Dutch stations set

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lobster
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Re: Dutch stations set

Post by lobster »

ooooh, promising! :D
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Re: Dutch stations set

Post by athanasios »

Let me add them to the rest of my stations. :D
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Re: Dutch stations set

Post by Vloris »

Nice!!!
Maybe I can try them out in my current German DB-set based game, some towns in the west might very well be Dutch towns :P
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Re: Dutch stations set

Post by XeryusTC »

I got a new one, with some added platforms.
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dutch_set.grf
dos
(63.6 KiB) Downloaded 498 times
dutchstatw.grf
windows
(94.67 KiB) Downloaded 1007 times
screenshot
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amsterdam.png (15.46 KiB) Viewed 44611 times
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Re: Dutch stations set

Post by Badger »

Very nice, consider it downloaded!
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Post by Ammler »

Pug wrote:The only things that looks out of place are the platforms on both sides, but I guess that can't be helped in TT.
Something like this:
http://www.ewetel.net/~michael.blunck/ttd/sidings.png
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Re: Dutch stations set

Post by Caelan »

Thank you Xeryus for coding my station platforms! I really hope everyone likes this set that is forming now.

@ Ammler,

I have already created graphics for it, please look here:

http://www.tt-forums.net/viewtopic.php?p=419618#p419618
http://www.tt-forums.net/viewtopic.php?p=419174#p419174
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Re: Dutch stations set

Post by FooBar »

Very nice indeed! I really like the looks of this set. Especially when we get some Dutch trains to put on the tracks!

I also noticed the use of some action colours in the signs below the single-platform Amsterdam roofs. Doesn't seem to be completely right.
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Re: Dutch stations set

Post by XeryusTC »

New version with a non-track platform and the Vorden station building. I also fixed the action color problem.
Attachments
dutch_set.grf
dos
(63.6 KiB) Downloaded 510 times
dutchstatw.grf
windows
(105.1 KiB) Downloaded 766 times
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Re: Dutch stations set

Post by FooBar »

Very nice. I also noticed some weird stuff going on with the 'Station name sign' type of platform.

Have a look at the attached screenshot. First I built two stations like the one to the left using only 'Station name sign'. After that I added a CTA and a 'Train schedule sign' to the station at the right. Automagically some stairs were added to the center tile. I doesn't look it should be there!

Apart from that it's a great set!
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dutchstat.png
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Re: Dutch stations set

Post by XeryusTC »

Seems to be a TTDP only bug. I will look into it.

Edit: I think it is TTDP not properly updating the station information on all tiles again. Or it horribly fails on shifting at the VarAction2s as it seems to switch platform number with position along platform. I don't think that there is much that I can do about it as my VarAction2s seem to be correct.
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Re: Dutch stations set

Post by DaleStan »

What does Cht:grfdebug tell you? Does it show you the numbers you expected to get? If so, your NFO is wrong, somewhere, somehow. If not, make sure that it's not your understanding of the spec that's wrong, and then post at least a screenshot, the GRF, and grfdebug.log, reporting where you got unexpected value(s) and what value(s) you expected instead.

Including a savegame and the NFO would also be a good thing.
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Re: Dutch stations set

Post by spaceman-spiff »

XeryusTC wrote:New version with a non-track platform and the Vorden station building. I also fixed the action color problem.
I don't know but isn't it better to edit the first post and add the newest version instead of posting it multiple times ?
I can change the author of the first post cause it's Bastiaan, so you can edit it yourself !
Well, back to work, lot's of it in the near future
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Re: Dutch stations set

Post by athanasios »

Ooops: DOS filename, better be "8.3". It is 9.3. I hate adding "6"~1. :wink:
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Re: Dutch stations set

Post by Ben_K »

spaceman-spiff wrote:...isn't it better to edit the first post and add the newest version instead of posting it multiple times ?
I agree entirely. I wish everyone would do that with all file releases :)
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Re: Dutch stations set

Post by XeryusTC »

spaceman-spiff wrote:
XeryusTC wrote:New version with a non-track platform and the Vorden station building. I also fixed the action color problem.
I don't know but isn't it better to edit the first post and add the newest version instead of posting it multiple times ?
I can change the author of the first post cause it's Bastiaan, so you can edit it yourself !
It's ok with me if Bastiaan agrees with it.
DaleStan wrote:What does Cht:grfdebug tell you?
It doesn't tell me a thing because I couldn't get myself to run it and look into the file. Even with that tool of yours it is sometimes still hard to doctor out what is happening.
athansios wrote:Ooops: DOS filename, better be "8.3". It is 9.3. I hate adding "6"~1.
Using mv isn't that hard...
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Re: Dutch stations set

Post by XeryusTC »

I'm making a double post, just because I can.

I've added Winterswijk, Culemborg and Assen.

I haven't come around to fix the station name tiles yet, I have to make the part of the NFO with that part make more sense before and that'll require quite some time of fiddling.
Attachments
dutchstatw.grf
windows
(121.71 KiB) Downloaded 11539 times
dutchstat.grf
dos
(121.65 KiB) Downloaded 2883 times
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Re: Dutch stations set

Post by lobster »

quality ace!! Culemborg massiv!!
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Re: Dutch stations set

Post by Purno »

Screens please? :mrgreen:
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Re: Dutch stations set

Post by Caelan »

I love these buildings finally being coded. Thank you Xeryus for coding my drawings.
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