BR Set [WIP][EXPERIENCED AND NEW ARTISTS WANTED!]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Should we split into Steam and Modern Sets to allow more comprehensive coverage of the Steam Era?

Yes
50
56%
No
34
38%
Other (Please State)
5
6%
 
Total votes: 89

User avatar
Ronstar
Traffic Manager
Traffic Manager
Posts: 187
Joined: 29 Oct 2003 01:11
Location: Sheffield, UK

Post by Ronstar » 21 Jan 2007 23:10

I hate to be the bringer of bad news, but not one of those sprites fits the scale standard, and only the verticals would work in TTD as the others are all over-long.

Ronnie
Attachments
325_scale_problems.png
Scale problems, cf standard
325_scale_problems.png (2.29 KiB) Viewed 6576 times
Any TT, TTD or OTTD sprites I have ever posted to this forum or elsewhere may be used as-is or in edited form free of charge for any purpose without credit in perpetuity.

User avatar
Purno
Tycoon
Tycoon
Posts: 16663
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno » 22 Jan 2007 09:30

Damn, Ameecher, I'm very sorry I didn't notice that. But he's right, diagonal and horizontal views are too long, didn't check the vertical views yet. Please read my tutorials, the part about maximum sprite sizes for trains.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."

User avatar
Ameecher
Tycoon
Tycoon
Posts: 11907
Joined: 12 Aug 2006 15:39
Location: MK UK
Contact:

Post by Ameecher » 22 Jan 2007 15:46

Shouldn't be too hard to fix... :?
Image

User avatar
Ronstar
Traffic Manager
Traffic Manager
Posts: 187
Joined: 29 Oct 2003 01:11
Location: Sheffield, UK

Post by Ronstar » 22 Jan 2007 18:06

I don't really know these fora very well - how can I have a thumbnail of the BR Set standards linked to the actual drawings in my sig? I think that'd save future artists a bit of grief.

Ronnie
Any TT, TTD or OTTD sprites I have ever posted to this forum or elsewhere may be used as-is or in edited form free of charge for any purpose without credit in perpetuity.

User avatar
Dave
Moderator
Moderator
Posts: 17202
Joined: 26 Dec 2005 20:19
Location: Harringay, North London
Contact:

Post by Dave » 22 Jan 2007 18:10

The trouble with that is that you can only have a sig that's a set amount high, and those images are bigger. Thumbnails... Hmm.. they'd be alright. If i knew how to do them. I guess you could link to the page in your sig.

This is it:

http://brforum.csuke.com/viewtopic.php?t=21
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...

BobDendry
Tycoon
Tycoon
Posts: 2213
Joined: 06 May 2004 09:10
Location: Newcastle, Australia
Contact:

Post by BobDendry » 23 Jan 2007 10:42

Did someone say 220/221?
Hmm, must have been my imagination than.
And also, I think I saw a HST wondering somewhere, but I'm not sure.
Attachments
1.PNG
1.PNG (30.6 KiB) Viewed 6390 times
2.PNG
2.PNG (57.97 KiB) Viewed 6373 times
Formerly known as Lachie

User avatar
jonty-comp
Tycoon
Tycoon
Posts: 2544
Joined: 22 Oct 2005 16:05
Location: Chesterfield, England
Contact:

Post by jonty-comp » 23 Jan 2007 18:31

Awesome! I likey very muchy! :D

User avatar
Ameecher
Tycoon
Tycoon
Posts: 11907
Joined: 12 Aug 2006 15:39
Location: MK UK
Contact:

Post by Ameecher » 23 Jan 2007 18:37

Indeed Jonty-comp, they do look very good.
Image

User avatar
Ronstar
Traffic Manager
Traffic Manager
Posts: 187
Joined: 29 Oct 2003 01:11
Location: Sheffield, UK

Post by Ronstar » 24 Jan 2007 11:04

Nice work, Whitehand :)

Heh, I'd forgotten how nasty those semaphores look, since I play with my own signals set. Must make them available at some time.

Ronnie
Any TT, TTD or OTTD sprites I have ever posted to this forum or elsewhere may be used as-is or in edited form free of charge for any purpose without credit in perpetuity.

User avatar
Dave
Moderator
Moderator
Posts: 17202
Joined: 26 Dec 2005 20:19
Location: Harringay, North London
Contact:

Post by Dave » 24 Jan 2007 14:02

:!: :shock:

Yes, ye must! :D
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...

csuke
Transport Coordinator
Transport Coordinator
Posts: 361
Joined: 05 Jun 2004 18:48
Location: London UK

Post by csuke » 31 Jan 2007 14:52

ok after 5 weeks of absence I am finally out of hospital and normal service at http://brforum.csuke.com is resumed
Image

User avatar
Ronstar
Traffic Manager
Traffic Manager
Posts: 187
Joined: 29 Oct 2003 01:11
Location: Sheffield, UK

Post by Ronstar » 31 Jan 2007 17:47

Good show, Csuke! :) Glad you're back on all pistons again!

