[UNIV] ISR - Industrial Stations Renewal

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
Badger
Tycoon
Tycoon
Posts: 7040
Joined: 10 Sep 2006 19:12
Location: Adwick-Le-Street.

Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by Badger »

@ Kickme93 - Whats with a capital letter for every word?
Trond wrote:Isnt it hard to hit shift for every word to get that capital letter kickme?? :wink:
|||| My OTTD/TTDP pics ||||Currently slighty obsessed with getting Platinum Trophies||||Retired moderator||||
Trond
Tycoon
Tycoon
Posts: 973
Joined: 25 Jan 2008 07:32
Location: Gamle Ørnenuten

Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by Trond »

Oh yeah! Works like a charm!

Well... I did intend to report that Valuables shed 'bug', but I always forgot it, but now its done, and I did (now) report it for 0.5.0 too, so :lol:

Anyways, this just gets better and better, I cant even think about playing my games without this now... I LOVE it! :bow:

May I suggest something more visible for my farmstation, to show if there are much livestock and/or grain at the station. Something along the lines of the mineral piles... Maybe a tile much like the new crates, only with grain-balls (? not sure about that english word, but the square balls appearing ingame on farm land). Would be neat!
..: Trond :.. because you deserve it! Image

The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell

MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by wallyweb »

Trond wrote:... grain-balls (? not sure about that english word, but the square balls appearing ingame on farm land). Would be neat!
You were close. "bails" is the word :D, and I like that suggestion. 8)
User avatar
Kickme93
Engineer
Engineer
Posts: 72
Joined: 23 Mar 2008 10:37

Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by Kickme93 »

You Know For The Road Addition To The Station?

Suggestion: Reckon You Could Make A Curved, 3 Way, 4 Way Tile To Make It Look A Bit Better When Your Making Junctions In The Station?

@ Everyone That Asks Why I Type Like This... I Just Do, Dont Know Why, And I Have Tried To Stop.
Last edited by Kickme93 on 24 Mar 2008 11:56, edited 1 time in total.
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by wallyweb »

Kickme93 wrote:@ Everyone That Asks Why I Type Like This... I Just Do, Dont Know Why, And I Have Tried To Stop.
1. If you want to be able to access these forums much longer get rid of the red or orudge will toss you further than a Pioneer space probe. (Don't believe me? Do a forum search for keyword: red, author: orudge)
2. If you want to consider yourself in any way employable when you grow up, this is a good place to practice good writing habits. It also helps us to understand your questions so that we may provide good answers.
Trond
Tycoon
Tycoon
Posts: 973
Joined: 25 Jan 2008 07:32
Location: Gamle Ørnenuten

Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by Trond »

Kickme93 wrote:@ Everyone That Asks Why I Type Like This... I Just Do, Dont Know Why, And I Have Tried To Stop.
I believe in you, you can do it!

Fixed :P
Last edited by Trond on 24 Mar 2008 12:47, edited 1 time in total.
..: Trond :.. because you deserve it! Image

The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell

MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
User avatar
Kickme93
Engineer
Engineer
Posts: 72
Joined: 23 Mar 2008 10:37

Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by Kickme93 »

Trond wrote:
Kickme93 wrote:@ Everyone That Asks Why I Type Like This... I Just Do, Don't Know Why, And I Have Tried To Stop.
I believe in you, you can do it!
You forgot the /quote :P ill do my best for the good of this forum. Mind you it will be hard. Learning how to hand write and stop handwriting hard..
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by wallyweb »

Kickme93 wrote:ill do my best for the good of this forum. Mind you it will be hard. Learning how to hand write and stop handwriting hard..
That's a good start. :D You'll find that it will be for the good of you too. :wink:
User avatar
Sanchimaru
Tycoon
Tycoon
Posts: 1542
Joined: 05 Feb 2004 22:39
Location: Kobe, Japan
Contact:

Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by Sanchimaru »

Actually there is a total renew of the roads, and it is almost done 8) It will be in the next release...

They are going to be lowered to ground level, and redrawn from scratch. Now they are more like the roads in harbors. Realize that they have always been just "marks in the concrete floor to tell trucks where to go", not sepparate roads built within the stations facilities. That's why they are not going to have curves just like your in-game roads, but they will feature now cross sections that will allow for curves and crossings. Then, the access to the platforms can be achieved via the already existing platform ramps.

