refit any train cars for Copper Ore. ...
Facts :
. Copper Ore is a sub-tropical cargo type and the CanSet does not operate down there.
. Copper Ore is part of the CanSet internal industry/cargo feature and should not be used with other third party industry sets, like Pikka Industries, they conflict.
. With any ECS vector activated, the CanSet internal industry/cargo feature is deactivated automatically, but not with other industry sets, like Pikka Industries.

Problem :
. I believe, you have CanSet's parameter 2 set incorrectly; if you want PBI, then it must be set to 128; resulting in copper ore not being available in the game.
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Re: Canadian Trains Set v0.3c [21 Mar 2008] ** OpenTTD √ **

Post by andythenorth »

OzTransLtd wrote: Facts :
. Copper Ore is part of the CanSet internal industry/cargo feature and should not be used with other third party industry sets, like Pikka Industries, they conflict.
Thanks Oz - that does make sense. Is that an *absolute* fact??
OzTransLtd wrote: Problem :
. I believe, you have CanSet's parameter 2 set incorrectly; if you want PBI, then it must be set to 128; resulting in copper ore not being available in the game.
I've got parameter 2 set to 139 (128 + 1 (paper) + 2 (food) + 8 (copper) . I do get paper, copper and food in temperate alongside all of Pikka's PBI and Brick Chain. Industries work fine, all RVs refit fine, ships refit fine. Only problem is no copper refit for trains.

I was surprised that setting 139 and using both PBI grfs worked as well it did - these things have to be tried :o
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Re: Canadian Trains Set v0.3c [21 Mar 2008] ** OpenTTD √ **

Post by DanMacK »

I'm hoping to have Copper available once the North American Industry set gets off the ground.
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Re: Canadian Trains Set v0.3c [21 Mar 2008] ** OpenTTD √ **

Post by OzTrans »

... CanSet internal industry/cargo feature should not be used with other third party industry sets ... Is that an *absolute* fact?? ...
No it is not, but if you do, expect problems ...
andythenorth wrote:... I've got parameter 2 set to 139 (128 + 1 (paper) + 2 (food) + 8 (copper) . I do get paper, copper [ore] and food in temperate alongside all of Pikka's PBI and Brick Chain. ...
Now, that I know what parameter setting you have used. I can tell you, that ...

. the copper ore mine(s) should not have been built; will be fixed in the next update. Currently there is no 3rd party industry set (I know of), that has copper ore or copper (the metal) available in temperate or arctic games.

. unless PBI has a paper and/or food vector you should not have the paper and/or food industry either; although the CanSet does provide transportation of this cargo types, because they are normally provided by 3rd party industry sets.
... I was surprised that setting 139 and using both PBI grfs worked as well it did - these things have to be tried ...
Trying is no crime ... obviously everything seems to work, except you cannot transport copper ore and that is intended in your case.
DanMacK wrote: ... I'm hoping to have Copper available once the North American Industry set gets off the ground. ...
The next update of the CanSet will have copper, the metal, added together with an 'Ore Processing Plant' (replacing the steel mill), accepting iron ore, copper ore and coal and producing steel and copper; and a 'Metal Fabrication Plant' (replacing the copper factory) accepting steel and copper and producing goods. BTW, other TTD 'original' industries are not affected.
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Re: Canadian Trains Set v0.3c [21 Mar 2008] ** OpenTTD √ **

Post by DanMacK »

Definitely a good interim solution. The plan was to only have the industries in the Canset until the NAIS is done (whenever that will be). Chances are they'll be done before 0.4 is ready, but no guarantees... lol
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Re: Canadian Trains Set v0.3c [21 Mar 2008] ** OpenTTD √ **

Post by wallyweb »

VanHorne: FOREMAN! GET IN HERE! NOW!
Foreman:Yes sir! Mr. VanHorne, Sir!
VanHorne:Those guys over at DunMuck Engineering said if we built a railroad that they'd provide the industries.
Foreman:That's DanMack Sir.
VanHorne:Yea! Yea! So where are all those wonderful new industries?
Foreman:Apparently they'll be done when they are done, Sir.
VanHorne:WHAT? WE HAVE A CONTRACT!
Foreman:It's in the fine print Sir.
VanHorne:What fine print?
Foreman:On the back of the contract, Sir. It says " ... but no guarantees... lol".
VanHorne:LOL? Is that legal?
Foreman:You signed the contract Sir.
VanHorne:Hrrmp! [Sighs, cries and whimpers]
Foreman:Cry baby.
VanHorne:WHAT WAS THAT?
Foreman:Nothing Sir. I'll go see what I can do Sir.
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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by OzTrans »

An Update of the Canadian Trains Set v0.3d [18 Apr 2008] has been posted; get it here.

