BK Enhanced Tunnel Set v1.2 (9-April-2011) [update]
Moderator: Graphics Moderators
Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007
Excellent work. I highly recommend this product for your standard gauge railroad construction projects.
As an added benefit, the readme alone is well worth the download.
The Wallyweb Railroad Construction Company has a special request. We have undertaken a project to lay some additional track for The White Pass & Yukon Railway. We have shown them your fine product and they were quite impressed to say the least. Unfortunately, they are committed to narrow gauge construction due to their heavy investment in narrow gauge rolling stock. Apparently your product does not accommodate narrow gauge railbeds. Perhaps your engineering department would consider taking up the challenge. It is our understanding that several other rail set providers also support narrow gauge, so once available, your marketing group should find the demand well worth the investment.
As an added benefit, the readme alone is well worth the download.
The Wallyweb Railroad Construction Company has a special request. We have undertaken a project to lay some additional track for The White Pass & Yukon Railway. We have shown them your fine product and they were quite impressed to say the least. Unfortunately, they are committed to narrow gauge construction due to their heavy investment in narrow gauge rolling stock. Apparently your product does not accommodate narrow gauge railbeds. Perhaps your engineering department would consider taking up the challenge. It is our understanding that several other rail set providers also support narrow gauge, so once available, your marketing group should find the demand well worth the investment.
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Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007
I have already use this one in my grf set. I like it very much. A real benefit is that you can build on top of the entrance. With the possebilaty to build on slopes next of it its really a practical set!!! I like that very much
Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007
If I have my way, narrow gauge track will be in v0.4 ...wallyweb wrote: ... White Pass & Yukon [narrow gauge] Railway ...
Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007
Re: Narrow guage...
Yeah, I'll try and get permission for narrow guage sprites and will try and sort them for 0.4 as OzTransLtd has mentioned. That is just a 'hopefully' at the moment though!
Im glad you liked the readme Wally. I was trying to make it a bit more interesting
And Rendall, Im glad you like this set
Yeah, I'll try and get permission for narrow guage sprites and will try and sort them for 0.4 as OzTransLtd has mentioned. That is just a 'hopefully' at the moment though!
Im glad you liked the readme Wally. I was trying to make it a bit more interesting
And Rendall, Im glad you like this set
- shampie
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Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007
Is there a signaling post within the tunnels?!
My trains keep crashing.
Check the save game below (r10641 +use GRF v0.3a)
Check the Traindepot and let both trains go and see what happens! (dont need to use the ignore signals, the tunnels will make this happen )
My trains keep crashing.
Check the save game below (r10641 +use GRF v0.3a)
Check the Traindepot and let both trains go and see what happens! (dont need to use the ignore signals, the tunnels will make this happen )
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- BKtunnelbug.sav
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If a moral law exists, a moral law giver must exist.
Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007
Ok, I will try it later, unless OzTransLtd gets here first.shampie wrote:Is there a signaling post within the tunnels?!
My trains keep crashing.
Check the save game below (r10641 +use GRF v0.3a)
Check the Traindepot and let both trains go and see what happens! (dont need to use the ignore signals, the tunnels will make this happen )
Have you tried that same savegame without the Tunnel GRF loaded as well. Does it do the same with BK Tunnels and with standard tunnels (And no GRF)?
Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007
This tunnel set should definitely not crash your game. It simply replaces tunnel sprites.shampie wrote:Is there a signalling post within the tunnels?! My trains keep crashing. ...
In TTDPatch, there are no signals inside tunnels and trains do not crash if they (having been forced into the tunnel with another train already inside) pass each other while completely inside the tunnel. I don't know about OpenTTD.
If that game you are playing is OpenTTD, then there might just be a problem with trains crashing in tunnels. Get r10737 (which fixed such a problem) and try again.
- shampie
- Engineer
- Posts: 120
- Joined: 13 Feb 2005 01:13
- Location: Eindhoven - Netherlands Ottawa - Canada
Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007
>>should definitely not crash your game,OzTransLtd wrote:This tunnel set should definitely not crash your game. It simply replaces tunnel sprites.shampie wrote:Is there a signalling post within the tunnels?! My trains keep crashing. ...
In TTDPatch, there are no signals inside tunnels and trains do not crash if they (having been forced into the tunnel with another train already inside) pass each other while completely inside the tunnel. I don't know about OpenTTD.
If that game you are playing is OpenTTD, then there might just be a problem with trains crashing in tunnels. Get r10737 (which fixed such a problem) and try again.
it doesnt >> My trains keep crashing.
