PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
Today, I tried to improve my drawing skills with Zephyris' tutorial [1]
I'm afraid I failed, but see it yourself and tell me what you think if it... I think that with much tweaking, it could be even good
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
Zephyris, I have no idea how do you generate such a fine noise.. I just use HSV noise in GIMP with only value being set.. others are 0. But it still isn't the same that you get..
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
You just need slightly more noise! The noise both textures the surfaces and improves the dither on conversion to 8bpp.
Further to my last post here is an updated version... What I have done is:
Increased noise slightly.
Added more shading via black airbrush.
Added shading detail around the edges of the roof and windows - these are key to giving some depth to the object, otherwise it looks like a textured box.
Added the windows in the first construction stage.
lordazamath wrote:Zephyris, I have no idea how do you generate such a fine noise.. I just use HSV noise in GIMP with only value being set.. others are 0. But it still isn't the same that you get..
hmm.. And it seems you won't reveal your secrets
But now I think it is really starting to look nice...
Now gotta think what building would it be..
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
So.. for oil refinery, we have this atm . Zephyris, tweakings of the oil tank are again welcome.. I don't have the construction stages yet as I didn't draw the Zephyris' way.. The little house has the construction stages as presented upwards.
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
Ive been working some more on the temperate buildings, and here are the houses i have made:
stone (grey), brick (red-brown) or painted (painted) structure
tiles (red), slate (grey) or thatch (rubbish) roofs
Windows could use a bit more shading...
Re: Soeb and Lordaz
Nice! Keep it up
Attachments
temperate buildings assembled.png (111.44 KiB) Viewed 1187 times
Attached are representive buildings from temperate and tropical, and the (potential) graphics replacements. The scale is rubbish.
Take the top right original houses as a reference.
Temperate flats are ~1.5x too big
Temperate office block is the correct scale
Tropical house is ~2.5x too big
Tropical flats are ~2x too big
Tropical office block is the correct scale
Should all climates use the same scale?
Which scale should be used?