Ameecher wrote: Raichase wrote:
Yeah, 'tis a shame, but it still makes for interesting maps, which is good in the meantime. Obviously it will nice when it's fixed, but it's not like we're getting completely illegible maps in the meantime
Yeah, that is a plus side, at least you can always create a random game and open it in scenario editor
Thats how I play games. I'll load up the scenario editor, mash "random land" a few times till I see something cool, place my first town (which will always be my "larger town" as a "large town" using "random town", unless I see a harbour or a cool valley that it should go in. As thats the only town that will grow larger than a normal TTD town (I have largertowns 100000, so that 1 in 100000 towns will grow larger than a TTD town, thus my first town, and only my first town will grow large)
and change things, anyway end of that little off-topic....
I've toyed with random maps in the past, but placing 30 random towns always yields a better result than a random map. I always get random maps with massive chunks of map industry and townless, which is always dissapointing. All the industrues I place manually are near a town (except gravel quarries), and I only place a couple of shaft coal mines and power plants (I have a grf that Pikka made me that makes all coal mines that appear during the game open pit mines).
Your "main" station in your new game Raichase is gonna be a pain in the neck when you want to double track it!
I'll have to post a map. That line that doubles back under the station will be double tracked, but it won't be the mainline. The mainline will be going eastward, over the mountains. That line is just a branch, and I'm already planning on disconnecting it from the mainline and connecting it to the line going north.
I want to you struggle with that!
Mostly so you can see the interesting results I display