Problem does not occure while using normal tunnel grf. (standard)
To express moral judgments about good and evil, you must posit that good and evil exist
If good and evil exist, you must posit a moral law by which we can distinguish between good and evil
If a moral law exists, a moral law giver must exist.
If good and evil exist, you must posit a moral law by which we can distinguish between good and evil
If a moral law exists, a moral law giver must exist.
Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007
There is no way that grf could be causing trains to crash. Go complain to the Open devs.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007
now, how about tunnels that change over time parameter?
starting with brick/wood then mooving onto concretes/steel(infra, ask sacrro though)
and/or some matching foundations
starting with brick/wood then mooving onto concretes/steel(infra, ask sacrro though)
and/or some matching foundations
The occasional look back at your past can teach you a great many things...
Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007
It is a problem that has been in the last few hundred nightly revisions, I think it was fixed in yesterday's nightly, or possibly today's nightly which should have been compiled about an hour ago.shampie wrote:Is there a signaling post within the tunnels?!
My trains keep crashing.
Check the save game below (r10641 +use GRF v0.3a)
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Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007
Henry, thanks for your suggestions!
Of course, if you are are an OTTD user, you can change parameters in game, but I know thats not the same.
I will try and do some foundations to match the concrete and brick portals and all subsequent materials will hopefully all come in pairs too.
Ive thought about this. I will discuss it with OzTransLtd. One problem I can see is that with many construction materials it may lead to complicated parameter settings, but we'll see.m3henry wrote:...change over time parameter...
Of course, if you are are an OTTD user, you can change parameters in game, but I know thats not the same.
Infra's foundations are on the list. I will try and get permission at some point soon.m3henry wrote:...steel...(infra, ask sacrro though)
Have you tried the arctic and tropical ones?m3henry wrote:...and/or some matching foundations
I will try and do some foundations to match the concrete and brick portals and all subsequent materials will hopefully all come in pairs too.
Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007
Possible of course ... but the tunnels already look very modern, then we should have more historic looking ones.m3henry wrote:... how about tunnels that change over time ...
As for parameter settings; we would have 1 for era (e.g. 0-change over time, 1-era 1, 2-era 2 ...), then the 3 parameters for the 3 climates.
Just in case there is a bit of confusion, currently in v0.3a there are 4 different looks, i.e. red brick, wood, white concrete and beige concrete. Each of these is available in all climates, although some of them do not look good in every climate (e.g. white concrete above the snowline). It is your choice what you want to play with.
Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007
Apologies for the very long delay with the update of the website been a bit busy* Anyway, the new updated page can be found here
Any problems with the webpage pester me, not Ben.
Ben, if you want anything changing/adding/removing you know what to do
*ok, I forgot
Any problems with the webpage pester me, not Ben.
Ben, if you want anything changing/adding/removing you know what to do
*ok, I forgot
Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007
Thanks Ameecher, don't worry about it. Looks good!
Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007
The following dialogue was not based on real events:
BK Tunnel Client: We are bored...
BK Tunnels team: Why is that?
BK Tunnel Client: Because you haven't updated anything here for a while!
BK Tunnels team: Hmmm... well, what would you like?
BK Tunnel Client: We love the original concrete beige tunnels but they just dont match the foundations. It looks a bit daft sometimes!
BK Tunnels team: Ok, so you'd like some matching foundations?
BK Tunnel Client: Maybe....
BK Construction would like to conduct some market research on our latest development, beige concrete matching foundations for use with our original BK Tunnel portal. Any initial opinions, please post them here.
BK Tunnel Client: We are bored...
BK Tunnels team: Why is that?
BK Tunnel Client: Because you haven't updated anything here for a while!
BK Tunnels team: Hmmm... well, what would you like?
BK Tunnel Client: We love the original concrete beige tunnels but they just dont match the foundations. It looks a bit daft sometimes!
BK Tunnels team: Ok, so you'd like some matching foundations?
BK Tunnel Client: Maybe....
BK Construction would like to conduct some market research on our latest development, beige concrete matching foundations for use with our original BK Tunnel portal. Any initial opinions, please post them here.
Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007
I quite like it.
Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007
They look a bit too much like baked mud in my opinion and they don't quite match the tunnel colour.
Also, since when has my name been "BK Tunnel Client"
Also, since when has my name been "BK Tunnel Client"
Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007
now where did you get those fences, I would really like those, especially if they start off being hedge/stone and then change to stone/hedge and then to fence
The occasional look back at your past can teach you a great many things...
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