[Big Project][32bpp] BrickLand Climate
Moderator: Graphics Moderators
Re: [Big Project][32bpp] BrickLand Climate
aaah now i understand why the google logo changed to bricks :DDDDD
Re: Happy Birthday LEGO
?? I have Lego bricks that are definitely older than that? The oldest being three 2x4 bricks that the original owner bought from the Lego factory in 1948...ikarus wrote:The lego brick just got 50, so Happy Birthday Lego!
Ahhh, now I understand - the Lego brick 'as it looks today' was created 1958...
But that was another kind of plastic (cellulose acetate) so in fact, "the Lego brick, as it looks today" was created around 1963...
But wait, Lego have changed the color formulas a number of times during the years, so in fact "the Lego brick, as it looks today" isn't more than about ten years old...
Anyway, Happy Birthday (or whatever) Lego!
Re: [Big Project][32bpp] BrickLand Climate
yet another reason and reminder to GET this very nice mod finished
simply cannot wait =)

Feel free to join my server on 90.185.50.242. its coop, meaning 1 company to dominate the whole map
its more random and not as pro as the Openttd Coop guys.

Re: [Big Project][32bpp] BrickLand Climate
Fore those interested:
10 Neatest LEGO facts and Links
LEGO Timeline
and btw. the brickland climate is coming alone nice nicely, keep it up
10 Neatest LEGO facts and Links
LEGO Timeline
and btw. the brickland climate is coming alone nice nicely, keep it up

It's dangerous to be born, you will end up dead!
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- Tycoon
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Re: [Big Project][32bpp] BrickLand Climate
Hmm.. You should ask Ben to make more things like this this[company managers] and ask if you may use them 
It's on the blender thread

It's on the blender thread

Re: [Big Project][32bpp] BrickLand Climate
how are the vehicles for this coming along?
i have found a few i made with lego digital designer if they would help tell me & i'll post them
i have a bus, a truck w trailer, a 2-car DMU & a 3-car DMU
i have found a few i made with lego digital designer if they would help tell me & i'll post them
i have a bus, a truck w trailer, a 2-car DMU & a 3-car DMU
Re: [Big Project][32bpp] BrickLand Climate
i can see its time for a big bump, to get to know what progress is going and what the status is 

Feel free to join my server on 90.185.50.242. its coop, meaning 1 company to dominate the whole map
its more random and not as pro as the Openttd Coop guys.

Re: [Big Project][32bpp] BrickLand Climate
This is a bad period of time for me, so I can't tell when I'll put online the next update (I'm still working on the rocks and rough land)
I don't know instead where are disappeared the other two good people who helped me a lot
I don't know instead where are disappeared the other two good people who helped me a lot

Re: [Big Project][32bpp] BrickLand Climate
thats why you need to keep it simple
release some, i.e the terrain, and then slowy let people add on it
atm it seems like it may never been done, which would be very sad, as its very nice.


Feel free to join my server on 90.185.50.242. its coop, meaning 1 company to dominate the whole map
its more random and not as pro as the Openttd Coop guys.

Re: [Big Project][32bpp] BrickLand Climate
I would advise making a 8bpp GRF version to build interest - many people don't know how to use the 32bpp graphics. Conversion to 8bpp would be easy, the sprites barely use the alpha channel and colour conversion would be simple due to the pixel art style...
- DeletedUser5
- Transport Coordinator
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Re: [Big Project][32bpp] BrickLand Climate
I was bored so I made ( from existing tiles ) additional coasts from openttd(w/d).grf. Two still are missing but I don't know how to redo it.
- Attachments
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- Brickland_Shores_Additional.tar
- (30 KiB) Downloaded 582 times
Re: [Big Project][32bpp] BrickLand Climate
Come on now, dont die on us plz, you dont start stuff you cant finish 

Feel free to join my server on 90.185.50.242. its coop, meaning 1 company to dominate the whole map
its more random and not as pro as the Openttd Coop guys.

Re: [Big Project][32bpp] BrickLand Climate
Help yourself then.RMJ wrote:Come on now, dont die on us plz
Actually, since it's a hobby project done in spare time, it's common to not being able to finish things we once started back when we had more spare time.you dont start stuff you cant finish
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: [Big Project][32bpp] BrickLand Climate
No no the ball isnt in my court. People should really start thinking more about project instead of just going ahead and not finishing them, something most of us learn like kids. Also the keep it simple stupid advise.Purno wrote:Help yourself then.RMJ wrote:Come on now, dont die on us plz
Actually, since it's a hobby project done in spare time, it's common to not being able to finish things we once started back when we had more spare time.you dont start stuff you cant finish
If i had started this, i would have finished it.
Feel free to join my server on 90.185.50.242. its coop, meaning 1 company to dominate the whole map
its more random and not as pro as the Openttd Coop guys.

