Michael Blunck's new graphics [http://www.ttdpatch.de/]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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michael blunck
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Post by michael blunck »

[I´ve moved this here because I don´t think it would make sense to answer it in it´s original OTTD thread.

The original suggestion was to include a "freeze time" feature to allow to use all engines of the DB Set. My answer being that this wouldn´t be necessary. However, Don Razzi came up with a more elaborate description:]
Don Razzi wrote: [...] The main problem is that most of the early electric engines are very expensive if you play the game as hard as possible. This leads us to the fact, that for the price of an E 52 you easily can build a short track and equip it with two or three nice steam engines.

Well, the E 52 is introduced in 1924, that's four years after the start of the game, and usually (hard conditions and no cheating) in this early stage of the game I don't have the money to buy an expensive engine like this and look for other opportunities.

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E52: 1924, 90 km/h, 2992 hp, 196 kN, 310,250 RM, reliability decay (RD) = 16, running cost factor (RCF) = 130
Two years after the E 52, in 1926, the E 16 will be introduced - the fastest electric loco for decades. This engine is only slightly more expensive than the E 52, but 40 km/h faster. OK, I could buy the E 52 for realistic reasons and use it on some electrified branch line, but hey, in 1928 those beautyfull ET-87 also is on track...

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E16: 1926, 120 km/h, 3182 hp, 142 kN, 342,000 RM, RD = 14,  RCF = 150
It´s 30 km/h faster, not 40. 8) Historically, the E52 has been used for heavy passenger services and may also be used for light and medium freight in game. OTOH, the E16 is a pure express locomotive and should be used as such in the early years. To "enforce" that usage, I tweaked the E16 not be used for freight until the mid 1950s in v0.9 of the DBXL. Also, the additional 50kN of the E52 could be decisive in mountainous areas. Likewise, the 120km/h of the E16 can´t be used with slower coaches. Not to be forgotten, only express trains hauled by the E16 will get dining-cars.

You see, there are strong dependencies to the switches set (speedlimit, freighttrains, ...)

BTW, the ET-87 is introduced in v0.9 as early as 1921, but now with its historic speed of 70 km/h and o/c it´s only for passengers (and mail), so there is a place for the E52, IMO.
In the same year DBSetXL lists the E 75, also an engine which I don't really use during my games: Compared to the E 52 it is slower, more expensive and hasn't that much power. OK, it does have a slightly better traction, but does that really matter? Two years later the E 95 will be introduced, which is hell of an engine.

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E75: 1928, 70 km/h, 2556 hp, 236 kN, 356,750 RM, RD = 16, RCF = 90 
E95: 1930, 70 km/h, 3770 hp, 355 kN, 542,090 RM, RD = 15, RCF = 150
E75 and E95 are both pure freight engines (and will be used as such, mainly because of their reduced speed). And yes, TE does matter in "realistic" games. OTOH, the E95 will cost roughly 200,000 RM more than the E75 and has much higher running costs. In fact, it´s a double locomotive, but nevertheless, two E75s in double traction will cost you even more ...
I think before 1930 most railway companies don't have the money to buy those big electric engines - most players would look for a non-electrified-solution. But after 1930 it doesn't make much sense to buy the E 75 or the E 52. The E 16 is cheaper and faster for passenger trains, the E 95 much punchier for freight trains. And don't forget that even this becomes obsolete after 1935 - when E 44 does arrive. An E 95 costs nearly as much as two E 44, and the E 44 is much faster.

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E44: 1935, 90 km/h, 2992 hp, 200 kN, 289,000 RM, ED = 8, RCF = 100
The E44 will be introduced 7 years after the E75, though.
Time for a conclusion:

I think the electric part of DBSetXL is a little bit unbalanced - there are some engines, which may have had an use in real life, but which are quite unattractive in the game.
I don´t think there´s any "unattractive" engine in the game. There´s a niche for every engine you´ve mentioned. In fact, there are even more early engines in v0.9, especially another freight engine, the

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E91: 1925, 60 km/h, 2992 hp, 300 kN, 315,000 RM, RD = 32, RCF = 130
Which could be used for heavy bulk (coal, iron ore) early in game, especially in mountainous areas.
There are three ideas to solve this problem:

1. Start easier. Bigger loan, more money, less costs for the engines. But I think, TT already is easy enough.

2. Make the early engines cheaper. But this would be unrealistic and steam power would have no advance anymore.
Yes, that´s the main reason. OTOH, historical prices (which the DBXL does use) do reflect this nicely. Early electrics had been much more expensive than steam locomotives of that era.
The third idea only is possible in OTTD and it's against Michaels original idea: OTTD supports early starting before 1920, but unfortunately I don't know any GRF which supports this feature right now. Some of DBSet's engines originally were built before 1920. If those engines would be introduced in the original year, the company would be richer when the big electric engines come. So for example the E 52 would become more interesting.
Well, but all the electrics of te DBXL were in fact built after 1920, so the tight time frame isn´t due to some game limitations (TTDPatch vs. OTTD) but have historical reasons, and shouldn´t "stretched" in some way. OTOH, depending on the random amount of time TTD adds to the launch date, it could well be that engines are "delayed" and because of that the introduction process will get somewhat irritating.

