32-bit Experimental Graphics for OpenTTD 32bpp
Moderator: Graphics Moderators
My first post here so hello all :}
About 32-bit graphic. It's look great! It would be awesome to play with that graphic. Sergej_S i see that you are using graphics maded by more than 10 peoples. But i also see that there are more interface sets than anything. Maybe it would be better to create a team with 10-20 guys(i'm sure that you can find them on this forum or at russian one) and then just make complete conversion?
You have already imo great HUD:
http://www.tt-forums.net/files/openttd_ ... 75_201.png
With priorities: "landscapes-roads/tracks-vehicles-mines etc-town buildings" i'm sure that you could make that in few months :} But maybe i'm wrong - i don't know anything about making graphics :/(just looking at progress and delays)
Once agaian - good job, keep doing that
About 32-bit graphic. It's look great! It would be awesome to play with that graphic. Sergej_S i see that you are using graphics maded by more than 10 peoples. But i also see that there are more interface sets than anything. Maybe it would be better to create a team with 10-20 guys(i'm sure that you can find them on this forum or at russian one) and then just make complete conversion?
You have already imo great HUD:
http://www.tt-forums.net/files/openttd_ ... 75_201.png
With priorities: "landscapes-roads/tracks-vehicles-mines etc-town buildings" i'm sure that you could make that in few months :} But maybe i'm wrong - i don't know anything about making graphics :/(just looking at progress and delays)
Once agaian - good job, keep doing that
I show an example of manufacture of wooden products.
I show an example of manufacture of wooden products.
The minimally necessary version - OpenTTD 32bpp 8942.
Graphics by Dmh_mac , Netherlands.
On the given copy of the screen is shown of 86 650 unique colours.
The Forest can be received under the direct references here:
http://lidars.narod.ru/Files/OpenTTD/Forest_Z.tar
Sergej
The minimally necessary version - OpenTTD 32bpp 8942.
Graphics by Dmh_mac , Netherlands.
On the given copy of the screen is shown of 86 650 unique colours.
The Forest can be received under the direct references here:
http://lidars.narod.ru/Files/OpenTTD/Forest_Z.tar
Sergej
- Attachments
-
- I show an example of manufacture of wooden products.
- OpenTTD_32bpp_8942_Sawmill_256.png (245.49 KiB) Viewed 13245 times
Last edited by Sergej_S on 09 Mar 2007 20:26, edited 1 time in total.
I show a map of city of London.
Specially for my friends and admirers from Great Britain!
(On today you 84 men)
I show a map of city of London.
The real copy of the screen made on the script - is shown
Official file "Super Britania.scn" - size 126 837, date of release 31.01.2006,
From official distributive archive OpenTTD 0.4.8
On the given copy of the screen is shown of 60 168 unique colours.
The urban buildings use 32-bit the graphic images of the remarkable artists:
Alltaken , New Zealand
Athanasios , Greece
BerberJesus , Germany
Brupje , Netherlands
Czestmyr , Czechia
Dmh_mac , Netherlands
Thgergo , Hungary
The Lighthouse can be received under the direct references here:
http://lidars.narod.ru/Files/OpenTTD/Lighthouse_Z.tar
The minimally necessary version - OpenTTD 32bpp 8942.
Graphics by Dmh_mac , Netherlands.
The note:
The screen is shown only for preliminary viewing, scale of houses and circuit of illumination at the artists different, the white contour of buildings and objects will be automatically removed in the final version of graphic images.
Sergej
(On today you 84 men)
I show a map of city of London.
The real copy of the screen made on the script - is shown
Official file "Super Britania.scn" - size 126 837, date of release 31.01.2006,
From official distributive archive OpenTTD 0.4.8
On the given copy of the screen is shown of 60 168 unique colours.
The urban buildings use 32-bit the graphic images of the remarkable artists:
Alltaken , New Zealand
Athanasios , Greece
BerberJesus , Germany
Brupje , Netherlands
Czestmyr , Czechia
Dmh_mac , Netherlands
Thgergo , Hungary
The Lighthouse can be received under the direct references here:
http://lidars.narod.ru/Files/OpenTTD/Lighthouse_Z.tar
The minimally necessary version - OpenTTD 32bpp 8942.