As for the semaphores I mentioned - I made this mod quite some time ago (hell, I think they were a part of the last release of the BR Set), though I've had to change them a bit since then for the junction route setting doodah thingy, mainly by just making it so that the finneals are orange for those types. Even that was some time ago, and since I rarely upgrade my patch I don't know if this set still works "out of the box" with the latest version.

Ronnie
Attachments
sigw.pcx
Sprites for modified signals set
(105.09 KiB) Downloaded 375 times
sigw.grf
Modified signals set
(48.25 KiB) Downloaded 372 times
Last edited by Ronstar on 31 Jan 2007 18:04, edited 1 time in total.
Any TT, TTD or OTTD sprites I have ever posted to this forum or elsewhere may be used as-is or in edited form free of charge for any purpose without credit in perpetuity.

User avatar
Ameecher
Tycoon
Tycoon
Posts: 11907
Joined: 12 Aug 2006 15:39
Location: MK UK
Contact:

Post by Ameecher » 31 Jan 2007 17:58

Well they work fine in my game, the semaphores look very nice indeed. I was however thinking that for PBS signals that the signals could have a distant arm aswell as the home arms. This could be a better solution to the current yellow/orange finneals.
Image

csuke
Transport Coordinator
Transport Coordinator
Posts: 361
Joined: 05 Jun 2004 18:48
Location: London UK

Post by csuke » 08 Mar 2007 16:51

Ok, after spending some time getting back in touch with Real-Life™ I am getting back into the BR set...


First up:

http://brforum.csuke.com is getting a makeover -
- New Style, eventually to be a BR Green / Blue colour
- Redesigned menus
- Inclusion of content from users.tt-forums.net/brset in order to centrally locate everything
- An up-to-date tracking table!

All the above will be taking place over the next couple of weeks. If you have any complaints comments or suggestions then please let me know, I have opened a "suggestions" thread on http://brforum.csuke.com


And secondly I would like to make a call to all people, artists or not:

Artists - We love you, please draw :)
Non artists - if anyone would like to help but is not an artist then we need a number of jobs doing, first up is completing the list of inclusions, stats pictures and all, all help welcomed! After that just come on over and I'm sure we can find you something to get working on :)

Cheers

The BR Set team
Image

User avatar
Ben_K
Tycoon
Tycoon
Posts: 1166
Joined: 01 Jun 2006 15:15
Location: Sydney, AUS

Post by Ben_K » 09 Mar 2007 12:51

I dont have a great amount of free time but Im happy to help - Non-artist.

(Also, Im not currently an artist although Id love to start trying it)

csuke
Transport Coordinator
Transport Coordinator
Posts: 361
Joined: 05 Jun 2004 18:48
Location: London UK

Post by csuke » 09 Mar 2007 15:26

ok if you head on over to http://brforum.csuke.com/ then we can get you doing something :)
Image

Mution
Engineer
Engineer
Posts: 35
Joined: 08 Apr 2005 22:51
Location: Bath, England
Contact:

Post by Mution » 18 Mar 2007 17:43

how long intill the set goes live?

User avatar
Ameecher
Tycoon
Tycoon
Posts: 11907
Joined: 12 Aug 2006 15:39
Location: MK UK
Contact:

Post by Ameecher » 18 Mar 2007 17:45

At the rate that we are going... a very long time. Most of us have lives to live and progress is slow... We still need to decide exactly which trains are going to be drawn. We will however keep you lot updated with what is going on.
Image

User avatar
Dave
Moderator
Moderator
Posts: 17202
Joined: 26 Dec 2005 20:19
Location: Harringay, North London
Contact:

Post by Dave » 18 Mar 2007 18:21

Heheheheh. Ameecher has it right.

Things have been a bit hectic in my life. Previously I had Toni, now I don't but I've been grieving.

Alas, I think the set might see some development once I'm over it.

You're welcome to join us and help with the set? Gaining stats, photos, drawing graphics, etc.
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...

Bad Hair Day
Tycoon
Tycoon
Posts: 3128
Joined: 22 Oct 2005 21:01
Location: Leicester / Hull - Britland

Post by Bad Hair Day » 19 Mar 2007 14:39

Ameecher wrote:Most of us have lives
What? We do?
My OpenTTD screenshot thread.

Formerly known as Lankku.

Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 11 guests