That´s why you shouldn´t try to use all DBXL´s engines in one game. The large variety is offered to choose from, depending on your particular needs which could (and should) be different from game to game.

O/c, nothing can be done to the usual surplus of money in the later game, but that´s not why there are so many and so costly engines.

Maybe there are still more (and different) opinions about the early electric´s scheme (or usage) in DBXL from a gamer´s POV, that´s why I posted it here.

regards
Michael
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Post by lobster »

michael blunck wrote:Well, but all the electrics of te DBXL were in fact built after 1920, so the tight time frame isn´t due to some game limitations (TTDPatch vs. OTTD) but have historical reasons, and shouldn´t "stretched" in some way. OTOH, depending on the random amount of time TTD adds to the launch date, it could well be that engines are "delayed" and because of that the introduction process will get somewhat irritating.
i think this is noted to be about the earlier steam engines. when used from, say, 1900, there will be a good 20-year built-up of the company, so that the change towards more electrified equipment will become easier and more logical when they do arrive. which sounds quite logical in a way. i guess setting the introduction dates of some early steamers to pre-1920 dates won't hurt TTDPatch and extends gameplay for OTTD.
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Post by Marshy »

i use money cheats, so it doesn't bother me.
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Post by michael blunck »

[DBXL: "early electrics are too expensive"]
astath wrote:i think this is noted to be about the earlier steam engines. when used from, say, 1900, there will be a good 20-year built-up of the company, so that the change towards more electrified equipment will become easier and more logical when they do arrive. which sounds quite logical in a way.


Yes. Indeed, that´s the way it should work in the long run.
i guess setting the introduction dates of some early steamers to pre-1920 dates won't hurt TTDPatch and extends gameplay for OTTD.
ATM, there are drawbacks for TTDPatch as I´ve explained here before, so that´ll be not an issue, ATM.

regards
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Post by wallyweb »

Hello Michael,
Some nice riverbank graphics appearing in the TT-Forums TTD Graphic Artist Competition seem to have your signature on them. 8)
Is there any chance that these will be released fairly soon? I have a couple of scenarios that are begging for them. :wink:
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Post by Carlo Ghega »

Hello Michael!

8)
Also considering since a long time, if it would be very presumptuos to ask you about the conventional size of your breakfast. :wink:

No offence meant, just fluttering...

Very best regards!

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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by DanMacK »

Michael, I know that the DBSet starts with small, inexpensive locos, but have you ever thought of adding the Class BR59 2-12-0's? They'd be heavy, slow and expensive, but could pull A LOT in the early years. Just a thought.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by MJS »

I have not yet completely understood what Tracktive Effort means, but I do notice it is not doubled when I couple two ICE3s of the DBSet XL together, whereas horsepower is. Consequentially, a coupled set takes ages to reach 331 km/h. Is that how it's supposed to be? (I'm using Ottd r10462 with the corresponding ChrisIN patch.)
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by DaleStan »

Open does TE strangely, if at all. Test it in Patch, and I believe you'll find that the TE does double.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by MJS »

Thanks for the reply, DaleStan. TTDpatch doesn't list the TE in the train properties window, but judging from the speed with which the ICE3 accelerates there, a double consist has double TE there. So then it's an OTTD bug, I guess - I'll ask around in the appropriate place.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Dave »

It doesn't?

Maybe this is due to MB's set being produced before the custom info in the new vehicles window was available, because Pikka's UKRS and other sets do.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Ameecher »

TE is shown in the purchase window but not in the train details window after the train has been purchased.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Dave »

So it doesn't.

My bad.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by DaleStan »

If you do the correct things (way down at the bottom), you can get the TE displayed in the start/stop bar of the vehicle window, but most people don't know this.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by m3henry »

why would you want to do that, wouldn't it be more useful in the train info section :?
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by MJS »

Well, in the end it would, but that might take time - it doesn't look very urgent, now, does it?
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Dave »

m3henry wrote:why would you want to do that, wouldn't it be more useful in the train info section :?
I don't see anywhere in his statement where DaleStan wasn't suggesting it wouldn't be. He was merely commenting on the subject.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by DaleStan »

m3henry wrote:why would you want to do that
Possibly because that's the only way to do it? Could we imagine that that could be a valid reason?
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Raichase »

Can we curb the off-topic please? If anyone wants to keep discussing it, PM me and I'll split it off for you.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by lifeblood »

Did anyone notice the new station tiles on his website? The shot also includes a few new European Scenario buildings. Michael, you're a cruel, cruel man for these elaborate teasers.
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