Re: [Big Project][32bpp] BrickLand Climate
To be fair, it is a massive ammount of work to finish this project, and Im sure any help offered would be gladly appreciated. The big projects only ever really get done as a community effort.
This project is not finished, nor is it dead, and if you are interested in it then get involved, and dont be rude. Th ball is indeed in your court if you want it so badly.
This project is not finished, nor is it dead, and if you are interested in it then get involved, and dont be rude. Th ball is indeed in your court if you want it so badly.
previously known as daylight
Re: [Big Project][32bpp] BrickLand Climate
This project is not dead, I'm looking on how to find a simple way to draw things, which allow me to draw the sprites and then apply modifications easily, like changing colors, adding textures, modify shapes... I'm stuck at the rough/rocky land since is a massive redraw of all the terrain tiles, only to add some misplaced brick pieces
I already tried with mlcad and wings3D, but none of them are simple, ok, mlcad is it, but the povray model made with ldview doesn't convince me
So the next try is GraphicsGale (the tool I used to start) and a lot of layers for each tile, so I'll can add things in front of or behind other things very easily, already tested with some other pixart tryouts
I've also thought about making a tool by myself, but this will prolong the times a lot
This project is quite different from the "standard" project you can see around, like the 8bpp new graphics project, there are more people which work on the same project doing different parts... here I'm alone, but some grateful work from other two people which helped me to have at least the railway and some infrastructure, don't forget I draw 4 stages of terrain, the roads and I'm going to draw other 2 stages of terrain
So many thanks for the interest, but please wait
I already tried with mlcad and wings3D, but none of them are simple, ok, mlcad is it, but the povray model made with ldview doesn't convince me
So the next try is GraphicsGale (the tool I used to start) and a lot of layers for each tile, so I'll can add things in front of or behind other things very easily, already tested with some other pixart tryouts
I've also thought about making a tool by myself, but this will prolong the times a lot
This project is quite different from the "standard" project you can see around, like the 8bpp new graphics project, there are more people which work on the same project doing different parts... here I'm alone, but some grateful work from other two people which helped me to have at least the railway and some infrastructure, don't forget I draw 4 stages of terrain, the roads and I'm going to draw other 2 stages of terrain
So many thanks for the interest, but please wait

Re: [Big Project][32bpp] BrickLand Climate
hehe sure thing
no going anywhere, nothing will be more fun than having a Lego landscape, there is truely one of the big pearls of the ton of patches being made 


Feel free to join my server on 90.185.50.242. its coop, meaning 1 company to dominate the whole map
its more random and not as pro as the Openttd Coop guys.

Re: [Big Project][32bpp] BrickLand Climate
Did you try BlockCAD (see sig)? It's the simplest of all the Lego CAD-systems. You can do one-click renderings with POVRay, using either the L3P-generated parts, or Lutz Uhlmann's parts with more facets etc..Wolf01 wrote:I already tried with mlcad and wings3D, but none of them are simple, ok, mlcad is it, but the povray model made with ldview doesn't convince me
Edit: Fixed the lightning a bit in the BlockCAD image.
- Attachments
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- Lutz Uhlmann parts
- Example44.png (32.33 KiB) Viewed 4607 times
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- L3P-parts
- Example45.png (24.48 KiB) Viewed 4611 times
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- BlocCAD image, better lightning
- Example43u.png (8.95 KiB) Viewed 4594 times
Re: [Big Project][32bpp] BrickLand Climate
Wow, that looks amazingAndersI wrote:Did you try BlockCAD (see sig)? It's the simplest of all the Lego CAD-systems. You can do one-click renderings with POVRay, using either the L3P-generated parts, or Lutz Uhlmann's parts with more facets etc..Wolf01 wrote:I already tried with mlcad and wings3D, but none of them are simple, ok, mlcad is it, but the povray model made with ldview doesn't convince me
Edit: Fixed the lightning a bit in the BlockCAD image.

Feel free to join my server on 90.185.50.242. its coop, meaning 1 company to dominate the whole map
its more random and not as pro as the Openttd Coop guys.

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