Debug TTD grf bugs

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Addi
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Debug TTD grf bugs

Post by Addi » 11 Nov 2007 18:52

New Version! 1.3 (17. Sep. 2011)

old Version 1.2 (13. Nov. 2007)



Ok, here is my second grf :D:


TTD have some graphic bugs, I've created a .grf which fix some of this bugs. The fixed bugs are:

- wrong sprites at some lorries
- the positions of three monorail bridge sprites were wrong
- the transparency modus of the cinema was wrong
- some monorail and maglev crossings and turn-offs had an ugly transition to straight tracks

see also here: http://tt-ms.de/bugs/#ttdgf , you must scroll a little bit down (it's a german page, but with pictures)

Load this grf as early as possible, that other grfs work right

Download here or on my page http://www.ttdx.ch.vu
Attachments
debugbig.png
debugbig.png (21.25 KiB) Viewed 9529 times
debug.grf
DOS Version
(98.45 KiB) Downloaded 295 times
debugw.grf
Win Version
(98.45 KiB) Downloaded 445 times
Last edited by Addi on 17 Sep 2011 17:03, edited 5 times in total.
Sorry for my bad english!

Wi wärs mitämä bsüächli uf minere Siitä http://www.ttdx.ch.vu?

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PaulC
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Re: Debug TTD grf bugs

Post by PaulC » 11 Nov 2007 19:33

Nice! :) Though I must confess, I hadn't noticed the monorail/maglev glitches before.

Something I did recently notice was with this building:
SCR7.png
SCR7.png (2.4 KiB) Viewed 10744 times
The sprites yrel value is slightly out (should be -16 instead of -17, but you can't see it in the image because I've already edited the trg1r grf). Perhaps this is something else you could add to a future version of the grf?

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Addi
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Re: Debug TTD grf bugs

Post by Addi » 11 Nov 2007 19:40

oh yes, I didn't notice that before. Any other bugs to fix?
Sorry for my bad english!

Wi wärs mitämä bsüächli uf minere Siitä http://www.ttdx.ch.vu?

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Jezulkim
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Re: Debug TTD grf bugs

Post by Jezulkim » 12 Nov 2007 14:18

Thanks a lot :) I remember when the wrong truck sprites bothered me a lot.
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Addi
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Re: Debug TTD grf bugs

Post by Addi » 13 Nov 2007 17:43

Ok, I've made a new version with the house...

Download in the first post
Sorry for my bad english!

Wi wärs mitämä bsüächli uf minere Siitä http://www.ttdx.ch.vu?

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PaulC
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Re: Debug TTD grf bugs

Post by PaulC » 15 Nov 2007 19:51

Thanks for the update! :)

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Dave
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Re: Debug TTD grf bugs

Post by Dave » 17 Nov 2007 20:14

Good call dude. Really good call :D
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Liam Riordan
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Re: Debug TTD grf bugs

Post by Liam Riordan » 19 Nov 2007 22:42

I never knew there was a fix for the trucks 'morphing bug' I called it, shows how much of a newbie I am to you guys.

Good fix, thanks.

Your work is appreciated! :wink:
The new OpenTTD Fan boy.

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Addi
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Re: Debug TTD grf bugs

Post by Addi » 17 Sep 2011 17:16

I have made a new Version with some addes Fixes. The mainfixes are:

- transparency modus from oilwell and some steel mill sprites is now correct
- the level crossing in the tropic clima looks now like the normal street
- the big airport had some wrong grass sprites (the grasssprites were from TTO :roll: )
- the position of some toyland bridge sprites were wrong

(look at the image: left = old, right = new)


The added non-airport-sprites are all from PaulC, thx for that :)

Download from the new Version 1.3 in the first post or at BaNaNaS.
Attachments
bugfix.PNG
Bugfixes Version 1.3
(165.03 KiB) Downloaded 2 times
Sorry for my bad english!

Wi wärs mitämä bsüächli uf minere Siitä http://www.ttdx.ch.vu?

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planetmaker
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Re: Debug TTD grf bugs

Post by planetmaker » 17 Sep 2011 17:22

Why do you make it a NewGRF instead of a patch for the openttd.grf?

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Addi
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Re: Debug TTD grf bugs

Post by Addi » 17 Sep 2011 18:48

Because the TTDPatch don't use the openttd.grf 8)

But you feel free to add them in the openttd.grf :)
Sorry for my bad english!

Wi wärs mitämä bsüächli uf minere Siitä http://www.ttdx.ch.vu?

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planetmaker
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Re: Debug TTD grf bugs

Post by planetmaker » 17 Sep 2011 19:41

Addi wrote:Because the TTDPatch don't use the openttd.grf 8)

But you feel free to add them in the openttd.grf :)
ttdpatch uses ttdpatch.grf - which could also be patched correspondingly. Thus you could provide a patch for both, probably easily.

The openttd grf is available via its svn repo - and I'm sure the ttdpatch.grf is also available somewhere so that it can be patched - albeit I don't find it in ttdpatch's repo; maybe someone knows where it is?

A patch for the openttd.grf would be very welcome; the grf is found in the media directory.
It would have the big advantage that people playing in a MP environment could enjoy it, too without finding out how to activate static NewGRFs ;-)

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