OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Trond
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Trond » 23 Feb 2008 09:30

Looking good!
..: Trond :.. because you deserve it! Image

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DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 » 23 Feb 2008 10:47

Now I have a question ( mainly to Zephyris ): why complete shore line is in opengfx+? It's part of game now.

LordAzamath
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 23 Feb 2008 11:02

I think rivers should be in + pack but shoreline in usual.. Coasts use only action05/0A, but for randomized rivers, 01/02/03 are also needed...
The main pack should all be loadable as static, shoreline is, but rivers isn't...

I dropped toyland preview for now, if anyone wants, it's free..

---New post---
I based these on Soeb's selectors. Tell me if you want these, Soeb's or something else.. Next GUI release will contain hopefully preview sprites and selectors too..
Attachments
select.png
(862.54 KiB) Downloaded 335 times
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

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DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 » 23 Feb 2008 13:20

Better then mine. I think that rivers are part of game, but there wasn't permission to use mb graphics. So they should be in standard pack.
Maybe I'll try making toyland preview. However - oil rig is free for coding - I don't have any experience in industries coding ( additional sprites ).

@EDIT: I did something with toyland using Roujin's tree. I will make some bubbles for industry and for preview.
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toylandpreview.png
toylandpreview.png (2.34 KiB) Viewed 12574 times

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DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 » 23 Feb 2008 19:35

Sorry for double post.

Well I done toyland preview - if it's good you can use it. Bubbles are also finished I hope. I will do other small things soon too.
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toylandpreview.png
toylandpreview.png (2.54 KiB) Viewed 12533 times
OpenGFX_-_newBubbles_v0.1.grf
(2.1 KiB) Downloaded 150 times

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DanMacK » 23 Feb 2008 22:25

Soeb, looking good :D I also like the revised selectors and the other new "terrain" images. I was bored, and decided to draw a small UFO. There's the flying version and the broken down version :D
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8Bpp-SmallUFO.png
8Bpp-SmallUFO.png (629 Bytes) Viewed 12412 times

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Timitry
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Timitry » 24 Feb 2008 00:58

Soeb wrote:Sorry for double post.

Well I done toyland preview - if it's good you can use it. Bubbles are also finished I hope. I will do other small things soon too.
That certainly looks good, but personally i would add a little more... Something that really shows that this is toyland, that even someone who never played that game before notices that this is toyland...

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios » 24 Feb 2008 02:59

lordazamath wrote:What do you guys think of these?
8) Thanks. Very cool.
http://members.fortunecity.com/gamesart
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DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 » 24 Feb 2008 07:29

Timitry wrote:That certainly looks good, but personally i would add a little more... Something that really shows that this is toyland, that even someone who never played that game before notices that this is toyland...
We don't have anything finished from toyland yet. Only bubbles and I'm actually working on battery farm. That's all.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 24 Feb 2008 07:33

Ok.. I tweak the selectors a bit more and release them with previews.. Please note that these sprites may always be redrawn by anyone, if you want. If it's better it's replaced. Like Zephyris said:
What happens after the final release?

We make the graphics better! The intention is the project will continue, continuing to improve graphcs and add more enhanced features.
And that can get going even in development stage..

EDIT: And ufos go to eyecany, right?
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

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DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 » 24 Feb 2008 07:53

Yes. I'll add them today. And here's battery farm. Another thing to include in newIndustries (that and bubbles).

@EDIT: Added Eyecandy grf with small UFO.
Attachments
OpenGFX_-_newBatteryFarm_v0.1.grf
(2.87 KiB) Downloaded 728 times
screenshot.png
screenshot.png (36.24 KiB) Viewed 12215 times
OpenGFX_-_newEyeCandy_v0.2.grf
(2.98 KiB) Downloaded 1043 times

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Wolf01
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Wolf01 » 24 Feb 2008 08:19

Why not draw bigger batteries instead of 4 per tile? they would look cool :D

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 24 Feb 2008 09:36

OpenGFX - newGUI v0.2

Complete:
Intro letters
Selection things
Intro landscape previews
Cargo icons

To do:
The rest

94 sprites
Attachments
OpenGFX_-_newGUI_v0.2.grf
(34.87 KiB) Downloaded 1515 times
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

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DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 » 24 Feb 2008 09:53

Looks good. You wrote fro in description. I guess you meant for. Does it replace dot ( from selectors ) too?

LordAzamath
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 24 Feb 2008 10:02

yes.
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Mr. X » 24 Feb 2008 13:51

The batteryfarm should be equipped with a Duracell bunny. :mrgreen:

Looks very good for a toyland building tough! :D
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DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 » 24 Feb 2008 15:48

Maybe for a statue. :D
I don't have any experience in drawing buildings or statue so anybody else can do it.

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nicfer
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by nicfer » 24 Feb 2008 19:57

For those who want to play with this set and don't want to download the ttd files here are some blankish ones (trg1r.grf is already posted, and the sample.cat can be replaced by a void file)

Take fun of the void land :lol:.
Attachments
trgcr.grf
(29.1 KiB) Downloaded 156 times
trghr.grf
(47.31 KiB) Downloaded 147 times
trgir.grf
(198.73 KiB) Downloaded 165 times
Sorry for my english I am argentinian
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nicfer
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by nicfer » 24 Feb 2008 19:57

Last file (3 attachments limit)
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trgtr.grf
(97.27 KiB) Downloaded 152 times
Sorry for my english I am argentinian
TTO don't crashes in Windows XP; XP crashes TTO

Formerly known as UnderBuilder.

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DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 » 24 Feb 2008 20:00

I did it few minutes ago and I was going to post it. You were faster. :D
However this is smaller and with trg1r.
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trgXr_blank.tar.bz2
(29.08 KiB) Downloaded 170 times

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