Graphics by Dmh_mac , Netherlands.
The note:
The screen is shown only for preliminary viewing, scale of houses and circuit of illumination at the artists different, the white contour of buildings and objects will be automatically removed in the final version of graphic images.
Sergej
- Attachments
-
- I show a map of city of London.
- OpenTTD_32bpp_8942_London_1950.png (325.71 KiB) Viewed 13435 times
God.
I like it!
Not sure about how you make out it's London... Only a couple of British buildings in there...
But boy, it's coming along isn't it!?
I like it!
Not sure about how you make out it's London... Only a couple of British buildings in there...
But boy, it's coming along isn't it!?
Official TT-Dave Fan Club
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
I show a map of city of Amsterdam.
Specially for my friends and admirers from Holland!
( On today you 76 men)
I show a map of city of Amsterdam.
The real copy of the screen is executed on a map of district -
The script "Europa_10_281.scn" - size 1 685 981, date of release 21.04.2006.
The urban buildings use 32-bit the graphic images of the remarkable artists:
Alltaken , New Zealand
Athanasios , Greece
BerberJesus , Germany
Brupje , Netherlands
Czestmyr , Czechia
Dmh_mac , Netherlands
Thgergo , Hungary
The Temperate Zoom Landscape can be received under the direct references here:
http://lidars.narod.ru/Files/OpenTTD/Temperate_Z.tar
The minimally necessary version - OpenTTD 32bpp 8942.
Graphics by Alltaken , New Zealand.
The note:
The screen is shown only for preliminary viewing, scale of houses and circuit of illumination at the artists different, the white contour of buildings and objects will be automatically removed in the final version of graphic images.
Sergej
( On today you 76 men)
I show a map of city of Amsterdam.
The real copy of the screen is executed on a map of district -
The script "Europa_10_281.scn" - size 1 685 981, date of release 21.04.2006.
The urban buildings use 32-bit the graphic images of the remarkable artists:
Alltaken , New Zealand
Athanasios , Greece
BerberJesus , Germany
Brupje , Netherlands
Czestmyr , Czechia
Dmh_mac , Netherlands
Thgergo , Hungary
The Temperate Zoom Landscape can be received under the direct references here:
http://lidars.narod.ru/Files/OpenTTD/Temperate_Z.tar
The minimally necessary version - OpenTTD 32bpp 8942.
Graphics by Alltaken , New Zealand.
The note:
The screen is shown only for preliminary viewing, scale of houses and circuit of illumination at the artists different, the white contour of buildings and objects will be automatically removed in the final version of graphic images.
Sergej
- Attachments
-
- I show a map of city of Amsterdam.
- OpenTTD_32bpp_8942_Amsterdam_1975_256.png (250.73 KiB) Viewed 13108 times
-
- Tycoon
- Posts: 1534
- Joined: 14 Mar 2006 12:46
- Location: Netherlands
I show a map of city of Berlin.
Specially for my friends and admirers from Germany!
(On today you 77 men)
I show a map of city of Berlin.
The real copy of the screen is executed on a map of district -
The script "Europa_10_281.scn" - size 1 685 981, date of release 21.04.2006.
The urban buildings use 32-bit the graphic images of the remarkable artists:
Alltaken , New Zealand
Athanasios , Greece
BerberJesus , Germany
Brupje , Netherlands
Czestmyr , Czechia
Dmh_mac , Netherlands
Thgergo , Hungary
The Farm-stage 7-9 Zoom Landscape can be received under the direct references here:
http://lidars.narod.ru/Files/OpenTTD/Farm_789_Z.tar
The minimally necessary version - OpenTTD 32bpp 8942.
Graphics by Alltaken , New Zealand.
The note:
The screen is shown only for preliminary viewing, scale of houses and circuit of illumination at the artists different, the white contour of buildings and objects will be automatically removed in the final version of graphic images.
Sergej
(On today you 77 men)
I show a map of city of Berlin.
