Pikka's Basic Industries (PBI) - 1.5 6th of September 2008
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Pikka's Basic Industries (PBI) - 1.5 6th of September 2008
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Latest version is 1.5, 6th of September 2008
See the wiki page for information and downloads.
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So, I have finished my basic industry set! It is called, very imaginatively, Pikka's Basic Industries.
Features:
*UKRSI-style stockpiling for all secondary industries in all three climates.
*New graphics for many industries, including snow/desert versions.
*New industries and cargos, including the steel chain in arctic.
*Secondary industries are built only near cities (and yes, the exact requirements are now specified in the error popup )
*Primary industries (mines) have limited resources, and will decrease production and shut down when those resources are exhausted.
Windows grf
DOS grf
I'll put together a wiki page and a grfcrawler entry shortly. If people want to try it out for me in the meantime, I will be very grateful.
Edit: just a note, this grf effectively supercedes the UKRSI. It should not be used in conjunction with the UKRSI grf.
Edit again: I've decreased the appearance chances of some secondary industries. If you were finding you got way too many paper mills, try downloading the grf again.
Latest version is 1.5, 6th of September 2008
See the wiki page for information and downloads.
--------
So, I have finished my basic industry set! It is called, very imaginatively, Pikka's Basic Industries.
Features:
*UKRSI-style stockpiling for all secondary industries in all three climates.
*New graphics for many industries, including snow/desert versions.
*New industries and cargos, including the steel chain in arctic.
*Secondary industries are built only near cities (and yes, the exact requirements are now specified in the error popup )
*Primary industries (mines) have limited resources, and will decrease production and shut down when those resources are exhausted.
Windows grf
DOS grf
I'll put together a wiki page and a grfcrawler entry shortly. If people want to try it out for me in the meantime, I will be very grateful.
Edit: just a note, this grf effectively supercedes the UKRSI. It should not be used in conjunction with the UKRSI grf.
Edit again: I've decreased the appearance chances of some secondary industries. If you were finding you got way too many paper mills, try downloading the grf again.
- Attachments
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- arctic iron ore mine.
- arcore.png (33.41 KiB) Viewed 41008 times
Last edited by PikkaBird on 13 Sep 2008 12:27, edited 8 times in total.
- George
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Re: Some industries or something...
Very nice!PikkaBird wrote:So, I have finished my basic industry set! It is called, very imaginatively, Pikka's Basic Industries.
May I use some parts in ECS?
Re: Some industries or something...
Which parts did you have in mind?George wrote:Very nice!
May I use some parts in ECS?
- George
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Re: Some industries or something...
1) Snowed rails of steel millPikkaBird wrote:Which parts did you have in mind?George wrote:Very nice!
May I use some parts in ECS?
2) Some brown-green ground tiles (sprites 771-778)
3) Snowed ground (with covered harvested raw material) on mines
4) Lowest part of the windmill
- George
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Sure, the same as ECS construction vector by PikkaPikkaBird wrote:Hm, sure, I guess, if I get credit.
I could not reproduce it while following you instructionsPikkaBird wrote:BTW is anyone else getting this bug?
I use r1436
Hmm, I'll try some older versions and see if I can find when the bug appears then, thanks.George wrote: could not reproduce it while following you instructions
I use r1436
Edit: hmm, nope, I still get the bug back earlier than that.
Edit again: George, do you have noinflation on? I don't get the bug if I turn that switch on.
Damn if I have newcargos on then my nightly 1562 don't start!
That kind of error!
That kind of error!
- Attachments
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- Problem.PNG (1.53 KiB) Viewed 40780 times
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It's probably some conflict with another switch.George wrote:Yes.PikkaBird wrote:Edit again: George, do you have noinflation on? I don't get the bug if I turn that switch on.
Edit: I tested with noinflation off. The result is the same - I do not get the bug.
I've posted my cfg in the other thread and Csaba is looking into it.
So ... er... What changed?
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I'd like to file a bug report:
I'm playing in tropic, happy that my company is finally starting up. I can even afford my first copper transportation; but then, a sudden surprise: the tropic factory doesn't in fact accept copper. Its tiles accept copper ore, but it won't produce anything from that. On the other hand, it won't accept the copper it should process. Could you please fix that, so the factory workers can start doing their job?
I'm playing in tropic, happy that my company is finally starting up. I can even afford my first copper transportation; but then, a sudden surprise: the tropic factory doesn't in fact accept copper. Its tiles accept copper ore, but it won't produce anything from that. On the other hand, it won't accept the copper it should process. Could you please fix that, so the factory workers can start doing their job?
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
I'm afraid I have another bug to report.
Now that the copper business has been started, I've managed to "overfill" the copper mill (I've went beyond the allowed 800,000 liters of fuel oil). It stopped accepting fuel oil just as it should, but I can't feed it with copper ore either. It accepts the ore, but the amount of ore that waits for processing stays the same. This means the fuel oil level will never drop and the industry will forever act as a drain for copper ore.
I guess it's a bug with the "opt out of acceptance" callback. To make it easier for you, I've attached the game with the "dead" mill, and my config.
(Hehe, it's funny being on the other end of a bug report - posting it instead of receiving it )
Now that the copper business has been started, I've managed to "overfill" the copper mill (I've went beyond the allowed 800,000 liters of fuel oil). It stopped accepting fuel oil just as it should, but I can't feed it with copper ore either. It accepts the ore, but the amount of ore that waits for processing stays the same. This means the fuel oil level will never drop and the industry will forever act as a drain for copper ore.
I guess it's a bug with the "opt out of acceptance" callback. To make it easier for you, I've attached the game with the "dead" mill, and my config.
(Hehe, it's funny being on the other end of a bug report - posting it instead of receiving it )
- Attachments
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- ttdpatch.cfg
- config
- (35.81 KiB) Downloaded 502 times
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- TRP11.SV1
- Savegame (name: Varga-Transz nars tropic)
- (255.01 KiB) Downloaded 483 times
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
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This feature will revolutionise TTD transport systems!
Instead of a single large mainline, you'd have several smaller systems.
Graphics are of course good too. Well done!
Instead of a single large mainline, you'd have several smaller systems.
Graphics are of course good too. Well done!
I heard the stories that they tell of how they labored for this company which sold it's soul to hell
It's my alter ego in my avatar, not me!
It's my alter ego in my avatar, not me!
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