What's new ?

. a few bug fixes.
. a new narrow gauge diesel engine, the Alco/MLW DL535E, available 1969+
. a completely redesigned copper vector (and iron ore/steel vector); see user guide for details.


NOTE: Should you wish to use older save games with this update; you need to run the 'ResetVehicles' cheat to get the newly added NG diesel engine, it'll become available in 1969+ but in earlier versions this vehicle ID was standard gauge. If you have used the copper vector or in an arctic game the iron ore/steel vector you need to run the 'ReloadIndustries' cheat to convert/update the Steel Mills and Copper Factories to Ore Processing Plants and Metal Fabrication Plants respectively.

This should be the last update of the v0.3 release; the next release will be v0.4, which will make the CanSet compliant with the new Cargo Transportation Scheme [CTS]. What was planned for v0.4 initially will go into v0.5 now.
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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by DanMacK »

Updated on the Canset website. Version 0.3d Dos still has the 0.3c download though
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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by OzTrans »

DanMacK wrote:... Version 0.3d Dos still has the 0.3c download though
Only the file name is wrong, I forgot to rename the file, the content is v0.3d. I'll fix the name.
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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by DanMacK »

OK, was just going by the file name. Uploaded
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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by Ar4i »

I've recently been playing a game with version 0.3c and I've been wondering why steam engines are a lot better than any other even in 70s... I've been using only steam engines up to late 60s when they would became obsolete and I was forced to replace them with the best available diesel engine which is MWV M636 (3600 hp and 120 km/h) which is slower and less powerful than the previously used steam engine (U4a 4-8-4 which is 4800hp and 144km/h) and this hurt all train routes as now all my trains would move a lot slower. So basically up to present moment (1973) in my game there is no better engine and trains got slow and ratings and profits getting down. The only better diesel is for passenger service only and has 7000 hp and 168 km/h and of course cannot be used for freight service. I forgot to mention that diesel engine (MWV M636) can't be used for coal because the available coal wagons (all 3 of them won't work) cannot be used with it.

I don't have any other train sets and I'm playing OpenTTD, is this normal?
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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by OzTrans »

In general this set is designed to be as close to reality as possible; even today freight trains travel around 80 km/h and definitely not around 170 km/h. I'm aware that the diesels come in late and are not as fast or powerful as you may want them to be. There is the multi-heading option which will give you the power you need. I'm not sure whether there is a speed increase in OpenTTD when multi-heading too.
Ar4i wrote:... diesel engine (MWV M636) can't be used for coal because the available coal wagons (all 3 of them won't work) ...
Yes, they do work. The MLW M636 has 4 liveries; CNR (black and striped) and CPR (red) can be used on any freight train. The CPR (black/orange) is the Cartier livery and this one is only for ore trains. These liveries appear at random; keep buying engines until you have the right livery, then sell the unwanted ones for a full refund.
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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by krtaylor »

OzTransLtd wrote:Yes, they do work. The MLW M636 has 4 liveries; CNR (black and striped) and CPR (red) can be used on any freight train. The CPR (black/orange) is the Cartier livery and this one is only for ore trains. These liveries appear at random; keep buying engines until you have the right livery, then sell the unwanted ones for a full refund.
Don't you think this a bit confusing? Wouldn't it be easier, instead, to have the Cartier livery only appear ON ore trains? I mean, have some other general-purpose livery appear at first when you buy it, and then when ore cars are added to the train, the loco gets re-liveried as Cartier? I didn't even know you could block car types based only on the random loco livery it happens to have.
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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by YukonRob »

So that is what happened when I 'replaced engine' and ended up with a bunch of locos (no cars) running around!! I assumed that I had %@#$$^ up. Maybe there is an alternative?
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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by DanMacK »

I was actually thinking the same thing. Logically, if you refit to a modern barrel ore car, you get CNR, if you refit to Cartier, you get a Cartier loco. I agree that they should only be on ore trains. Still researching modern CPR and ONR ore cars.

