Well, HOVS2 is too limited to play a full game with. It's not too bad until you get into the late phase of the game (ie the 90's), when the 50's era trucks are just useless. Yes, we won't be able to transport those things with trucks, but there is always the diesel shunter and the paxman voith.Ameecher wrote:Surely we need HOVS 2 to make the UKRSI properly usable, it's on Pikka's live journal somewhere, at least it gives a decent set of vehicles pre-1930s and allows the transportation of UKRSI cargoes (eg. Clay, Fuel Oil and Lumber)Raichase wrote:HOVS Buses
...
UKRS Industry Set
Yeah, I knew you'd be one of the only people who didn't like the realistic curve/junction handlingFlamelord wrote:30 was exactly what I was going to suggest for PBS. The rest looks good.
Eww allthrees on curves and slopes, and woot for extradynamite.
Can't wait to play.

Neither can I, I'm very eager to get started.
I'll look into them - if anyone wants them, or doesn't want them, I'll certainly consider it. I certainly think they look good - I'm more worried about people getting confused by not using default signalsAmeecher wrote:Another GRF I've remembered that I'd like to add are these new semaphores by Ronstar (download here). They are much easier to see than the defaults and it is more obvious which ones are PBS and not.
Screenshots of said signals can be found here:
http://www.tt-forums.net/viewtopic.php?p=561639#561639

We'll include them unless someone doesn't want them.
Yeah, they can, but Long Vehicles are not everyones cup of tea. I personally don't like the scale, and I know quite a few other people don't eaither. If people want them, we'll use them, but otherwise, I don't see them being used.Pug wrote:I think the American Trucks for George's LV4 can carry clay and gravel and whatnot. I don't know for sure, but it is something to look in to.
True. Although, it's a case of the own person being able to figure out what the bug is, lodge a bug report, and wait for it to get fixed, just like they would in their own game of TTD.aahz77 wrote:I don't want to object directly, but we should take into account that it wouldn't be helpful if somebody's play is interupted by a bug in one of the nightly builds.Raichase wrote:Does anyone object to using the nightlies?
I wasn't going to put a time limit down, simply because some people are very busy, and I won't deny them the chance to participate just because they can't play as much as others.And another question is, how long is each player's time frame to finish his or her decade?
Although, it's a good idea to say that, if a person vanishes from the forums and their turn comes around, their slot may be given away... However, I see the people signing up as doing their best to play their allotted time as soon as is feasable. Some people such as orudge, might struggle to get it done in a certain time, and thats fine - it's a game

Good thoughts though, if we DO have problems, we might have to implement something like this.
Well, TBH, so long as the version is version X or later, it shouldn't be a problem. So long as it supports all the switches used, and is reasonably bug free, it's not an issue. I've been using the same nightly for a couple of months now...Which also speaks against the nightlies, because within a few days of real life (because I don't expect the round to be finished in fewer than 2 or 3 days), there might be one or more new versions of the nightly build, which may lead to confusion which version is to be used...
Yes - both very good features, that it would be hard to play without. I mean, we can try the nightlies, and if you're right, and it does cause a huge mess, we'll start using the betas.aahz77 wrote:And here's my 2 cents on the config:
- tracerestrict: This indeed is a very nifty feature, which I haven't yet fully explored (but I think I have some time left until round 2....)
- adjacentstations: The other great feature by JGR, which turns my voice for using the beta a little down...
I think, a good guideline, should be to post the version you're using when you upload up your savegame, and the next person is up to them to get that version, or a later one.
You've got auto-presignals as well as the settings we've chosen? The only reason I didn't have that, is some people don't like PBS, and won't be too keen to start using it incase they make a mess. Thus, they have the option of leaving PBS junctions alone, and just replacing/upgrading trains, and playing with planes (I'm looking at RPharazon hereThe rest is OK in my opinion; the main difference is pbs, where I use 31 instead of 30 (but that shouldn't be much of a problem for me or any other participant who normally uses 31 or 15).

Well, so long as they don't affect the game itself, thats okay. For example, you using PBS 31 should be fine, because that won't break anything if the next person uses 30. However, if one person used build on slopes, and the next person didn't, there would be a mess.I think the participants of each round should tweak the switches for their round - or is there any reason for keeping the same config of switches between rounds?
Well, a certain version or later. I'm open for locking in a certain version. The one I'm using is quite stable, or we could all jump to the current one and use that. Or do you have a specific nightly in mind?Same question for the version - but if the Nightlies are going to be used in a given round, a certain version number should be "locked in".
Thanks for all the feedback, aahz77 especially. Even if you're not playing in this round, it's important we get this stuff sorted BEFORE we play, as I imagine we're all (again, especially aahz77) aware

Cheers gang!