[Univ] Generic Tram Set (v0.4)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Post by athanasios »

Why not use new fake names corresponding to real tram manufaturing companies?
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.

User avatar
Zephyris
Tycoon
Tycoon
Posts: 2831
Joined: 16 May 2007 16:59

Post by Zephyris »

Do you know any major manufacturers? It would add this set some character.

User avatar
Dave
Moderator
Moderator
Posts: 17246
Joined: 26 Dec 2005 20:19
Location: North London

Post by Dave »

Brush was a famous manufacturer back in the day...

So things like Broom? :lol:

Also Anslado have made a lot of British Trams.

(EDIT: We do, of course, have Floss in place of Brush, who was also a trani manufacturer and the manufacturer of the Class 47 of which there is a train based upon in TTD)
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...

kaan
Route Supervisor
Route Supervisor
Posts: 399
Joined: 02 Apr 2007 20:13
Location: Nørup, Denmark

Post by kaan »

I really like these, but just to be demanding then please make one or two of them articulated :)

Code: Select all

if (YouAreHappyAndYouKnowIt) {
    ClapYourHands();
}

User avatar
Zephyris
Tycoon
Tycoon
Posts: 2831
Joined: 16 May 2007 16:59

Post by Zephyris »

OpenTTD doesnt support articulated vehicles does it?

User avatar
Maedhros
OpenTTD Developer
OpenTTD Developer
Posts: 603
Joined: 30 Mar 2006 18:24
Location: Durham, UK

Post by Maedhros »

It does as of today, yes. :D
No-one's more important than the earthworm.

User avatar
Zephyris
Tycoon
Tycoon
Posts: 2831
Joined: 16 May 2007 16:59

Post by Zephyris »

ooooh :):):)

User avatar
rav
Traffic Manager
Traffic Manager
Posts: 253
Joined: 17 May 2007 13:36
Location: Netherlands
Contact:

Post by rav »

Commit by maedhros :: r10097 /trunk/src/ (21 files in 2 dirs):
-Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.

User avatar
Zephyris
Tycoon
Tycoon
Posts: 2831
Joined: 16 May 2007 16:59

Post by Zephyris »

i may need some help with coding, i cant work it out...

User avatar
XeryusTC
Tycoon
Tycoon
Posts: 15415
Joined: 02 May 2005 11:05
Skype: XeryusTC
Location: localhost

Post by XeryusTC »

Maedhros wrote:It does as of today, yes. :D
Or since a few weeks if you know the right sources ;).
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
Image
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Image Image Image Image Image Image Image

User avatar
Dave
Moderator
Moderator
Posts: 17246
Joined: 26 Dec 2005 20:19
Location: North London

Post by Dave »

Maedhros wrote:It does as of today, yes. :D
Is it tested and bugfree!? :shock:
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...

User avatar
Maedhros
OpenTTD Developer
OpenTTD Developer
Posts: 603
Joined: 30 Mar 2006 18:24
Location: Durham, UK

Post by Maedhros »

Dave Worley wrote:Is it tested and bugfree!? :shock:
Well, as far as I've been able to test it with only one available grf, yes. :D
No-one's more important than the earthworm.

User avatar
Dave
Moderator
Moderator
Posts: 17246
Joined: 26 Dec 2005 20:19
Location: North London

Post by Dave »

:o

AWESOME work, Maedhros, awesome work!
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...

User avatar
Maedhros
OpenTTD Developer
OpenTTD Developer
Posts: 603
Joined: 30 Mar 2006 18:24
Location: Durham, UK

Post by Maedhros »

Dave Worley wrote::o

AWESOME work, Maedhros, awesome work!
Thanks Dave. Now we just need some more articulated rv sets. ;)
No-one's more important than the earthworm.

User avatar
Ameecher
Tycoon
Tycoon
Posts: 11911
Joined: 12 Aug 2006 15:39
Location: MK UK
Contact:

Post by Ameecher »

Maedhros wrote:
Dave Worley wrote::o

AWESOME work, Maedhros, awesome work!
Thanks Dave. Now we just need some more articulated rv sets. ;)
I'm getting there!
Image


User avatar
thgergo
Route Supervisor
Route Supervisor
Posts: 391
Joined: 29 Mar 2005 12:44
Location: Hungary

Post by thgergo »

ISA wrote:we need articulated trucks! It would be so much more realistic!
And it makes road vehicles more usable:D Also articulated busses are requied also :idea:
Image
Image

User avatar
Zephyris
Tycoon
Tycoon
Posts: 2831
Joined: 16 May 2007 16:59

Post by Zephyris »

The problem is spare vehicle slots, i believe each articulated vehicle needs two slots. 80 freight road vehicles slots are available, plus some will be used up for trams. Is this correct?

User avatar
Ameecher
Tycoon
Tycoon
Posts: 11911
Joined: 12 Aug 2006 15:39
Location: MK UK
Contact:

Post by Ameecher »

It's not a case of slots at all. One Articulated vehicle will only take up 1 RV Id no matter how many parts it has.

Edit: Is this set in single CC or 2CC?
Image

User avatar
Villem
Tycoon
Tycoon
Posts: 3310
Joined: 28 Aug 2003 09:38

Post by Villem »

Well OTTD does have its source code available, thus increasing the vehicle ID limit is not impossible, but not necessarily easy.

Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 14 guests