**Edit** Below is a start on a modern CPR ore car, as well as a photo of the prototype from the [url=http://freight.railfan.ca/]Canadian Freight Railcar Gallery[\url]
Attachments
Number Series: CP 375500-375699 <br />Builder: Hawker-Siddeley <br />Acquired: New 1971 <br />Sudbury, ON. Jurgen Kleylein Photo
Number Series: CP 375500-375699
Builder: Hawker-Siddeley
Acquired: New 1971
Sudbury, ON. Jurgen Kleylein Photo
cp375514.jpg (99.37 KiB) Viewed 4398 times
start to modern CPR ore car
start to modern CPR ore car
ModernCPOre.png (4.17 KiB) Viewed 4397 times
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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by zero1000 »

Hi,

in my TTDP (version 2.6 alpha 0 r1843) game the new ore processing plant does not accept copper ore. In fact the the plant says yes I accept copper ore, but the station is not accepting the ore. What I'm doing wrong? I already tried cht:resetindustries and cht:resetstation :cry:

The game is based on a scenario created already with canset 0.3c and then changed with 0.3d to get the new plant - may be thats the problem?

Save game and cfg's are attached.


Thanks for a reply.
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Attachments
screen shot
screen shot
- C.N.R. - Copper Ore Problem Canset 0.3d.png (269.59 KiB) Viewed 1804 times
Save.zip
TRP24.SV1, newgrfw.cfg, ttdpatch.cfg
(202.68 KiB) Downloaded 250 times
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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by DanMacK »

zero1000 wrote:Hi,

in my TTDP (version 2.6 alpha 0 r1843) game the new ore processing plant does not accept copper ore. In fact the the plant says yes I accept copper ore, but the station is not accepting the ore. What I'm doing wrong? I already tried cht:resetindustries and cht:resetstation :cry:

The game is based on a scenario created already with canset 0.3c and then changed with 0.3d to get the new plant - may be thats the problem?
Possibly that could be the issue. Maybe try a new game and see if that happens?

Speaking of ore as well, I've got a couple model pictures of modern ONR barrel ore cars. Previews to follow.
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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by Ar4i »

OzTransLtd wrote:In general this set is designed to be as close to reality as possible; even today freight trains travel around 80 km/h and definitely not around 170 km/h. I'm aware that the diesels come in late and are not as fast or powerful as you may want them to be. There is the multi-heading option which will give you the power you need. I'm not sure whether there is a speed increase in OpenTTD when multi-heading too.
Ar4i wrote:... diesel engine (MWV M636) can't be used for coal because the available coal wagons (all 3 of them won't work) ...
Yes, they do work. The MLW M636 has 4 liveries; CNR (black and striped) and CPR (red) can be used on any freight train. The CPR (black/orange) is the Cartier livery and this one is only for ore trains. These liveries appear at random; keep buying engines until you have the right livery, then sell the unwanted ones for a full refund.
So in reality there were steam engines much better than the diesel ones? The U4a 4-8-4 has much higher stats than the diesel engines invented 25 years later?
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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by zero1000 »

DanMacK wrote: Possibly that could be the issue. Maybe try a new game and see if that happens?
I figured it out. If I deactivate Pikkas industries, the the station accepts copper ore. Its an issue if both sets are active, pikkas industries and canset. I have added all the values for the internal industries but have alos activated pikkas industries, because in the scenario editor all looks fine. But in the game: :cry:
An other case of rtfm.... :oops:

thanks for your reply.
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Re: Canadian Trains Set v0.3d [18 Apr 2008] ** Update **

Post by zero1000 »

(sorry for double posting)

With loading Pikkas Industries below the Canset in the newgrf.cfg it works! You can have the Canset internal industries + Pikkas industries! :D
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