Old AI can be smart
Moderator: OpenTTD Developers
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- Engineer
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Old AI can be smart
i found openttd 5.3 ai was smart heres some pictureshere
-
- Engineer
- Posts: 72
- Joined: 23 Sep 2007 09:57
Re: NoAI Branch - An AI Framework
more i have to post 3 times to get 7 picturesrabbit67890 wrote:i found openttd 5.3 ai was smart heres some pictureshere
Re: NoAI Branch - An AI Framework
What has the old AI to do with the NoAI branch?
Re: Old AI can be smart
Split away from the NoAI topic. This is not NoAI related.
The only thing necessary for the triumph of evil is for good men to do nothing.
Re: Old AI can be smart
If that is smart then you need to join a top-level (eg with very good players) multiplayer game like #ottdcoop.
Re: Old AI can be smart
I wouldnt say smart, more "less stupid". For example picture 2 going from Little Monfield North it has a 45 then 90 degree turn in opposite directions before entering a tunnel, where 2 straights would suffice.
Re: Old AI can be smart
Old AI (from my experience) is only smarter (not smart) when it has got enough money and terrain isn't that "rugged".
NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Re: Old AI can be smart
'smart' is in the eye of the beholderrabbit67890 wrote:i found openttd 5.3 ai was smart

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