Ah, by the way: about the bails: can anyone find me pictures (aerial view is better) of bails storage? that would help a lot!
User avatar
Kickme93
Engineer
Engineer
Posts: 72
Joined: 23 Mar 2008 10:37

Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by Kickme93 »

wallyweb wrote:
Kickme93 wrote:ill do my best for the good of this forum. Mind you it will be hard. Learning how to hand write and stop handwriting hard..
That's a good start. :D You'll find that it will be for the good of you too. :wink:
I look forward for that release! Good luck!

Edit - Remove the caps before anyone sees :P
Last edited by Kickme93 on 24 Mar 2008 14:16, edited 1 time in total.
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by wallyweb »

Sanchimaru wrote:Ah, by the way: about the bails: can anyone find me pictures (aerial view is better) of bails storage? that would help a lot!
Here you go. :wink:

Edit -
Kickme93 wrote:Edit - Remove the caps before anyone sees :P
Remove the yellow too so that the Sub-Silver forum users are able to see. :mrgreen: By the way ... I like the cat. Mine thinks she lives in a mosh pit. :wink:
User avatar
rbenevid
Traffic Manager
Traffic Manager
Posts: 192
Joined: 14 Oct 2004 20:08
Location: Brazil

Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by rbenevid »

Sanchimaru wrote: Ah, by the way: about the bails: can anyone find me pictures (aerial view is better) of bails storage? that would help a lot!
I thought they were called "bales" instead of "bails" (but I'm not a native speaker)

What could be nice about farms are "group" corral/pig yard tiles with the same idea of mineral piles. They could get full when the station is full. They could even merge with adjacent corral tiles, if that's possible.
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by wallyweb »

rbenevid wrote: I thought they were called "bales" instead of "bails" (but I'm not a native speaker)
You should be. You're correct. :wink:

Sanchimaru: Here are even more pictures ... this time of hay bales 8)
Trond
Tycoon
Tycoon
Posts: 973
Joined: 25 Jan 2008 07:32
Location: Gamle Ørnenuten

Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by Trond »

Now thats what they should look like...

Image
..: Trond :.. because you deserve it! Image

The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell

MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
User avatar
rbenevid
Traffic Manager
Traffic Manager
Posts: 192
Joined: 14 Oct 2004 20:08
Location: Brazil

Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by rbenevid »

Perhaps it would be better to use round bales as the square ones look too much like the (fantastic, awesome, superb) crate tiles?
Trond
Tycoon
Tycoon
Posts: 973
Joined: 25 Jan 2008 07:32
Location: Gamle Ørnenuten

Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by Trond »

The rounded balls (aka cow eggs in norway :P ) is way bigger I think, maybe thats a problem? But anything will do for me :)
..: Trond :.. because you deserve it! Image

The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell

MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
User avatar
AndersI
Tycoon
Tycoon
Posts: 1732
Joined: 19 Apr 2004 20:09
Location: Sweden
Contact:

Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by AndersI »

Trond wrote:The rounded balls (aka cow eggs in norway :P )
UFO eggs in Sweden...
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by richk67 »

Its to do with what period it is. Pre-WWII, hay tended to be raked into stacks, sometimes with a central cord.

Post WWII, mechanised hay balers produced classic rectangular bales. These are still reasonably common in the UK, especially when the bales are intended for storage inside a hay barn.

Round hay bales, known as Big Bales, are post 1980s, and are generally used for sileage, so stacking them is less of an issue.

http://www.ukagriculture.com/crops/hay_making.cfm
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
User avatar
Kickme93
Engineer
Engineer
Posts: 72
Joined: 23 Mar 2008 10:37

Re: Industrial Stations Renewal (v 0.5.0 available!)

Post by Kickme93 »

mart3p wrote:Industrial Stations Renewal v0.6.0
ISR stations.png
Which .Grf for the locomotives?
Looks like the UKRS.Grf

Am I right?
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by wallyweb »

Sanchimaru wrote:Ah, by the way: about the bails...
Suggestion:
The rectangular bales could be a simple recolour of the General Cargo crates. The round bales could be a recolour of the copper or steel coils. Then you could have some of each on the same platform. What colour you ask? Yellow for the sunny parts and brown for the shaded parts.

Next, a question ... Which cargo did you have in mind for these? Grain would be wrong as it is a bulk product stored in silos. However, they would be perfect for the fiber crops produced by George's ECS farms and accepted by his animal farms, among other industries.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 25 guests