
With the help of this, I can put unused wagons on a side track:
Edit1 2007-12-03: Updated to diesel
Edit2 2007-12-03: Now shows small engine while running. Stop and switch direction and the engine will disappear.
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You´re not the first ...AndersI wrote:Just for the fun of it, I created an invisible train engine
michael blunck wrote:You´re not the first ...
You should be able to use vehicle variable B2, bit 1.AndersI wrote:BTW, is it possible to have different graphics for a running train and a stopped one? I would like to have a little shunter doing to job, and then disappear when I park the train.
I'm looking forward to this, but I'm with DanMack ... make it a diesel ... not all sidings are electrified, especially in freight yards.AndersI wrote:Just for the fun of it, I created an invisible train engine
All these sets could easily provide that functionality as well. If you (and the .grf authors) would really like to include that "feature".wallyweb wrote:Do I have to give up using an engine in each of CanSet, NARS, UKRS, Serbian, .... etc.? Where does it fit in?
True ... If a set wants to support it they can include a version in their engine list ... with appropriate credits of course.michael blunck wrote:All these sets could easily provide that functionality as well. If you (and the .grf authors) would really like to include that "feature".
Why sell it? Just point it on a line crossing your opponent's line ... they'll never know what hit 'em.Ameecher wrote:Ha, trying to sell this thing is pretty damn hard...
You should try sending a number of them out on the lines without a schedule. Could be used to simulate signaling problemsAmeecher wrote:Ha, trying to sell this thing is pretty damn hard...
Worked like a charm! The only snag is that you have to change direction of the train after stopping it, to make the engine disappear. No big deal. First post updated again.Maedhros wrote:You should be able to use vehicle variable B2, bit 1.
Genius!AndersI wrote:Glad you like it! I've changed to a diesel engine instead of electric. First post updated.
You should try sending a number of them out on the lines without a schedule. Could be used to simulate signaling problemsAmeecher wrote:Ha, trying to sell this thing is pretty damn hard...
I have no problems clicking the 'engine' and dragging it to the right to sell it?? (TTDP)ColdIce wrote:and with the selling problem: the only way is to use the option "Sell all trains in the depot"!
Could you increase the speed? It takes too much to move!
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