The real copy of the screen is executed on a map of district -
The script "Europa_10_281.scn" - size 1 685 981, date of release 21.04.2006.
The urban buildings use 32-bit the graphic images of the remarkable artists:
Alltaken , New Zealand
Athanasios , Greece
BerberJesus , Germany
Brupje , Netherlands
Czestmyr , Czechia
Dmh_mac , Netherlands
Thgergo , Hungary
The Farm-stage 7-9 Zoom Landscape can be received under the direct references here:
http://lidars.narod.ru/Files/OpenTTD/Farm_789_Z.tar
The minimally necessary version - OpenTTD 32bpp 8942.
Graphics by Alltaken , New Zealand.
The note:
The screen is shown only for preliminary viewing, scale of houses and circuit of illumination at the artists different, the white contour of buildings and objects will be automatically removed in the final version of graphic images.
Sergej
- Attachments
-
- I show a map of city of Berlin.
- OpenTTD_32bpp_8942_Berlin_1975_256.png (300.27 KiB) Viewed 12777 times
- Born Acorn
- Tycoon
- Posts: 7595
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
On urban buildings.brupje wrote:getting better, it's now 2x2, but shoudl be 3x3
The platform TTD/OpenTTD uses all about 110 kinds of buildings, which practically everyone have the size 1*1.
The exception is made by(with) banks and hotels having the size (1*2) or (2*1), Stadiums (2*2) and shopping mall (2*2).
Sergej
I show a Zoom Landscape for a moderate climate.
Specially for my friends from New Zealand!
(On today you 3 men)
I show a Zoom Landscape for a moderate climate.
All 32-bit the graphic images are made the magnificent artist Alltaken .
The Farm-stage 4-6 Zoom Landscape can be received under the direct references here:
http://lidars.narod.ru/Files/OpenTTD/Farm_456_Z.tar
The minimally necessary version - OpenTTD 32bpp 8942.
Sergej
(On today you 3 men)
I show a Zoom Landscape for a moderate climate.
All 32-bit the graphic images are made the magnificent artist Alltaken .
The Farm-stage 4-6 Zoom Landscape can be received under the direct references here:
http://lidars.narod.ru/Files/OpenTTD/Farm_456_Z.tar
The minimally necessary version - OpenTTD 32bpp 8942.
Sergej
- Attachments
-
- I show a Zoom Landscape for a moderate climate.
- OpenTTD_32bpp_8942_Farm-stage_4-9_ Zoom.png (384.01 KiB) Viewed 12494 times
- athanasios
- Tycoon
- Posts: 3138
- Joined: 23 Jun 2005 00:09
- Contact:
So you may now see that land tile is lacking detail for 256, and wheat in farm should have some pixels height and not be flat but overlapping back tiles and part of the wall surrounding the farm, as I mentioned before.Alltaken wrote:nice thanks dude.
looks better than i had anticipated. still a few things for me to work on though, but they shouldn't be to hard.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
- athanasios
- Tycoon
- Posts: 3138
- Joined: 23 Jun 2005 00:09
- Contact:
OK, many things don't seem to work
Just a screenshot, as you requested from which I see that sprites aren't properly aligned possibly by Sergej_S (Not that I would do better.):
Just a screenshot, as you requested from which I see that sprites aren't properly aligned possibly by Sergej_S (Not that I would do better.):
- Attachments
-
- Unnamed, 1st Feb 1950.png (882.08 KiB) Viewed 12321 times
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
athanasios, nope those alignment issues are because of the rendering method. they can perhaps be fixed by me. but that is currently low priority for me but i will give it a go (yep lots of low priority things).
the height of pixels thing, could perhaps be done by software methods, such as moving the tiles up by a few pixels, and bluring the leading edge's pixels downwards by a few and darkening them.
Alltaken
the height of pixels thing, could perhaps be done by software methods, such as moving the tiles up by a few pixels, and bluring the leading edge's pixels downwards by a few and darkening them.
Alltaken
Who is online
Users browsing this forum: Google Adsense [Bot] and 4 guests